Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM

Wasanni nawa ne suka shahara har aka sanya su akan kwamfutoci fiye da Microsoft Windows?

Nasarar da tasirin DOOM akan masana'antar an yi nazari sama da shekaru 25, ana ƙoƙarin fahimtar menene na musamman game da wannan take na 1993. Akwai magana mara iyaka game da DOOM: daga nasarorin fasaha, saurin gudu, mods, zuwa ƙirar matakin wasan. Ba zai dace da labarin guda ɗaya ba.

A maimakon haka mu kalli irin darussan wasan kwaikwayo za su iya koya daga DOOM: mai kyau da mara kyau.

Zane matakin da marubuci

Yaki a DOOM ya ƙunshi harbin aljanu a kan tafiya cikin saurin walƙiya. Matakan sun ƙunshi ƙofofin kulle, wuraren ɓoye, da ɗakunan makami na sirri. Komai yana da barkono tare da ja da baya, yana sa waɗannan matakan jin buɗewa sosai. Ba za ku iya duba sama ko ƙasa ba, kuma tunda galibi kuna dogara ga yin niyya ta atomatik, DOOM ainihin shine nemo madaidaicin matsayi da sauri. Kowane matakin yana da ƙalubale fiye da na ƙarshe, kuma wahalar tana kaiwa zuwa ƙarshen wasan, lokacin da dole ne ku nemo hanyar ku daga ƙaramin labyrinth na mutuwa.

Waɗannan matakan suna cikin darasi na farko. Tun da farko ya kamata masanin wasan Tom Hall ya haɓaka wuraren, amma mai tsara shirye-shirye John Romero ya same su da rauni sosai. Musamman saboda bai yi amfani da duk fasahar da ake da su baBa kamar wasannin da kamfanin ya yi a baya ba, kamar Wolfenstein 3D, DOOM dole ne ya haɗa da matakan haɓaka daban-daban, manyan hanyoyi masu lanƙwasa, ikon yin wasa tare da hasken wutar lantarki, da tarin sauran fasaloli.

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM
Ma'anar 3D na wurin E1M1. Ayuba Ina Alberta.

Waɗannan abubuwan sune suka sa matakan DOOM suka bambanta da wasannin zamani, har ma sun zarce yawancin su. Misali mafi shahara shine Episode 1, Mission 1: Hangar [E1M1], wanda John Romero ya kirkira. Za ku sami kanku a cikin wani ɗaki mai siffar takalmin doki mai matakala, sannan ku shiga corridor, sannan zigzag ta cikin tafkin acid. Sai ka ga kamar ba za a iya isa ba, ana kira da babban sulke.

Duk bai yi kama da almara ba kamar yadda aka yi a 1993, amma wannan shi ne ainihin yanayin, musamman ga wasan kwaikwayo. Yawancin wasannin motsa jiki suna sanya ku a cikin buɗaɗɗen wurare tare da hanyoyi na lokaci-lokaci. Waɗannan yawanci ba su da wurare masu tsayi, wataƙila ƙaramin dutse ne kawai za ku iya tsallewa. Fasahar zamani waɗanda ke ba da izinin nau'ikan lissafi mai ban sha'awa ko fama-misali, ikon yin tafiya a kan rufi, kamar yadda yake a cikin Prey (2006), tashi, kamar yadda yake cikin Dark Void (2010), ko ƙugiya masu ɗorewa, kamar yadda a cikin Sekiro — suna dogara ne akan mahallin, watsi, ko rage zuwa ƙananan gimmicks, maimakon yin muhimmiyar rawa a ƙirar wasan. Fasaha ta ci gaba kuma tana ba mu ɗimbin dama, waɗanda da alama sun tura wasanni zuwa sauƙaƙe.

John Romero ya kasance mai shirya shirye-shirye, amma ya tsara E1M1 da kansa. An tattara matakan DOOM daga kadarorin da ke akwai, wanda ya ba da damar ƙirƙirar su ta mutum ɗaya. Romero yayi aiki da kansa kuma ya zama kusan mai tsara matakin. Irin wannan tsarin na sirri shine ainihin abin da ya ɓace daga ƙirar zamani.

