Bidiyo: Red Dead Redemption 2 tare da gano haske ta hanyar ReShade

Red Dead Redemption 2 yana da ban sha'awa akan PC ba tare da wani ƙari ba, kuma yayin da wasan baya goyan bayan NVIDIA RTX a hukumance sakamakon binciken ray na ainihi, Pascal Gilcher's RayTraced Global Illumination shader for Reshade zai ba ku damar jin daɗin wasu tasirin ray. Kamar yadda wasu ƙila suka rigaya suka sani, ReShade shader yana amfani da Tracing Tracing don samar da tasirin hasken duniya na ainihi a cikin wasanni daban-daban.

Bidiyo: Red Dead Redemption 2 tare da gano haske ta hanyar ReShade

"Ina tsammanin ba sabon abu ba ne cewa ReShade yana aiki a kusan kowane wasa, amma ci gaba da ƙoƙarin da aka yi a bangaren mai haɓakawa ya sanya shi samuwa ga Vulkan da DirectX 12, nau'i biyu na RDR 2," Mista Pascal ya rubuta a shafinsa na Patreon. - Na gwada sigar 4.4.1 daga gidan yanar gizon hukuma, da sauri - komai yana aiki! Shader na gano ray yana aiki yanzu, kamar yadda kuke gani a sama. Wasannin Rockstar na iya yanke shawarar yin watsi da binciken ray a wasan su, amma za mu iya ƙara shi da kanmu ba tare da wata matsala ba =)."

Masu sha'awar za su iya duba sakamakon a cikin sabon bidiyon da ke nuna Red Dead Redemption 2 akan PC tare da tasirin ray akan saitunan Ultra Max:

Red Dead Redemption 2 yana da matukar buƙata akan mai haɓaka zane-zane, kuma amfani da ReShader daga Pascal Gilcher yana haifar da ƙarin kaya. Bidiyon da aka nuna yana amfani da 7GHz AMD Ryzen 1800 4,2X processor wanda aka haɗa tare da 32GB na Corsair Vengeance RAM da 1080GB MSI Armor GTX 11 Ti GPU.

Gabaɗaya, wannan yanayin tabbas ba na kowa bane, amma har yanzu yana da kyau ganin yadda shader ɗin zai iya inganta abubuwan gani na wasan PC. Red Dead Redemption 2 yana samuwa akan PC, PlayStation 4 da Xbox One.



source: 3dnews.ru

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