Sakin editan 3D ArmorPaint 0.8

Bayan kusan shekaru biyu na ci gaba, an saki editan 3D ArmorPaint 0.8, wanda aka tsara don yin amfani da laushi da kayan aiki zuwa nau'ikan XNUMXD da kayan tallafi dangane da ma'anar jiki (PBR). An rubuta lambar aikin a cikin Haxe kuma ana rarraba ta ƙarƙashin lasisin buɗe zlib. Shirye-shiryen majalisai don Windows, Linux, macOS, Android da iPadOS ana biyan su (umarni don haɗa kai).

An gina mahallin mai amfani bisa tushen ɗakin karatu na Zui na abubuwa masu hoto, wanda ke ba da shirye-shiryen aiwatar da irin waɗannan tubalan kamar maɓalli, bangarori, menus, shafuka, masu sauyawa, wuraren shigar da rubutu da kayan aiki. An rubuta ɗakin karatu cikin Haxe ta amfani da tsarin Kha, wanda aka inganta don ƙirƙirar wasanni masu ɗaukar hoto da aikace-aikacen multimedia. API ɗin Graphics OpenGL, Vulkan da Direct3D ana amfani da su don fitarwa dangane da dandamali. Ana amfani da injin sarrafa 3D na ƙarfe don yin samfuri.

ArmorPaint yana ba da kayan aiki don zane-zane da yin amfani da laushi zuwa ƙirar 3D, yana goyan bayan gogewar tsari da samfuri, kuma yana ba da tsarin nodes (Node) don canza kayan aiki da laushi yayin aikace-aikacen su. Yana yiwuwa a shigo da meshes a fbx, blend, stl, gltf da glb, kayan a cikin tsarin gauraya (Blender 3D) da laushi a cikin jpg, png, tga, bmp, gif, psd, hdr, svg da tsarin tif. Yawancin ayyuka ana aiwatar da su a gefen GPU, wanda ke ba ku damar yin aiki tare da laushi tare da ƙuduri na 4K akan kayan aiki na matsakaici, kuma tare da katin bidiyo mai ƙarfi, har zuwa 16K.

Goyan bayan gwaji don gano hasashe, tasiri, da ma'anar ma'anar kallon 3D an ba da ita don tsarin da ke tallafawa Direct12D3 da Vulkan APIs. Ra'ayoyin 3D kuma suna ba da kwaikwaiyon haske na zahiri dangane da gano hanya. Editan yana goyan bayan faɗuwar ayyuka ta hanyar plugins, wanda kuma ana iya amfani dashi don ƙirƙirar sabbin nodes. Na dabam, akwai plugins "live-link" waɗanda ke ba ku damar haɗa ArmorPaint tare da wasu fakiti na 3D. A halin yanzu, ana haɓaka irin waɗannan plugins don haɗawa tare da Blender, Maya da injunan wasan Unreal da Unity.

Daga cikin sabbin abubuwa a cikin nau'in 0.8, ƙirƙirar ɗakin karatu na girgije na albarkatun ArmorPaint Cloud, ƙirƙirar taro don allunan akan iOS da Android, aiwatar da yin burodi da yin aiki tare da tallafi don gano ray, tsarin yadudduka masu ɗanɗano (decal layers). ), da ikon yin rukuni na yadudduka da nodes, ƙuntatawa na cirewa akan adadin masks, ikon haɗuwa da masks, kwaikwayo na lalacewa a gefuna na kayan, tallafi don shigo da su a cikin tsarin svg da usdc.

An sake fasalin hanyar sadarwa mai mahimmanci don haɗawa da goyan bayan gida, saitunan an inganta su sosai, an aiwatar da samfoti na nodes ɗin da aka zaɓa, an ƙara sabbin shafuka (Masu bincike, Rubutun, Console da Fonts), wuraren aiki (Material, Gasa) da nodes. (Material, Curvature Gasa, Warp, Shader , Rubutun, Picker). Ƙara goyon baya ga API ɗin Vulkan graphics, a kan abin da aka aiwatar da gwajin gwajin VKRT don Linux.

Sakin editan 3D ArmorPaint 0.8
Sakin editan 3D ArmorPaint 0.8
Sakin editan 3D ArmorPaint 0.8


source: budenet.ru

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