Bidiyo: aikin RPG Dragonhound zai sami tallafin gano hasken rai

Dragonhound wasa ne na wasan kwaikwayo da yawa wanda kamfanin Koriya ta Nexon da ɗakin studio DevCAT suka haɓaka. A yayin taron Masu Haɓaka Wasan Wasanni, Nexon ya sanar da cewa aikinta na MMORPG zai sami cikakken goyon baya ga NVDIA RTX raye-raye na ainihin-lokaci, har ma da gabatar da bidiyo mai dacewa:

Yin la'akari da wannan bidiyon, an ba da fifiko kan tunani na zahiri ta amfani da gano hasken (duk da haka, an bayyana inuwa). A lokaci guda kuma, yana da alama cewa waɗannan tunani sun ɗauke masu haɓakawa, ta yadda maimakon gaskiyar, hoton wani lokaci yana haifar da wani abu mai ban mamaki. Duk da haka, watakila an yi wannan don nuna yiwuwar.

Bidiyo: aikin RPG Dragonhound zai sami tallafin gano hasken rai

Wasan, wanda yake tunawa da Monster Hunter: Duniya, an ƙirƙiri kusan shekaru uku ta amfani da Injin Unreal Engine 4 (Injin Silvervine na mallakar mallakar yana da alhakin rayarwa). Lokacin da wasan ya fito, zai ba ƴan wasa damar ɗaukar matsayin dodo da dodo a cikin sararin duniya.


Bidiyo: aikin RPG Dragonhound zai sami tallafin gano hasken rai

An ƙirƙiri demo ɗin da aka gabatar akan sigar farko ta Injin Unreal 4.22, wanda ya ƙara tallafi ga DirectX Raytracing (Wasannin Epic yayi alƙawarin sakin ginin ƙarshe a cikin kwanaki masu zuwa).

Bidiyo: aikin RPG Dragonhound zai sami tallafin gano hasken rai




source: 3dnews.ru

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