Mutane shida ne suka yi DOOM.Masu shirye-shirye John Carmack, John Romero, Dave Taylor, masu fasaha Adrian Carmack (babu dangantaka da John), Kevin Cloud, da mai tsara wasan Sandy Petersen, wanda ya maye gurbin Tom Hall makonni goma kafin a sake shi.

Don kwatantawa, ɗauki ɗaya daga cikin abubuwan da aka saki kwanan nan, Iblis May Cry 5 (2019). Ya ƙunshi masu zanen wasan 18, masu fasahar yanayi 19, masu fasahar UI 17, masu fasaha 16, sama da raye-raye 80, sama da 30 VFX da masu fasahar haske, masu shirye-shirye 26, da masu haɓaka injin 45. Ba a ma maganar waɗanda suka yi aiki a kan sauti, fina-finai, da duk ayyukan da aka fitar daga waje, irin su rigingimu. A cikin duka, fiye da mutane 130 sun yi aiki a kan samfurin kadai, kusan sau uku fiye da na Iblis May Cry na farko a 2001. Kuma wannan ba a ma maganar gudanarwa, tallace-tallace, da sauran sassan da abin ya shafa ba.

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM
Ƙungiyar DOOM ta 1993

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM
Ƙananan ɓangaren ƙungiyar Iblis May Cry 5

Me yasa hakan ke faruwa? A gani, ci gaban wasa a yau yana buƙatar ƙarin ƙoƙari fiye da da. Wannan ya faru ne saboda ƙaura zuwa zane-zane na 3D, wanda ke nufin ƙarin rigingimu masu rikitarwa, ci-gaba fasahar kama motsi, mafi girman ƙimar firam da kudurori, da haɓakar ƙaƙƙarfan lambar da injina waɗanda ke sarrafa su duka. Ana buƙatar kayan aiki mai girma, amma sakamakon ya fi sauƙi ga kurakurai da ƙarancin sassauƙa. Misali, ƙungiyar da ke bayan taken tushen sprite King of Fighters XIII na buƙatar kusan watanni 16 don ƙirƙirar hali ɗaya. Masu ƙirƙirar aikin dole ne su yi aiki akan haruffa da yawa lokaci guda kuma su ɓata lokaci don saduwa da ranar ƙarshe. Abubuwan da ake buƙata don abin da wasan da aka biya ya kamata ya yi kama ya karu sosai.Kyakkyawan misali na wannan shine mummunan martanin fan ga Mass Effect: Andromeda.

Wataƙila sha'awar saduwa da ƙa'idodin kyawawan abubuwan gani da ke canzawa koyaushe shine ya tura hangen nesa na marubucin zuwa bango. Kuma yayin da akwai masu ƙirƙira a cikin masana'antar kamar Kamiya (Mazaunin Mazauna, Bayonetta), Jaffe (God of War, Twisted Metal), da Acel (Rayman, Beyond Good & Evil), sun fi kama shugabannin da ke kula da hoton samfurin fiye da waɗanda suka ƙirƙiri duka matakan matakan kansu.

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM

Ee, misali, darakta Itagaki da kansa ke kulawa aiki akan mafi yawan fama a Ninja Gaiden II. Amma duk da jin daɗin da ake yi, canje-canjen ba su zama ta hanyar mutum ɗaya ba. Ɗayan kaya yana saita wani motsi, sa'an nan kuma wani, kuma wani, da wani.

Idan Darakta Itsuno ya so ya sake yin aiki gabaɗaya a cikin makonni goma na ƙarshe na ci gaban Iblis May Cry 5, da ya kasance babban aiki. Idan aka kwatanta, Sandy Petersen ya sami nasarar ƙirƙirar 19 na matakan DOOM na 27 a cikin makonni goma da suka gabata don fitarwa. Ko da yake takwas daga cikinsu sun dogara ne akan zanen Tom Hall.

A lokaci guda kuma, suna da nasu yanayi, godiya ga ƙaunar da Petersen ke yi na jigogi. Jigon ya kasance azaman nau'in layi na rarrabawa a cikin wasan. Misali, akwai matakin da ya dogara akan ganga masu fashewa (DOOM II, Map23: Barrels o' Fun). Wani misali shi ne yadda Romero ya mayar da hankali kan bambanci: haske da inuwa, wuraren da aka keɓe da kuma buɗewa. Matakan jigo sun shiga cikin juna, suna tilastawa 'yan wasa komawa wuraren da aka bincika a baya don gina taswirar tunani.

