Bidiyon Insomniac na magana game da SSD, DualSense, 3D audio da ƙari a cikin Ratchet & Clank akan PS5

Yayin da Sony Interactive Entertainment da Wasannin Insomniac ke nunawa tirela ta farko Action kasada movie Ratchet & Clank: Rift Apart, da yawa sun ja hankali ga saurin canjin duniya, suna ba da shawarar aikin SSD. Sannan masu haɓakawa tabbatar ta hanyar amfani da ray tracing, kuma yanzu sun fito da littafin tarihin bidiyo na farko kuma sun gabatar da ƙarin dalla-dalla fasalin aikin.

Bidiyon Insomniac na magana game da SSD, DualSense, 3D audio da ƙari a cikin Ratchet & Clank akan PS5

Daraktan kirkire-kirkire Marcus Smith ne ya rawaito wannan littafin tarihin bidiyo. Dangane da makircin wasan, wanda aka kirkira daga karce don PS5, masana'antar sararin samaniya ta lalace, wanda ke haifar da rarrabuwa tsakanin duniyoyi. "Ratchet & Clank jeri ne da ke alfahari da kansa kan binciken manyan duniyoyi da kai 'yan wasa wuraren da ba su taba zuwa ba. Wannan shine abin da muke ƙoƙari don shi, kuma PlayStation 5 ya ɗauka da gaske zuwa mataki na gaba. Adadin abubuwan da ke cikin duniya da abubuwan da ke buƙatar bincike, abokan gaba da tasirin su - komai ya ƙara ƙaruwa, ”in ji shugaban.

Masu haɓakawa sun yi ƙoƙari su sanya ra'ayi na duniya a matsayin gaskiya da ban sha'awa kamar yadda zai yiwu. Kuma babban mahimmancin aikin, wanda ba zai yiwu ba a kan al'ummomin da suka gabata na consoles, shine ɓangarorin sararin samaniya, wanda ke buƙatar PlayStation 5 SSD. SSD yana da sauri sosai kuma yana bawa ƙungiyar damar ƙirƙirar duniya da jigilar 'yan wasa daga wannan wuri zuwa wani kusan. nan take.


"Yana da ban mamaki mai canza wasa game da wasan kwaikwayo, inda kake cikin duniya ɗaya kuma na gaba kana cikin wata. Muna ɗaukar matakan da sauri da kai tsaye yayin aikin wanda mai kallo ba zai iya tunanin cewa ba za a iya cimma hakan ba a da - duk yana da alama na halitta. Dogon lodin fuska abu ne na baya, ”in ji Smith.

Bugu da ƙari, sabon mai sarrafa DualSense a cikin PlayStation 5 ana amfani da shi sosai don inganta jin daɗin makamai a cikin Ratchet & Clank. Wasan yana amfani da ci-gaba na haptic feedback don baiwa mai kunnawa fahimtar ƙarfin makamin da kuma halayensa. Kuma Enforcer (daidai na gida na harbin bindiga mai lamba biyu) yana amfani da abubuwan daidaitawa don canja wurin tashin hankali. Lokacin da mai amfani ya sauke yatsansa rabin, ganga ɗaya yana ƙonewa, lokacin da ƙasa ta faɗi, duka ganga suna ƙone. Amma yayin da mai kunnawa ya danna, zai ji karuwa a cikin ƙoƙarin da ake amfani da shi a kan maɗaukaki, kuma wannan hali na masu tayar da hankali yana aiki don ba da amsa ga duk makaman da ke cikin wasan.

Wani abin da ɗakin studio ke mayar da hankali a kai a cikin fim ɗin wasan kwaikwayo shine 4D sarari audio. Masu haɓakawa sun yi alƙawarin sauye-sauye na asali a wannan yanki, waɗanda za su sa duniyar fantasy ta zama ainihin gaske fiye da yadda zai yiwu akan PSXNUMX.

"Mu a Insomniac muna aiki akan jerin Ratchet & Clank kusan shekaru ashirin. Muna son waɗannan halayen. Kuma sabon wasan da gaske shine ƙarshen dukkan ayyuka da ƙoƙarin da muka sanya a ciki. Muna sa ran nuna muku ƙarin Ratchet & Clank: Rift Apart a nan gaba, amma har sai lokacin, na gode da kallon, ”in ji Marcus Smith.



source: 3dnews.ru

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