Sakin DXVK 1.10.3, Direct3D 9/10/11 aiwatarwa akan Vulkan API

Ana samun sakin layin DXVK 1.10.3, yana samar da aiwatar da DXGI (Infrastructure DirectX Graphics Infrastructure), Direct3D 9, 10 da 11, aiki ta hanyar fassarar kira zuwa Vulkan API. DXVK yana buƙatar direbobi masu kunna Vulkan 1.1 API kamar Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0, da AMDVLK. Ana iya amfani da DXVK don gudanar da aikace-aikacen 3D da wasanni akan Linux ta amfani da Wine, yin aiki azaman madadin aiki mafi girma ga ginanniyar Direct3D 9/10/11 na Wine da ke gudana akan OpenGL.

Babban canje-canje:

  • Ƙara goyon baya don abubuwan ID3D11Fence da aka raba, wanda aka aiwatar a saman Vulkan raba abubuwan semaphore na zamani (Timeline semaphore), yana ba da primitive guda ɗaya don aiki tare tsakanin na'urar da mai watsa shiri, maimakon VkFence da VkSemaphore na farko. Taimako don ID3D11Fence ya ba da damar cimma aikin bidiyo a cikin wasan Halo Infinite lokacin amfani da facin da ya dace don giya da vkd3d-proton.
  • Kafaffen koma baya a cikin DXVK 1.10.2 wanda ya haifar da kurakurai a cikin wasannin D3D11 daban-daban, gami da Prey da Bioshock Infinite.
  • Abubuwan da ke faruwa a Buƙatar Gudun Gudun 3, Ninja Blade da Ys Origin an warware su.
  • An kunna zaɓin d3d11.ignoreGraphicsBarriers don wasan Stray, wanda ya warware matsaloli tare da lalacewar aiki akan wasu GPUs.

source: budenet.ru

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