Labarin bidiyo daga ɗakin studio na musamman na Halon game da amfani da Injin Unreal don haɓaka ayyuka

Tafsiri na musamman studio Halon Entertainment, ta yin amfani da injin Unreal a tsakiyar bututunsa, ya sami damar fadadawa da haɓaka ayyukansa a wurare daban-daban. Duk masu fasaha a cikin ɗakin studio yanzu suna aiki tare da Injin Unreal kuma suna amfani da ayyukan aiki na ainihi, ko suna aiki akan silima, fina-finai, ko tallace-tallace.

Labarin bidiyo daga ɗakin studio na musamman na Halon game da amfani da Injin Unreal don haɓaka ayyuka

Wanda ya kafa kamfanin Daniel Gregoire ya lura cewa kamfanin yana amfani da kusan dukkanin karfin injin wasan a ainihin lokacin a cikin wasanni, fina-finai da sauransu. Da farko, Halon Entertainment, ta yin amfani da Unreal engine, ya jawo hankalin waje kwararru, amma yayin da rikitaccen ayyuka ya karu da kuma kungiyoyin girma, wannan kayan aiki ya zama tushen aikin su.

“Mun yi kwanan nan Borderlands 3 sanarwar trailer, wanda ya kasance wani aiki mai ban sha'awa sosai. Mun yi amfani da hanya inda aka yi duk abin da ke cikin bidiyon ta amfani da fasahar zamani. Wannan yana ba da damar ƙarin firam ɗin lokaci da ƙarin ƴancin ƙirƙira ga darektan, wanda zai iya ƙirƙirar kyamara mai sarƙaƙƙiya da wucewar mataki, yana ba da damar yanke shawara game da canje-canje yayin sake kunnawa, ”in ji Grégoire.

Godiya ga yin amfani da Unreal Engine, ɗakin studio ya iya sauri da kuma ingantaccen hangen nesa da ra'ayoyi da al'amuran (misali, don fim ɗin "Ad Astra"). "Yawancin matakan da muka yi a Maya yanzu ana yin su a cikin Unreal. Za mu iya yin haske, tasiri, yin amfani da Unreal. Yanzu muna iya ma yin binciken ray a cikin Unreal, "in ji Ryan McCoy daga ɗakin studio.

Labarin bidiyo daga ɗakin studio na musamman na Halon game da amfani da Injin Unreal don haɓaka ayyuka

Kamfanin yakan yi aiki da sauri sosai. Misali, akwai ɗan lokaci kaɗan don haɓaka aikin Aquaman na uku: kayan aikin gargajiya kawai ba za su kai ga aikin ba. Wurin ya haɗa da dubban jiragen ruwa daban-daban, dubban ɗaruruwan halittun teku waɗanda ke karkatar da su a cikin ruwa; duk wannan yana cike da matakai daban-daban na nuna gaskiya, haskoki na haske da blur motsi: kuma an ƙididdige duk yanayin a ainihin lokacin. A lokaci guda kuma, inganci yana da matukar mahimmanci: wurin bai kamata ya fice daga jerin abubuwan gani na fim ɗin gabaɗaya ba.

Daniel Gregoire ya lura cewa godiya ga aiwatar da Injin Unreal, kamfanin ya haɓaka da sauri: shekaru goma da suka gabata ƙungiyar ta ƙunshi mutane 30-40, kuma yanzu Halon Entertainment tana da ma'aikata sama da 100.



source: 3dnews.ru

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