VKD3D 2.0

An saki ƙungiyar Wine VKD3D 2.0 - babban fitowar ɗakin karatu wanda ke aiwatar da aikin aikace-aikace tare da Direct3D12 ya wuce aman wutaAna amfani da VKD3D a cikin ruwan inabi na yau da kullun don tallafawa aikace-aikacen D3D12; bai kamata a rikita shi da VKD3D-Proton, wani reshe na wasa daban na Valve, wanda ake amfani da shi a cikin Proton/Steam Play.

An rarraba aikin a ƙarƙashin lasisin Lasisin Jama'a na GNU 2.1 ko sama da haka. Lambar tushe ta fitarwa An buga a WineHQ, lambar kuma tana samuwa ta hanyar ajiyar ruwan inabi.

VKD3D 2.0 ya zama sauyi daga reshen 1.19 Kai tsaye zuwa ga sabon babban sigar. Babban abin da aka fi mayar da hankali a kai shi ne haɓaka tsarin shader da kuma dacewa da ƙananan matakan Direct3D 12.

Canje-canje masu mahimmanci:

  • Ingantaccen aikin shader na HLSL. An faɗaɗa tallafin harsunan HLSL: an aiwatar da ƙarin ayyuka, waɗanda yanzu haka mai tarawa da mai fassara na VKD3D ke sarrafa su daidai. Wannan yana da mahimmanci don gudanar da aikace-aikacen da ke amfani da shaders na asali na HLSL, ba kawai lambar byte da aka riga aka tsara ba.

  • Ingantaccen tallafi ga tsoffin bytecode na Direct3D. Ingantaccen sarrafa tsoffin nau'ikan tushen bytecode na Direct3D don tabbatar da dacewa da tsoffin tsare-tsaren shader da kayan aikin da har yanzu ake samu a cikin aikace-aikace da injuna.

  • Ingantaccen aiki tare da DXIL. VKD3D 2.0 ya ci gaba da inganta yadda ake sarrafa DXIL, wakilcin zamani na masu shader na DirectX. Tsarin D3D12 ne mai mahimmanci, don haka waɗannan canje-canjen suna shafar ƙaddamar da sabbin aikace-aikace kai tsaye.

  • An ƙara inganta tasirin. Fitowar ta haɗa da canje-canje da suka shafi tasirin—hanyoyin bayyanawa da amfani da tasirin zane a cikin tari na Direct3D. Wannan ya fi zama wani ɓangare na kayan more rayuwa, amma yana da mahimmanci don dacewa da lambar zane-zane da ke akwai.

  • An ƙara tallafin gwaji ga MSL. VKD3D 2.0 ya sami tallafin gwaji don samarwa MSL — Harshen Inuwar Karfe. Wannan ya fi mayar da hankali ne kan iya ɗaukar shader a duk faɗin dandamali inda galibi ana amfani da Vulkan ta hanyar ƙarin matakan dacewa.

  • Faɗaɗa hanyoyin sadarwa da ƙwarewar gyara kurakurai. Masu haɓakawa sun ƙara sabbin hanyoyin sadarwa da ingantattun kayan aikin gyara kurakurai na VKD3D, wanda zai sauƙaƙa haɓakawa, gano kurakurai, da kuma ci gaba da tallafawa Direct3D 12 a cikin Wine.

Ya kamata a jaddada daban: ga yawancin masu amfani da Steam, Linux babban ɓangaren D3D12 ya rage VKD3D-Proton, maimakon VKD3D na yau da kullun. Duk da haka, VKD3D ya kasance muhimmin ɓangare na Wine kanta kuma yana aiki azaman tushen aiwatar da Direct3D 12 akan Vulkan a cikin aikin sama.

source: linux.org.ru

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