An Ζ™ara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

Π’ ci gaba Valve bude tushen shader compiler ACO kara da cewa goyan baya ga inuwa na vertex da canje-canje an yi don cimma ingantaccen ingantaccen aiki.

Hoton canje-canje a lokacin tattara shader:

An Ζ™ara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

A wasu wasanni, kamar Nier: Automata, wannan mai tarawa yana ba ku damar samun kusan 12% mafi girma FPS fiye da na Windows. A kan GNU/Linux, wasan yana gudana ta hanyar Proton. An yi gwaji akan sigar baya ta ACO, wacce ba ta goyan bayan inuwa mai inuwa.

  • RADV+LLVM (38.2fps):
    An Ζ™ara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

  • RADV+ ACO (55.7fps):
    An Ζ™ara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

  • Windows (49.0fps):
    An Ζ™ara tallafin shader na Vertex zuwa mai tara shader na ACO don direban RADV Vulkan

    Don shigar da ACO shirya fakiti don Arch Linux
    (mesa-aco-git,
    lib32-mesa-aco-git), Ubuntu (sudo add-apt-repository ppa: Valve-experimental/mesa-bionic) da Fedora (masa-aco). Don sauran rabawa yana yiwuwa a gina daga tushe texts.

    ACO a halin yanzu yana aiki ne kawai akan katunan bidiyo na AMD tare da GPUGCN 3.0+, watau. farawa tare da Rx 300. Mai tarawa a halin yanzu mataki na ci gaba an sanya shi azaman gwaji kuma ba a tsara shi don amfanin yau da kullum ba. Daga cikin abubuwan da ba a gane su ba, ana lura da goyan bayan tessellation da shaders na geometry.

    source: budenet.ru

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