Shahararriyar wasan gajimare za ta yi girma sau shida a cikin shekaru biyar masu zuwa

Wasan Cloud yayi alƙawarin zama yanki mai haɓaka cikin sauri a cikin masana'antar caca a cikin ƴan shekaru masu zuwa. Kamar yadda wani hasashe na baya-bayan nan da kamfanin nazari na IHS Markit ya yi, nan da shekarar 2023, jimillar kashe wa masu amfani da ita a wannan kasuwa za ta karu zuwa dala biliyan 2,5. Kuma wannan ya yi daidai da karuwar fiye da ninki shida a yawan karuwar masu samar da wasannin gajimare a cikin biyar masu zuwa. shekaru.

Shahararriyar wasan gajimare za ta yi girma sau shida a cikin shekaru biyar masu zuwa

Waɗannan lambobin sun bayyana da kyau game da karuwar sha'awar ayyukan wasan caca na girgije daga manyan kamfanonin fasaha waɗanda muka gani a cikin wannan shekara. Don haka, a farkon wannan shekarar Google ya sanar da shirye-shiryen ƙaddamar da dandalin yawo na caca a nan gaba. Stadia, kuma Sony da Microsoft sun sanar da wani abin da ba a zata ba haɗin gwiwa a fagen gina ayyukan girgije don wasanni da nishaɗi. Bugu da ƙari, kar a manta game da aikin da ke gudana a kan aikin a Microsoft xCloud, wanda zai ba ku damar jera wasannin Xbox zuwa na'urorin hannu da PC.

Rahoton IHS Markit ya raba ayyukan wasan caca na gajimare zuwa manyan nau'ikan guda biyu: ayyuka waɗanda ke ba da damar yin amfani da abun ciki na caca ta hanyar biyan kuɗi, da kuma ayyukan da ke ba mai amfani damar yin hayan ƙarfin gudanar da wasanni daga ɗakin karatu. Manazarta sun yi imanin cewa yawancin manyan kamfanoni da kayan aikin girgijen su wata hanya ko wata za su shiga kasuwar yawo abun ciki na caca a cikin shekaru masu zuwa. Wannan yana bayyana girman girma da ake tsammanin a wannan yanki.

Koyaya, kuna buƙatar fahimtar cewa fitowar sabbin sabis na girgije don 'yan wasa ba zai haifar da manyan canje-canje a cikin tsarin dandamalin wasan da ake amfani da su ba. Haɓakar kudaden shiga da manazarta suka yi alkawari zuwa dala biliyan 2,5 nan da 2023 kawai yana nufin cewa a cikin shekaru biyar rabon cacar gajimare zai kai kusan kashi 2% na kasuwar caca. Kuma ko da yake akwai hasashen cewa dubun-dubatar 'yan wasa canza daga PC don amfani da sabis na yawo da na'urorin kwantar da tarzoma da ke da alaƙa da talabijin, dandamalin wasan kwaikwayo na gargajiya ba shakka ba za su rasa dacewarsu ba.

Shahararriyar wasan gajimare za ta yi girma sau shida a cikin shekaru biyar masu zuwa

Idan muka yi magana game da halin yanzu na kasuwa, to, a halin yanzu akwai ayyuka 16 masu yawo a cikin duniya tare da masu sauraro masu sauraro, rasidin da aka samu na 2018 ya kai dala miliyan 387. Mafi mashahuri a cikin ayyukan shine Sony PlayStation Yanzu. , wanda rabonsa a karshen shekarar da ta gabata ya kai 36%. A matsayi na biyu wajen samun kudin shiga shine sabis na girgije na Nintendo, wanda aka haɓaka tare da kamfanin Taiwan na Ubitus, wanda ke ba ku damar jera shahararrun wasannin AAA zuwa Nintendo Switch consoles akan ƙaramin kuɗi.

Mafi yawan sabis na yawo game da girgije suna cikin Japan - wannan ƙasa tana da kusan kashi 46% na kasuwar kasuwa, wanda galibi ya samo asali ne saboda haɓakar abubuwan more rayuwa ta Intanet a cikin ƙasa ta Rising Sun da ƙarancin latency na hanyar sadarwa saboda ƙarancin yanayin ƙasa. yanki. Har ila yau, a cikin ƙasashen da ke da babban shaharar wasan gajimare (musamman saboda PlayStation Yanzu), an lura da Amurka da Faransa, suna mamaye wurare na biyu da na uku, bi da bi.



source: 3dnews.ru

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