Sakin editan 3D ArmorPaint 0.8

Bayan kusan shekaru biyu na ci gaba, an fitar da ArmorPaint 0.8, wani editan 3D don amfani da laushi da kayan aiki ga samfuran 3D. Yana tallafawa kayan aikin da aka tsara ta hanyar jiki (PBR). An rubuta lambar aikin da Haxe kuma an rarraba shi a ƙarƙashin lasisin zlib na buɗe tushen. Shirye-shiryen amfani don Windows, Linux, macOS, Android kuma ana biyan iPadOS (umarnin haɗa kai).

An gina mahallin mai amfani bisa tushen ɗakin karatu na Zui na abubuwa masu hoto, wanda ke ba da shirye-shiryen aiwatar da irin waɗannan tubalan kamar maɓalli, bangarori, menus, shafuka, masu sauyawa, wuraren shigar da rubutu da kayan aiki. An rubuta ɗakin karatu cikin Haxe ta amfani da tsarin Kha, wanda aka inganta don ƙirƙirar wasanni masu ɗaukar hoto da aikace-aikacen multimedia. API ɗin Graphics OpenGL, Vulkan da Direct3D ana amfani da su don fitarwa dangane da dandamali. Ana amfani da injin sarrafa 3D na ƙarfe don yin samfuri.

ArmorPaint yana ba da kayan aiki don zane-zane da yin amfani da laushi zuwa ƙirar 3D, yana goyan bayan gogewar tsari da samfuri, kuma yana ba da tsarin nodes (Node) don canza kayan aiki da laushi yayin aikace-aikacen su. Yana yiwuwa a shigo da meshes a fbx, blend, stl, gltf da glb, kayan a cikin tsarin gauraya (Blender 3D) da laushi a cikin jpg, png, tga, bmp, gif, psd, hdr, svg da tsarin tif. Yawancin ayyuka ana aiwatar da su a gefen GPU, wanda ke ba ku damar yin aiki tare da laushi tare da ƙuduri na 4K akan kayan aiki na matsakaici, kuma tare da katin bidiyo mai ƙarfi, har zuwa 16K.

Goyan bayan gwaji don gano hasashe, tasiri, da ma'anar ma'anar kallon 3D an ba da ita don tsarin da ke tallafawa Direct12D3 da Vulkan APIs. Ra'ayoyin 3D kuma suna ba da kwaikwaiyon haske na zahiri dangane da gano hanya. Editan yana goyan bayan faɗuwar ayyuka ta hanyar plugins, wanda kuma ana iya amfani dashi don ƙirƙirar sabbin nodes. Na dabam, akwai plugins "live-link" waɗanda ke ba ku damar haɗa ArmorPaint tare da wasu fakiti na 3D. A halin yanzu, ana haɓaka irin waɗannan plugins don haɗawa tare da Blender, Maya da injunan wasan Unreal da Unity.

Daga cikin sabbin abubuwa da aka ƙirƙira a sigar 0.8, ƙirƙirar ɗakin karatu na girgije na albarkatun ArmorPaint Cloud, ƙirƙirar taro don allunan da suka dogara da iOS da Android, aiwatar da yin burodi da yin zane tare da tallafi ga bin diddigin hasken rana, tsarin yadudduka masu mannewa (layukan decal), ikon haɗa yadudduka da ƙusoshi, cire ƙuntatawa akan adadin abin rufe fuska, ikon haɗa abin rufe fuska, kwaikwayon lalacewa a gefunan kayan aiki, tallafawa shigo da kaya cikin tsarin SVG da USDC.

An sake fasalin hanyar sadarwa sosai, tare da tallafin wurin zama, saitunan da aka sabunta sosai, samfoti na zaɓaɓɓun nodes, da kuma ƙara sabbin shafuka (Browser, Script, Console, da Fonts), wuraren aiki (Material, Bake), da nodes (Material, Curvature Bake, Warp, Shader, Script, Picker). An ƙara tallafi ga Vulkan graphics API, wanda ake amfani da shi don Linux An aiwatar da na'urar gwajin hasken VKRT.

Sakin editan 3D ArmorPaint 0.8
Sakin editan 3D ArmorPaint 0.8
Sakin editan 3D ArmorPaint 0.8
Yi bidiyo


source: budenet.ru
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