An ƙara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

В ci gaba Valve bude tushen shader compiler ACO kara da cewa goyan baya ga inuwa na vertex da canje-canje an yi don cimma ingantaccen ingantaccen aiki.

Hoton canje-canje a lokacin tattara shader:

An ƙara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

A wasu wasanni, kamar Nier: Automata, wannan mai tarawa yana ba ku damar samun kusan 12% mafi girma FPS fiye da na Windows. A kan GNU/Linux, wasan yana gudana ta hanyar Proton. An yi gwaji akan sigar baya ta ACO, wacce ba ta goyan bayan inuwa mai inuwa.

  • RADV+LLVM (38.2fps):
    An ƙara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

  • RADV+ ACO (55.7fps):
    An ƙara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

  • Windows (49.0fps):
    An ƙara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

    Don shigar da ACO shirya fakiti don Arch Linux
    (mesa-aco-git,
    lib32-mesa-aco-git), Ubuntu (sudo add-apt-repository ppa: Valve-experimental/mesa-bionic) da Fedora (masa-aco). Don sauran rabawa yana yiwuwa a gina daga tushe texts.

    ACO a halin yanzu yana aiki ne kawai akan katunan bidiyo na AMD tare da GPUGCN 3.0+, watau. farawa tare da Rx 300. Mai tarawa a halin yanzu mataki na ci gaba an sanya shi azaman gwaji kuma ba a tsara shi don amfanin yau da kullum ba. Daga cikin abubuwan da ba a gane su ba, ana lura da goyan bayan tessellation da shaders na geometry.

    source: budenet.ru

  • Add a comment