An ƙaddamar da sake yin Resident Evil 3 daga gidan wallafe-wallafen Capcom ya faru. Masu suka da ƴan wasa gabaɗaya sun kasance masu nagarta game da wasan, kodayake ba su da daɗi fiye da yadda aka sake tunani
Kamar fim ɗin aikin apocalypse na baya, Resident Evil 3 yana goyan bayan fasahar AMD da yawa. Misali, Rapid Packed Math na iya ninka aiki a wasu ɗawainiya ta hanyar rage daidaito: mai haɓakawa a lokaci guda yana ƙididdige ayyuka biyu a cikin yanayin 16-bit maimakon aiwatar da umarnin 32-bit guda ɗaya. Kuma fasahar Shader Intrinsic Functions tana ba masu haɓaka damar samun damar kayan aikin GPU kai tsaye, ba tare da tsaka-tsakin API ɗin zane ba, wanda kuma yana haɓaka aiki kuma yana rage nauyin CPU.
Sakamakon haka, alal misali, masu mallakar Radeon RX 5700 XT suna iya ƙidaya ƙimar firam 109 a sakan daya a ƙudurin 2560 × 1440 pixels a matsakaicin saitunan inganci a yanayin DirectX 12. Radeon RX 5600 a ƙuduri na 1920 × 1080 pixels ƙarƙashin yanayi iri ɗaya yana da ikon isar da firam 137 a sakan daya, da firam ɗin Radeon RX 5500 - 95 a sakan daya.
Wasan kuma na iya ba da fasali irin su AMD FidelityFX (ƙwaƙwalwar hankali), FreeSync Premium Pro don matsakaicin firam ɗin santsi ta hanyar aiki tare da mai saka idanu. Tabbas, AMD ta riga ta fito da sabon direba
source: 3dnews.ru