AMD baya goyan bayan API ɗin Mantle. An gabatar da shi a cikin 2013, AMD ta haɓaka wannan API don haɓaka aikin nata hanyoyin magance zane tare da gine-ginen Graphics Core Next (GCN). Don wannan dalili, ya ba masu haɓaka wasan damar haɓaka lambar su ta hanyar magana da albarkatun kayan aikin GPU a ƙaramin matakin. Koyaya, AMD yanzu ya yanke shawarar cewa lokaci ya yi don dakatar da duk wani tallafi ga API ɗin sa gaba ɗaya. Sabbin direbobi masu hoto tun daga sigar 19.5.1 ba su da wani dacewa da Mantle kwata-kwata.
AMD ta daina haɓaka Mantle a baya a cikin 2015, bisa ga imanin cewa API ɗin kamfanin, wanda ya dace da katunan bidiyo kawai, ba za a taɓa samun karɓuwa sosai ba. Amma duk ci gaban Mantle na kamfanin an canza shi zuwa kungiyar Khronos, wanda, dogaro da su, ya haifar da tsarin shirye-shiryen giciye na Vulkan. Kuma wannan API ɗin ya zama mafi nasara. Irin waɗannan mashahuran ayyukan wasan kamar DOOM (2016), RAGE 2 ko Wolfenstein: An ƙirƙiri New Colossus bisa tushen sa, kuma wasannin DOTA 2 da Babu Man's Sky sun sami damar samun ƙarin haɓaka ayyukan aiki saboda Vulkan.
Sabon direba
Duk da haka, ba za a iya cewa AMD gaba ɗaya kin amincewa da Mantle wata babbar asara ce. Wasanni bakwai ne kawai suka aiwatar da wannan API, wanda ya fi shahara shine Battlefield 4, Civilization: Beyond Earth, and Thief (2014). Koyaya, kowane ɗayan waɗannan wasannin, ba shakka, yana da ikon yin aiki ta hanyar haɗin shirye-shiryen Microsoft DirectX na duniya akan duka katunan NVIDIA da AMD.
source: 3dnews.ru