Tallafin direba don gadon AMD da Intel GPUs akan Linux ya fi na Windows

A cikin mahimmancin sakin tsarin ƙirar 3D Blender 2.80, wanda sa ran a cikin Yuli, masu haɓakawa suna tsammanin yin aiki tare da GPUs da aka saki a cikin shekaru 10 na ƙarshe kuma tare da masu aiki na OpenGL 3.3. Amma a lokacin shirye-shiryen sabon batu Ya bayyana, cewa yawancin direbobin OpenGL na tsofaffin GPUs suna da kurakurai masu mahimmanci waɗanda ba su ba su damar samar da ingantaccen tallafi ga duk kayan aikin da aka tsara ba. An lura cewa a cikin Linux halin da ake ciki ba shi da mahimmanci kamar na Windows, tun da ana ci gaba da sabunta tsoffin direbobi a Linux, kuma direbobi masu mallaka a cikin Windows sun kasance ba a kula da su ba.

Musamman ma, Windows ba ta iya samun daidaitaccen tallafi ga kwakwalwan kwamfuta na zane-zane na AMD da aka saki a cikin shekaru 10 da suka gabata, yayin da tsofaffi AMD GPUs ke fuskantar matsaloli yayin amfani da injin ma'anar Eevee saboda kurakurai a cikin direban Terascale, wanda ba a sabunta shi ba tsawon shekaru uku. Saboda haka, Windows ya sami damar ba da tallafi bisa hukuma kawai don AMD GPUs dangane da GCN 1 (HD 7000) da sabbin gine-gine.

Wasu matsalolin kuma suna tasowa lokacin amfani da tsoffin GPUs na Intel, don haka a cikin Blender 2.80 yana yiwuwa a ba da garantin aiki mara matsala na GPUs kawai farawa daga dangin Haswell, tunda direbobin Intel Windows na tsofaffin kwakwalwan kwamfuta shima ba a sabunta su ba kusan shekaru 3 kuma kurakurai sun kasance ba a gyara su ba. A Linux, babu matsaloli tare da direbobi don tsofaffin Intel GPUs, yayin da ake ci gaba da sabunta su. Hakanan babu matsaloli tare da NVIDIA GPUs saboda ci gaba da goyan bayan reshen direba na NVIDIA don na'urorin gado na duk dandamali da aka sanar.

source: budenet.ru

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