A cikin sauƙi, ƙirar wasan ya zama madaidaicin tsari kuma ya rasa sassaucin da yake da shi a zamanin DOOM a cikin 1993.

Yawancin matakan wasanni na zamani sun ƙunshi buɗaɗɗen wurare da siffofi masu sauƙi idan an duba su daga sama. Ƙarfin fasaha da kuma hadaddun tasiri suna ɓoye wannan sauƙi, yayin da labarin ko fadace-fadacen ya cika shi. Wasannin sun dogara da wasan da ke gudana fiye da matakan da aikin ke gudana.

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM
Misali na Mujallar Stinger; launi mai launi Kaddara ClassicTaswirar Ofishin Jakadancin 11 ya dogara ne akan faifan bidiyo, don haka da fatan za a gafarta mana don wasu bayanan da suka ɓace. Amma muna fatan ra'ayin ya fito fili.

Tsarin matakin DOOM shima yana da nakasu; ingancinsa ba koyaushe yake girma ba. Matakan buɗewa na kashi na farko, "Knee Deep in the Dead," kusan Romero ne ya tsara shi. Amma daga baya, an saki fadadawa, kuma wasan ya fara jin kamar hodgepodge na masu zanen kaya. Wani lokaci, dole in kunna taswira ta masu zanen kaya guda hudu a jere, kowannensu yana da inganci, falsafa, da dabaru. Sakamakon haka, da wuya a iya kiran wasan haɗin kai.

Duk da haka, a nan shi ne darasi na farko, waɗanne wasannin wasan kwaikwayo na zamani za su iya koya daga:

Wasannin ayyuka na zamani suna mayar da hankali kan wasan kwaikwayo na yanzu, ba akan wurin ba. Zane matakin dole ne rungumar duk wani ci gaban fasaha don baiwa 'yan wasa sabbin nau'ikan matakin, hanyoyi masu ban sha'awa don shawo kan cikas, wasan kwaikwayo, da yanayin yaƙi. A lokaci guda, yana da mahimmanci a guje wa gimmicks na tallace-tallace da kuma kasancewa da gaskiya ga hangen nesa na aikin. Wuraren buɗewa suna da sanyi, amma yakamata a yi amfani da su kaɗan.

Fasaha ta zama mai rikitarwa kuma ta mai da hankali kan daki-daki, kuma ba zai yiwu mutum ɗaya ya ƙirƙiri matakin ba. Duk abin ya zo ƙasa don yaƙi da fasaha. Zai yi kyau a ga taken aiki wanda bai damu da ƙudurin rubutu ko ilimin kimiyyar zane ba kuma ya fi mai da hankali kan sassauƙar ƙirar wasan. Don ƙirar ta kasance mai haɗin kai, sabanin DOOM, wasan yana buƙatar mai zanen jagora wanda ke tabbatar da daidaiton matakin.

Alakar makiya da makamai

Ci gaba ta hanyar matakan maƙiyan da mai kunnawa ya haɗu da su yana ƙaddara da makaman da ke kashe su. Abokan gaba a cikin DOOM suna motsawa da kai hari daban-daban, wasu ma ana iya amfani da su don kashe wasu. Amma wannan ba shine abin da ke sa yaƙin ya yi kyau ba. Burin Pinkie kawai shine ta cije ku. Imp lokaci-lokaci yana jefa ƙwallon wuta. Ya zuwa yanzu, mai sauƙi.

Koyaya, idan Imp ya shiga yaƙi tare da Pinkie, komai ya canza. Inda a da shine kawai batun kiyaye nesa, yanzu dole ne ku kawar da ƙwallon wuta kuma. Ƙara lava a kusa da fage, kuma komai yana canzawa har ma. Wani matakai guda goma sha biyu, kuma muna samun tushe mai matakai masu yawa, nau'ikan abokan gaba daban-daban suna aiki tare - a takaice, duk abin da zai haifar da yanayi na musamman ga mai kunnawa, wanda ya riga ya kasance a kan tsaro saboda yanayin su.

