Zuwa farkon da aka daɗe ana jira na siyar da katunan bidiyo na 7nm
Latencies tsakanin ayyukan mai amfani akan madannai, linzamin kwamfuta, ko mai sarrafawa da martanin wasan suna da matukar mahimmanci a cikin wasannin ƙwararru masu yawa (ba tare da ambaton gaskiyar kama-da-wane ba). Don yaƙar su ne aka haɓaka fasahar Radeon Anti-Lag, wacce, tare da haɗin gwiwa tare da Radeon FreeSync, yana ba ku damar yin wasa ba tare da katsewa ba kuma a matsakaicin amsawa.
An gina ka'idar Radeon Anti-Lag a kusa da sarrafa saurin na'ura ta tsakiya: direba yana aiki tare da aikin GPU tare da CPU, yana tabbatar da cewa ƙarshen bai yi gaba da bututun zane ba kuma yana rage aikin CPU a cikin jerin gwano. Sakamakon haka, Radeon Anti-Lag na iya wasu lokuta rage lagwar shigar da bayanai har zuwa cikakken firam, yana inganta haɓakar wasan, in ji AMD.
Dangane da ma'aunin ciki na AMD, raguwar lokacin amsawa a cikin wasannin zamani wani lokaci ya kai 31%. Don tallafawa Radeon Anti-Lag a cikin katunan bidiyo na AMD, kuna buƙatar shigar da direban da bai girme shi ba
Kwararren dan wasan eSports Tim 'Nemesis' Lipovšek na kungiyar League of Legends ya lura: "Lokacin da kowane firam, kowane maɓalli ya shafi al'amura, a bayyane yake cewa Radeon Anti-Lag dole ne ya kasance ga ƙwararrun yan wasa. martani ga latsa maballin."
source: 3dnews.ru