A ranar ƙaddamarwa, adadin 'yan wasa na lokaci ɗaya a cikin Half-Life: Alyx ya kai 43 dubu

Babban na'urar kai tsaye na babban kasafin kuɗi na Valve, Half-Life: Alyx, ya jawo 'yan wasa dubu 43 a lokaci ɗaya a ranar ƙaddamar da aikin akan Steam. Wani mai sharhi na Niko Partners Daniel Ahmad ya fitar da bayanan a shafin Twitter, yana mai cewa wasan ya yi nasara bisa ka'idojin VR kuma ya riga ya yi daidai da Beat Saber a cikin 'yan wasa na lokaci guda.

A ranar ƙaddamarwa, adadin 'yan wasa na lokaci ɗaya a cikin Half-Life: Alyx ya kai 43 dubu

Amma idan kun kalli wasan a matsayin sabon shigarwa a cikin ɗaya daga cikin jerin abubuwan da aka fi sani a tarihi, sakamakon yana da kyau, amma ba fice ba. Haka Daniel Ahmad ya nuna a bayyane: masu nuna alama sun iyakance ta hanyar buƙatun tsarin gaskiya.

Masanin kungiyar NPD Mat Piscatella shima ya lura cewa keɓance ayyukan ayyukan kwalkwali na VR ya zama damar tallace-tallace da aka rasa, duk da nasarorin fasaha na wasan.

A ranar ƙaddamarwa, adadin 'yan wasa na lokaci ɗaya a cikin Half-Life: Alyx ya kai 43 dubu

A halin yanzu, matsakaicin adadin masu kallo na watsa shirye-shiryen wasan akan Twitch ya kai 300 dubu - sau bakwai mafi girman adadin 'yan wasa. Kuma wannan wata alama ce da ke nuna cewa gazawar fasaha ta kawar da yawancin masu sauraron sa daga wasan.

Wasan da aka ƙaddamar jiya shine aikin farko a cikin jerin Half-Life a cikin shekaru 13. Duk da yake ba shine Half-Life 3 na ruɗi da yawancin magoya baya ke bege ba, masu sukar mai harbin da ya hau kan ya sami karɓuwa sosai.

A ranar ƙaddamarwa, adadin 'yan wasa na lokaci ɗaya a cikin Half-Life: Alyx ya kai 43 dubu



source: 3dnews.ru

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