Kowane aljani a cikin DOOM yana da nasa na musamman quirk. Wannan yana ba da damar yanayi masu ban sha'awa. a cikin fadace-fadace da makiya iri-iriKuma abubuwa suna da ban sha'awa idan kun yi la'akari da makaman mai kunnawa.

A cikin aikin farko na kowane jigo, an sake saita duk makaman da aka tattara. Rarraba makaman da aka samu a wasu ayyuka na kara yin tasiri a fadace-fadace. Yaƙin da Barons na Jahannama guda uku zai yi wasa daban ba kawai ya danganta da ɗakin da yake faruwa ba, har ma ko kun sami Plasma Cannon ko kuma kuna da daidaitaccen bindiga.

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM

Daga baya fadace-fadace a wasan sukan karkata zuwa fadace-fadace. Rikicin nuna alama yana ba da hanya ga raƙuman maƙiya, musamman a cikin DOOM Episode III da rabi na biyu na DOOM II. Wannan ita ce wata ila hanyar masu zanen kaya na ramawa don haɓaka fasaha da ƙarfin makami mai kunnawa. Bugu da ƙari, DOOM yawanci yana bayyana duk katunan sa da wuri. Yawancin abokan gaba suna cin karo da su a farkon rabin wasan, kuma a cikin matakan baya, masu haɓaka DOOM suna gwada abin da suke da shi. Daga ƙarshe, an aiwatar da duk wani haɗin gwiwa mai yuwuwa, kuma matakan sun fara kwaikwaya juna ko kuma dogara da dabaru kamar tarin makiya. Wani lokaci waɗannan yanke shawara suna ba da gogewa mai ban sha'awa, yayin da wasu lokuta kawai suna zubar da wasan.

Yaƙi kuma yana canzawa dangane da matakin wahala. A cikin yanayin tashin hankali na Ultra, wurin maɓalli yana da Cacodemon wanda ke tofa ƙwallan plasma, gaba ɗaya yana canza yanayin wasan gaba ɗaya. A kan wahalar Mafarki, maƙiya da na'urorinsu suna haifuwa a cikin ƙarar gudu, kuma suna kashe abokan gaba bayan ƙayyadadden lokaci. Duk hanyoyin wahala sun ƙunshi wurare daban-daban don abubuwa da makamai na musamman. Kyakkyawan misali shine Episode 4, Mission 1: Hell Beneath [E4M1]. Mahaliccin wannan manufa, ɗan Amurka McGee, ya cire duk fakitin lafiya a cikin Ultra Violence da Yanayin Mafarki, yana mai da matakin da ya riga ya zama ƙalubale mafi wahala a cikin duk jerin DOOM. Ba zato ba tsammani, John Romero ya cire wasu hanyoyin haske a cikin Kashi na 1, Ofishin Jakadancin 3: Matatar Mai guba [E1M3] don sanya maƙiya wahalar hange.

Wannan hanya tana ba masu ƙirar matakin damar ƙirƙirar bambance-bambance daban-daban na matakin ɗaya tare da maƙiya na musamman, la'akari da ƙwarewar ɗan wasa.

Bari mu kalli fadada Gwajin Plutonia, wanda ’yan’uwa Dario da Milo Casali suka haɓaka. A cikin manufa ɗaya, mai kunnawa yana fuskantar Archviles tara (ɗaya daga cikin abokan gaba mafi haɗari). Idan aka kwatanta, DOOM II yana fasalta yaƙi ɗaya kawai tare da Archviles biyu, kusa da ƙarshen wasan. An yi amfani da Cyberdemon (maigidan daga kashi na biyu na DOOM) ta irin wannan hanya - ƙalubale ne don cin nasara. A Plutonia, dan wasan yana fuskantar hudu daga cikin wadannan dodanni lokaci guda.

Dario ya bayyana a hukumance cewa an ƙirƙiri haɓakawa ga waɗanda suka kammala DOOM II akan Hard kuma suna son yanayin ƙalubale wanda ke sake haifar da matsanancin yanayi ta amfani da abubuwan da aka saba. Ya buga wasan a kan mafi wahala kuma ya sake yin matakan da suka kasance masu sauƙi. Ya kuma kara da cewa baya tausayawa 'yan wasan da suka yi korafin cewa Plutonia yana da matukar wahala akan yanayin Hard.

