Ubisoft yana haɓaka Rainbow shida Siege akan PC tare da Vulkan

Ubisoft ya saki patch 4.3 don Tom Clancy's Rainbow shida Mie, wanda ke ƙara goyon bayan Vulkan. Wannan API yayi alƙawarin inganta aikin zane ta hanyar samar da ƙarin damar kai tsaye ga GPU da rage dogaro ga CPU. Don haka ingantaccen aikin zai zama sananne akan tsarin da CPUs masu rauni.

Ubisoft yana haɓaka Rainbow shida Siege akan PC tare da Vulkan

Abin lura ne cewa Ubisoft ya kimanta duka DirectX 12 da Vulkan, amma ya zaɓi na ƙarshe kamar yadda gwaje-gwajen ciki suka nuna mafi kyawun aikin CPU akan Vulkan. Maɓalli na fasaha na fasaha da Vulkan ke kawowa sune: Dynamic Texture Indexing, Render Target Aliasing, da Asynchronous Computing.

Fihirisar rubutu mai ƙarfi yana taimakawa rage nauyin CPU saboda ƙarancin kiran zana. Yin amfani da fasaha na Render Target Aliasing, Ubisoft ya aiwatar da ƙuduri mai ƙarfi akan PC dangane da nauyin aikin GPU. A ƙarshe, lissafin asynchronous yana ba ku damar gudanar da ƙididdigewa da ayyukan zane akan katin zane, samar da ƙarin kayan aiki da zaɓuɓɓukan ingantawa.

"Vulkan API yana da fa'ida akan DirectX 11 wanda zai taimaka Rainbow Six Siege inganta aikin zane. Vulkan zai taimaka wa 'yan wasa su rage farashin CPU da GPU, yayin da kuma gabatar da tallafi don ƙarin fasalulluka na zamani waɗanda ke ba da hanya don sabbin abubuwa masu ban sha'awa a nan gaba. Tare da sakin facin 4.3, ƙarin gwajin Vulkan akan PC ya fara, "in ji kamfanin.

Zai zama mai ban sha'awa ganin sakamakon aiwatar da Vulkan API a cikin irin waɗannan wasannin Ubisoft masu ƙarfi kamar su. Kisan gilla ta Creed Origins, Assassin's Creed Odyssey и Watch Dogs 2, wanda zai iya samun ci gaba mai ban sha'awa. Yana da ban sha'awa cewa a Sashen 2 Ubisoft ya zaɓi DirectX 12.



source: 3dnews.ru

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