Muna fayyace kwatancen ayyukan tsarin ta amfani da zanen Jeri

Muna fayyace bayanin ayyukan tsarin ta amfani da zane na Jeri (ci gaba da "Proteins")

A cikin wannan labarin za mu dubi yadda za ku iya daki-daki (bayyana) bayanin aikin da ake sarrafa kansa ta amfani da Tsarin Tsarin UML.

A cikin wannan misalin, Ina amfani da yanayin Architect Enterprise daga wani kamfani na Australiya. Sparx Systems [1]
Don cikakken bayanin UML, duba a nan [2]

Da farko, bari in bayyana abin da za mu daki-daki.
В Sashe na 1 na labarin "Daga ƙirar tsari zuwa ƙirar tsarin atomatik" Mun tsara tsarin tafiyar da batun batun “tatsuniya” - layi game da squirrel daga “Tale of Tsar Saltan” na AS Pushkin. Kuma mun fara da zane-zane na Ayyuka. Sai a shiga Kashi na 2 mun ƙirƙiri samfurin aiki ta amfani da zane mai amfani, Hoto 1 yana nuna guntu.

Muna fayyace kwatancen ayyukan tsarin ta amfani da zanen Jeri
Hoto 1. Dangantaka tsakanin buƙatu da aiki

Yanzu muna so mu fayyace bayanai game da aiwatar da wannan aikin na atomatik:

  • Waɗanne abubuwan haɗin gwiwar mai amfani da mu zai yi hulɗa da su;
  • waɗanne sassan sarrafawa muke buƙata;
  • abin da za mu adana;
  • waɗanne saƙonni za a yi musayar tsakanin mai amfani da tsarin tsarin don aiwatar da aikin.

Babban abubuwan da ke cikin zane na Sequence shine mu'amala da abubuwa masu ra'ayi daban-daban da alaƙa tsakanin su - abubuwa masu mu'amala suna musayar wasu bayanai da juna (Hoto na 2).

Muna fayyace kwatancen ayyukan tsarin ta amfani da zanen Jeri
Hoto 2. Abubuwan asali na zanen Jeri

Ana shirya abubuwa a jere a kwance kuma ana isar da saƙo a tsakanin su. Axis lokacin yana daidaitawa daga sama zuwa ƙasa.
Za a iya amfani da ɓangaren ɗan wasan kwaikwayo don wakiltar mai amfani da ke fara gudana na abubuwan da suka faru.
Kowane abu yana da layi mai dige-dige, wanda ake kira "Layin rayuwa", inda wannan sigar ta wanzu kuma mai yuwuwar shiga cikin mu'amala. Ana nuna mayar da hankali ga sarrafawa ta hanyar rectangle akan layin rayuwar abu.
Saƙonnin da ake musayar tsakanin abubuwa na iya zama nau'i-nau'i daban-daban, kuma ana iya keɓance saƙon don nuna ayyuka da kaddarorin tushen da abubuwan da aka yi niyya.
Za'a iya amfani da abubuwa masu ma'ana irin su iyakoki, Sarrafa, da Ma'aikatu don yin ƙirar ƙirar mai amfani (GUI), masu sarrafawa, da abubuwan bayanan bayanai, bi da bi.
Ana iya sanya maimaita kwararar saƙo a matsayin guntu mai nau'in "madauki".

Don haka, muna shirin bayyana bayanin aikin "Ƙara bayani game da sabon kwaya zuwa lissafin".
Bari mu yarda a kan ƙarin gaba ɗaya da zato.

  1. Kwaya, kwaya da harsashi duk kadarorin kayan abu ne na nau'ikan da suka dace (Hoto na 3).
    Muna fayyace kwatancen ayyukan tsarin ta amfani da zanen Jeri
    Hoto 3. Gyara zanen aji
  2. Mai amfani da mu zai shigar da bayanai game da duk wani abu na kayan aiki a cikin bayanin.
  3. Bari mu fayyace sunan bayanin - "Sanarwa na lissafin ƙimar kayan abu."
  4. Bari mu ɗauka cewa mai amfani da mu, yana aiki tare da GUI "Sheet ɗin Ƙimar Ƙimar Material", na iya ƙara sabon darajar abu ta hanyar "Katin Ƙimar Ƙididdiga" GUI.
  5. Dangane da nau'in ƙimar lissafi, tsarin bayanai da GUI suna canzawa.
  6. Lokacin cike filayen katin lissafin ƙimar kayan abu, ana duba daidaitattun bayanan da aka shigar.

Ana nuna zane akan waɗannan zato a cikin hoto na 4.

Muna fayyace kwatancen ayyukan tsarin ta amfani da zanen Jeri
Hoto 4. Bayanin bayanin aikin "Ƙara bayani game da sabon kwaya zuwa lissafin"

Kuna iya karanta game da amfani da wasu nau'ikan zane-zane na UML anan:

Jerin kafofin

  1. Shafin yanar gizon Sparx Systems. [Electronic albarkatun] Yanayin shiga: Intanet: https://sparxsystems.com
  2. Ƙididdigar Harshen Samfuran OMG (OMG UML). Shafin 2.5.1. [Electronic albarkatun] Yanayin shiga: Intanet: https://www.omg.org/spec/UML/2.5.1/PDF

source: www.habr.com

Add a comment