Yi bidiyo
Hotuna ba za su iya yin adalcin Gwajin Plutonia ba. Don haka ku ji daɗin wannan bidiyon, wanda ke ɗaukar ƙarancin gaskiyar wannan add-on. Marubuci: Rayuwa 11.

Duk da yake ba wai kawai an yi niyya ga 'yan wasan hardcore ba, DOOM kuma yana amfani da matakan wahala don sauƙaƙe sabbin shiga wasan. Ana sanya 'yan wasa a cikin ƙananan yaƙe-yaƙe masu ƙalubale tare da maƙiyan masu haɗari kuma suna karɓar ƙarin fakitin lafiya ko samun makamai masu ƙarfi a baya. DOOM ba ya ƙididdige 'yan wasa tare da canje-canje kamar auto-aim (Vanquish), farfadowar lafiya (Resident Evil 2 Remake), ikon mika ikon sarrafa yaƙi (Bayonetta 2), ko dodging ta atomatik (Ninja Gaiden 3). Wadannan canje-canje ba sa inganta fasahar ku; kawai suna buga muku wasan.

A bayyane yake cewa DOOM yana ƙoƙari don kammala ko da mafi ƙanƙanta abubuwan wasan. Wannan shine darasi na biyu don wasan kwaikwayo:

Yawancin wasanni na zamani sun riga sun sami tushe na kyakkyawan wasa: babban jerin makiya, ayyukan da mai kunnawa zai iya yi, da kuma yadda suke hulɗa. Amma duk wannan ana ɗaukarsa a matsayin abin wasa. Amma akwai dakin gwaji tare da haɗakar abokan gaba da iyawar ɗan wasan zai ci karo da shi. Makiya suna buƙatar ba kawai a gabatar da su ba amma kuma a haɓaka su. Kuna iya ƙoƙarin ƙirƙirar saituna daban-daban da ƙira na musamman don sanya su jin sabo kowane lokaci. Haɗa abokan gaba waɗanda ba su da dalilin haɗa kai, kuma idan akwai haɗarin karya nutsewa, ajiye irin waɗannan gamuwa na musamman don matakan wahala kawai. Idan wasanku yana da ƙalubale sosai, ƙara yanayi mai sauƙi don sauƙaƙawa sabbin shigowa farawa.

Yi amfani da maƙiyi daban-daban da haɗin makami. Kada ku ji tsoron ƙara yawan matakan wahala don gabatar da sabbin, ƙarin gamuwa da kalubale ko ƙalubalantar ƴan wasa tare da sabbin wuraren wuri. Kuna iya barin 'yan wasa su kirkiro taswirorinsu. Masu haɓaka gwaji na Lucia don Dante's Inferno sun kama wannan ra'ayin da kyau, amma sun kashe shi da kyau. Wanene ya san yawancin yaƙe-yaƙe masu kyau da za su iya buɗewa idan an bar 'yan wasa su ƙirƙira nasu? Kawai duba tsarin ƙirƙira marar iyaka wanda Super Mario Maker ke ba 'yan wasa.

Motsi a cikin wasan kwaikwayo

Motsi shine maɓalli na kowane gamuwa a DOOM. Matsayinku, matsayin makiya, da yadda za ku toshe ratar dake tsakaninku. Bayan daidaitattun zaɓuɓɓuka, wasanni na aiki suna ba da adadi mai yawa na sauran zaɓuɓɓukan motsi. Wall-gudu a Ninja Gaiden, ba zato ba tsammani a Shinobi, da kuma teleportation a cikin Iblis May Cry 3. Duk da haka, duk wadannan ƙungiyoyi ne a tsaye, har ma da harin da jarumi.

Lokacin da Dante ya kai hari, ba zai iya motsawa ba, kamar yadda Ryu ya rasa motsinsa a karo na biyu yana karanta ruwan sa. Har ila yau, akwai hare-haren da ke ba da izinin motsi, kamar Windmill Slash a Ninja Gaiden ko Stinger a cikin Iblis May Cry 3. Amma waɗannan yawanci an ƙaddara: ana buƙatar motsi da sauri don kaucewa ko matsar da wani nisa a wani kusurwa. Daga nan ne harin ya ci gaba daga inda ya tsaya.

