Pillars na Eternity 3 yana cikin shakka saboda raunin Deadfire tallace-tallace. Marubutan ba su san dalilin gazawar ba

An sake shi a watan Mayun da ya gabata Pillars dawwama II: Deadfire amincewa ta tallace-tallace wasan asali. Kwanan nan, darektan zane na Nishaɗi na Obsidian Josh Sawyer yayi magana akan shafin sa na yanar gizo tumblr, cewa masu haɓakawa har yanzu ba su gano dalilan ƙarancin shahararsa ba, kuma sun yi wasu zato. Bugu da kari, ya lura cewa saboda haka kashi na uku bazai bayyana ba kwata-kwata, kuma idan har kungiyar ta fara kirkiro ta, to dole ne a sake duba tsarin wasan.

Pillars na Eternity 3 yana cikin shakka saboda raunin Deadfire tallace-tallace. Marubutan ba su san dalilin gazawar ba

Kusan shekara guda bayan fitowar, tallace-tallace na farko Pillars of Eternity wuce Kwafi dubu 700. Sigar PC na Deadfire na farkon watanni huɗu isa alamar 110 dubu raka'a - 'yan jarida sun kira wannan sakamakon da rashin nasara, ko da yake masu ci gaba sun guje wa irin wannan tsari. Sawyer bai ba da cikakkiyar amsa ga tambayar wani fan ba game da ko za a saki Pillars of Eternity III. Kasuwancin sa na iya zama ma ƙasa da na Deadfire, don haka masu haɓakawa za su fara fahimtar abin da suka yi ba daidai ba. Wasan na gaba tabbas zai bambanta sosai da na baya.

Sawyer yana da zato da yawa. Wataƙila kashi na farko "ya gamsu da bukatun masu sauraro gaba ɗaya [na RPGs na gargajiya], kuma na biyu ba a buƙata kawai." Wataƙila dalilin ya ta'allaka ne a cikin kuskuren tallace-tallace - ya zama dole don ƙirƙirar kamfen talla mai ban mamaki. Har ila yau, mai haɓakawa ba ya ware cewa da gaske 'yan wasa ba sa son wasan, amma a nan, kuma, duk abin da ba haka ba ne mai sauƙi: an sake nazarin shi da kuma na farko (Kimanin Deadfire na PC akan Metacritic - 88 cikin 100 maki, ƙasa da maki ɗaya kawai asali), an ɗan rubuta kaɗan game da kasawar.

Pillars na Eternity 3 yana cikin shakka saboda raunin Deadfire tallace-tallace. Marubutan ba su san dalilin gazawar ba

A cewar Sawyer, zai kasance da sauƙi ga masu yin halitta idan Deadfire ya kasance "mummunan gazawa." A wannan yanayin, za su iya fahimtar abin da kurakurai ya kamata a yi aiki akai, kuma ba za su maimaita su a kashi na uku ba. Yanzu masu haɓakawa za su iya tsammani kawai. Babban jami'in yana zargin cewa mai laifi na iya zama tsarin yaƙi na lokaci-lokaci tare da dakatarwa mai aiki, wanda 'yan wasa ke son ƙasa da tushen tushen a cikin ruhun Allahntaka: Asali na ainihi 2 - wasan yana da nasara sosai. A lokaci guda, sauran RPGs tare da tsarin iri ɗaya - alal misali, Pathfinder: Sarki - suna saya da kyau. Sawyer ya bayyana ƙarin juzu'i da yawa a ciki Twitter: Wataƙila 'yan wasa na yanzu ba su da sha'awar jerin abubuwan kai tsaye, ko kuma ba sa son salon fasaha na Deadfire (ko da yake mai haɓakawa da kansa yana son shi fiye da kyan gani na ɓangaren farko). Ya kuma lura cewa nasarar wasan na farko na iya kasancewa saboda tashin farko Shahararrun Kickstarter (An ba da kuɗin kuɗi da yawa daga baya kuma akan wani dandamali daban - Fig). 


Pillars na Eternity 3 yana cikin shakka saboda raunin Deadfire tallace-tallace. Marubutan ba su san dalilin gazawar ba

Pillars na Eternity 3 yana cikin shakka saboda raunin Deadfire tallace-tallace. Marubutan ba su san dalilin gazawar ba

"Na tabbata wani wanda ke karanta wannan ya san dalilin da yasa Deadfire ke siyar da muni fiye da wasan farko," Sawyer ya rubuta. "Ba ni da cikakkiyar amsa." A ra'ayi A cewar mai bitar mu Denis Shchennikov, gazawar Deadfire ya fi danganta ne da ayyuka masu ban sha'awa, da kuma raunin tasirin ayyukan ɗan wasan ga muhalli.

Wata hanya ko wata, ɗakin studio yana yin kyau sosai: bara shi ya shiga wani ɓangare na Xbox Game Studios kuma tabbas zai ci gaba da yin manyan ayyuka na kasafin kuɗi. Fara tallace-tallace na sabon wasan, Ƙasashen waje, an wanke shi Ɗaukar-Biyu Interactive's tsammanin, don haka mabiyi ya kusan makawa.



source: 3dnews.ru

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