VKD3D cokali mai yatsa an ƙirƙira don haɓaka tallafin Direct3D 12 a cikin Proton

A cikin iyakokin aikin VKD3D-Proton an ƙirƙiri cokali mai yatsa daga codebase vkd3d. Valve yana shirin amfani da wannan cokali mai yatsa a cikin kunshin tushen Wine don ƙaddamar da wasannin Proton Windows. Tallafin DirectX 9/10/11 a cikin Proton ya dogara ne akan kunshin Rariya, kuma aiwatar da DirectX 12 ya zuwa yanzu ya dogara ne akan ɗakin karatu na vkd3d (bayan na mutuwa marubucin vkd3d haɓaka ƙayyadaddun bangaren ya ci gaba CodeWeavers da ma'aikatan al'ummar Wine). A cikin ci gaba VKD3D-Proton hannu Hans-Christian Arntzen (Hans-Kristian Arntzen, marubucin kayan aiki SPIRV-Cross da haɓaka wasu haɓakawa zuwa Vulkan API), Philippe Rebol (Philip Rebohle, na DXVK) da Joshua Ashton (Joshua Ashton, marubuci D9VK),
aiki ga kamfanin Valve.

VKD3D-Proton yana shirin tallafawa takamaiman canje-canje na Proton, haɓakawa da haɓakawa don ingantaccen aikin wasannin Windows dangane da Direct3D 12, waɗanda har yanzu ba a karɓi su cikin babban ɓangaren vkd3d ba. Daga cikin bambance-bambancen, akwai kuma mai da hankali kan yin amfani da kari na Vulkan na zamani da kuma damar sabbin direbobin zane-zane don cimma cikakkiyar daidaituwa tare da Direct3D 12. VKD3D-Proton baya nufin ci gaba da dacewa da baya tare da ainihin vkd3d API kuma baya yi. ware dakatarwar tallafi ga tsofaffin GPUs da direbobi masu hoto.

source: budenet.ru

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