Wadannan wasanni suna ba da tarin dabaru don kai hari da ci gaba a kan abokin adawar ku yayin da kuke cikin yaƙin. Wannan ya bambanta sosai da DOOM, inda motsi da wucewa ke ɗaure zuwa maɓallin harin, wanda ke da ma'ana da aka ba da nau'in. Bugu da ƙari, yawancin ɓoyayyen makanikai na wasan suna da alaƙa da saurin motsi da motsi—misali, SR50, Gudun Strafe, Gliding, da Gudun bango.

Wannan ba yana nufin cewa irin waɗannan fasalulluka ba su kasance a cikin wasan kwaikwayo ba. 'Yan wasa za su iya motsawa yayin da suke kai hari a cikin The Wonderful 101, kuma akwai kuma Raiden's Ninja Run in Metal Gear Rising: Revengeance. A wasu wasanni, motsi shine ikon tushen makami, kamar Tonfa a Nioh (ana iya soke motsi tare da danna maɓallin). Amma gabaɗaya, duk da takwarorinsu na 2D kamar Ninja Gaiden III: Tsohon Jirgin Ruwa na Doom ko Muramasa: The Demon Blade, gwagwarmayar gwagwarmaya a cikin wasannin wasan kwaikwayo na zamani yana jin rashin dabi'a.

A cikin Iblis May Cry 4, 'yan wasa za su iya amfani da ƙarfin hare-haren da aka soke a baya don ci gaba, ba da izinin motsi na yaki, wanda ake kira "Inertia." Guard Flying misali ne. An cire wannan ikon a cikin Iblis May Cry 5, wanda da gaske ya haifar da cece-kuce da muhawara, kamar yadda kuma ya cire adadi mai yawa na makanikai. Wannan yana nuna mahimmancin irin wannan motsi a cikin wasan.

Don haka me yasa ba a sami wannan kusan na musamman a cikin DOOM 2016, Vanquish, Max Payne 3, da Nelo a cikin wasannin da ke jaddada motsi ba, kamar Shinobi ko ma Assassin's Creed?

Al'ada maras lokaci: menene wasannin wasan kwaikwayo na zamani zasu iya koya daga DOOM

Amsa ɗaya ga wannan tambayar ita ce irin wannan motsi na iya sa wasan ya zama mai sauƙi. A cikin Metal Gear Rising, abokan gaba suna kai hare-hare ta atomatik bayan sun toshe wasu adadin hits, suna hana mai kunnawa toshe su gaba ɗaya tare da Ninja Running.

Wani gardama game da motsi: hare-hare za su ji ƙarancin ƙarfi. Duk da yake motsi baya shafar injiniyoyi, tasirin gani na harin yana ƙaddara ta abubuwa daban-daban: tsammanin raye-raye, tsawon lokaci, motsin jiki, da martanin abokan gaba. Harin da ke motsawa ba zai rasa raye-raye ba, ya zama ƙasa da kintsattse, kuma a ƙarshe ya ji daɗi.

Don komai ya ji daidai, abokan gaba yakamata su yi tasiri game da wasan, amma ba haka lamarin yake ba. An ƙera maƙiyi don a sha kashi, tare da keɓancewa da ba kasafai ba. A cikin DOOM II, aljanu Archvile sun bazu a cikin layin gani, Shotgunners suna buƙatar ku zagaya yankin, kuma ana jin tsoron Pinkie Pie a cikin keɓaɓɓun wurare. Waɗannan canje-canje a ƙirar abokan gaba suna ba da damar wasannin motsa jiki don ƙirƙirar abokan gaba waɗanda ke kawar da kai hare-hare sau da yawa ko amfani da motsin gani na layi (kamar kallo). Nure-Onna in Nioh 2).

Wani aiki mai ban sha'awa: wasan wasan kwaikwayo wanda harin ya kasance wani ɓangare ne kawai na gaba ɗaya, kuma motsi na yau da kullum, sarrafawa, da madaidaicin matsayi na jarumi yayin harin da aka ba shi yana da mahimmanci kamar harin da kansa.

