Mawallafin Halo ba ya son maimaita kurakuran Bungie a cikin sabon ɗakin sa - ba zai sake yin aiki ba.

V1 Interactive President da Halo series co-creator Marcus Lehto ya jaddada cewa, sabanin wurin aikinsa na baya, babu wani aikin sake yin aiki na dogon lokaci a cikin ɗakin studio. Dogon lokaci na komawa gida a makare shine daya daga cikin dalilan da yasa ya bar Bungie kafin a sake shi kaddara, kuma baya son tawagarsa ta yi yawa kuma ta kone.

Mawallafin Halo ba ya son maimaita kurakuran Bungie a cikin sabon ɗakin sa - ba zai sake yin aiki ba.

Magana da GameSpot Gabanin Kaddamarwa fasahar beta version of Disintegration (wanda aka shirya don mako mai zuwa), Leto ya tattauna batun sake yin aiki a Bungie.

"Daya daga cikin dalilan da yasa na bar Bungie - kuma na san yana daya daga cikin dalilan da ya sa mutane daga masana'antar suka zo wurinmu a V1 - shine yawancin mu sun ga mummunan yanayin na tsawon lokaci na rikici, wanda ya ci gaba da tsawon watanni ... […] Ba mu so mu fuskanci wannan kuma, ba ma son maimaita wannan kwata-kwata [a V1 Interactive],” in ji shi.

Koyaya, Leto ya yarda cewa a V1 Interactive, ƙungiyar tana aiki akan kari yayin mahimman matakan haɓakawa, amma kawai na "sati ɗaya ko makamancin haka."

A cikin 2017, Bungie shugaban injiniya Luke Timmins ya gaya, cewa watanni 18 na rikicin sake yin aiki har zuwa sakin Halo 2 "kusan an kashe Bungie a matsayin kamfani." A bara, ɗakin studio ya jinkirta sabuntawar Destiny 2 don "ci gaba da daidaita ma'auni na ƙungiyar" watanni kaɗan kafin ƙaddamar da fadada Shadowkeep.

A cikin 'yan shekarun nan, batun karin lokaci ya zama abin damuwa ga masana'antu. Bayan ɗaukar nauyi saki na Cyberpunk 2077 a cikin fall, studio CD Projekt RED ya bayyana cewa ƙungiyar za a yi yi aiki a duk waɗannan watanni don saduwa da lokacin da aka sanar.



source: 3dnews.ru

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