Darasi na uku (da na karshe). Mafi daidai, ba ma darasi ba, amma walƙiya na wahayi:

Wasannin ayyuka da yawa suna iyakance motsi yayin kai hari. Yayin da aka gina wasannin 2D a kusa da motsi a cikin fama, yanzu motsi yana faruwa har sai kun shiga cikin yaƙi. Lokacin kai hari, kuna tsayawa, kuma kuna motsawa kawai lokacin da kuka fara karewa.

Wasannin ayyuka na iya girma ta hanyar gwaji tare da motsi yayin fama da yadda yake hulɗa da nau'ikan abokan gaba daban-daban. Ya kamata motsi ya zama cikakken makaniki a cikin wannan nau'in, ba kawai don gujewa harin ba, har ma don kai hari. Ko ana aiwatar da motsi ta hanyar makami na musamman ko kuma an gina dukkan wasan a kusa da shi ba shi da mahimmanci.

ƙarshe

Akwai sauran darussan da za a koya daga DOOM, ma. Misali, yadda matakan ke cike da sirrin da ke motsa bincike. Yadda sake cika sulke a cikin ƙananan guntu ya sami ladan bincike. Yadda allon ci gaba ya motsa don kammala duk makasudin matakin. Ko yadda koyan ingantattun kayan aikin katako na BFG ya ba da damar yin wasa mafi girma. Kuskure kuma na iya zama ƙwarewar koyo. Gujewa kwafin makamai, fadace-fadacen shugaban kasa, da canje-canje na kwalliya marasa ma'ana kamar a cikin DOOM II yana da amfani. DOOM 2016 kuma na iya ba da kwarin gwiwa, musamman don nuna yadda ake aiwatar da haɓaka kayan aikin da kyau.

Yana da mahimmanci a tuna cewa duk waɗannan darussan gabaɗaya ne — ba za a iya amfani da su ga kowane wasa ko kowane salo ba. Wasannin mugunta na mazan maza ba sa buƙatar ƙarin motsi yayin fama. Kuma waɗannan darussa ba su bada garantin haɓaka tallace-tallace ba.

Babban gamawa kamar haka:

Wasannin ayyuka sun daɗe, amma tun lokacin da aka saki PlayStation 2, sannu a hankali sun zauna cikin samfuri wanda Rising Zan ya kafa kuma daga baya Iblis May Cry ikon ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da damar yin amfani da ikon amfani da fasahar Iblis May Cry ya ba da izini. Bari wannan labarin ya zama abin ƙarfafawa don bincika sabbin abubuwa da yuwuwar da ba a tantance ba waɗanda za su iya sa wasanni su kasance masu haɗin kai da shiga ciki.

ƙarin bayani

  • Da farko, na yi shirin rubuta bita na DOOM kawai. Amma na ji kamar sun riga sun yi yawa, kuma ina shakkar zan iya ƙara wani sabon abu fiye da kimantawa na wasan. Don haka, na rubuta wannan labarin. Ina tsammanin ya zama mai kyau; Na sami damar ba da bita, ba da mafi kyawun ƙima na DOOM, da kuma ba da shawarar hanyoyin haɓaka wasan kwaikwayo na zamani.
  • Jagorar mai zanen yanayi na Iblis May Cry 5 shine Shinji Mikami. Kar ka rude shi. tare da cewa sosai Shinji Mikami.
  • Tun da farko na yi la'akari da yin ikon maido da makamai a hankali wani darasi daban, amma na yanke shawarar adawa da shi saboda bai yi tasiri sosai ba. Manufar ita ce makamai a cikin DOOM yawanci suna mayar da makaman ku zuwa maki 100, babu ƙari. Koyaya, ƙananan kayan sulke na iya mayar da shi zuwa maki 200-wasan yana cike da wuraren ɓoye inda zaku iya samun su. Hanya ce mai sauƙi don ba da kyauta ga mai kunnawa don bincike. Akwai wani abu makamancin haka a cikin taken Viewtiful Joe, inda kowane babi ke buƙatar tattara gwangwani na fim don haɓaka mitar VFX ɗin ku.
  • Da kyar na ambaci fada tsakanin abokan gaba saboda labarin ya yi tsayi sosai. Wannan ya zama ruwan dare a wasu wasannin motsa jiki-a cikin Fushin Asura, makiya na iya lalata junansu.
  • Ina so in ambaci Sieg daga Chaos Legion, Akira daga Astral Chain, da V daga Iblis May Cry 5 a cikin koyaswar motsi. A koyaushe ina ƙaunar ikon kiran dodanni don kai hari yayin motsi. Koyaya, waɗannan haruffan suna fama da iyakoki iri ɗaya lokacin da aka kai hari, don haka na yanke shawarar barin su don guje wa rudani. Bayan haka, akwai isassun misalan a cikin wannan sashe na labarin.
  • An fara ƙara yanayin mafarki mai ban tsoro zuwa DOOM don magance duk wani ƙorafi mai yuwuwa game da tashin hankali mai sauƙi. A sakamakon haka, yawancin sun same shi abin sha'awa, kodayake wannan yanayin wahala har yanzu yana da masu sadaukarwa.
  • Hanyar DOOM ta canza abokan gaba da sanya abubuwa a cikin yanayin wasa masu wahala ana samun cikakkiyar fahimta a cikin Ninja Gaiden Black. A cikin wannan wasan, abokan gaba, sanya abubuwa, ladaran scarab, har ma da sabbin shugabanni suna canzawa tare da wahala. Kowane matakin wahala yana jin kamar sabon wasa. Wasu hanyoyin suna buƙatar ƙarin gamuwa na ƙalubale fiye da waɗanda suka fi wahala, suna buƙatar takamaiman adadin diyya. Kuma yanayin Ninja Dog yana tilasta 'yan wasa haɓaka, maimakon ƙididdige su. Ina ba da shawarar karanta babban labarin akan wannan batu. labarin daga abokin aikin Shane, Eric Dent.
  • Na rubuta cikakken bayani game da dalilin da yasa John Romero's E1M2 ya zama babban matakin kuma dalilin da yasa na yi la'akari da taswirar sa mafi kyau a cikin dukkanin jerin DOOM, amma ban sami wurin sanya shi ba. Ban taba gyara shi ba. Wataƙila wata rana. Labari iri ɗaya tare da binciken abokan gaba na a cikin DOOM II.
  • Yawanci ana rubuta sunan wasan da manyan haruffa—DOOM—yayin da magini ake kira Doom. Yana ɓata mini rai ganin wannan rashin jituwa, amma haka abin yake.
  • Ee, American McGee suna na gaske ne. Shi da kansa ya yi tsokaci game da haka: "Eh, abin da mahaifiyata ta kira ni ke nan. Ta ce wata kawarta ta jami'a ce ta sanya mata suna Amurka. Ta kuma ce ta yi la'akari da sa min suna Obnard. Ta kasance mutum mai ban mamaki da kirkira."
  • Abin baƙin ciki ne cewa yawancin wasannin wasan kwaikwayo na zamani suna ƙara nisa daga haɗa nau'ikan abokan gaba daban-daban. A cikin Ninja Gaiden II, ba za ku taɓa saduwa da aljanu Van Gelf da Spider Clan ninjas lokaci guda ba. Hakazalika, tsoffin sojojin Dark Souls ba za su gamu da wani Phalanx da makiya ke taimaka musu kamar Undead Archer da Ghost ba. Laƙabi na zamani sun fi son tsayawa kan takamaiman jigo, kuma haɗa maƙiyan da ba su da alaƙa na iya karya nutsewa. Abun kunya.
  • Don wannan labarin, na yanke shawarar gwada Doom Builder da kaina. Ko da yake ba a gama ba tukuna, yana da ban sha'awa ganin nawa dodo Soul ɗaya kaɗai zai iya canza yanayin yaƙi gaba ɗaya. Yana da kyau musamman yadda yaƙin da ke tsakanin maƙiyan da kansu zai iya yin tasiri ga yanayin yaƙin baki ɗaya. Ga kallo mahada zuwa matakan, kawai kar a yi musu hukunci da tsauri, ba su da kyau sosai.

Sources

source: www.habr.com

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