Sakin DXVK 1.6, Direct3D 9/10/11 aiwatarwa akan Vulkan API

An kafa sakin interlayer DXVK 1.6, wanda ke ba da DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, da 11 aiwatarwa wanda ke aiki ta hanyar fassarar kira zuwa Vulkan API. Don amfani da DXVK da ake bukata tallafi ga direbobi Vulcan API 1.1irin su AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 da Farashin AMDVLK.
Ana iya amfani da DXVK don gudanar da aikace-aikacen 3D da wasanni akan Linux ta amfani da Wine, yin aiki azaman madadin aiki mafi girma ga ginanniyar Direct3D 11 na Wine da ke gudana akan OpenGL.

Babban canje-canje:

  • An dakatar da shigarwa na tsoho na ɗakunan karatu na Direct3D 10 d3d10.dll da d3d10_1.dll, tun da tallafin D3D10 a cikin DXVK yana buƙatar d3d10core.dll da d3d11.dll (dxgi.dll kuma ana buƙata akan Windows). Canjin yana ba ku damar amfani da tsarin D3D10 da aka haɓaka a cikin Wine don sakamako, wanda ake amfani da shi a wasu wasannin;
  • An yi ƙananan haɓaka ayyukan aiki zuwa aiwatar da Direct3D 9;
  • Kafaffen al'amarin da ya haifar da faɗuwa yayin ƙoƙarin ɗaukar hotunan apitrace;
  • Kafaffen karo a wasu wasannin Source 2 ta amfani da ma'anar D3D9 na asali;
  • An kawar da sauyin yanayin yanayin allo;
  • Kafaffen kwaro wanda ya haifar da nunin firam koren lokacin nuna bidiyo a wasu wasannin;
  • Matsalolin da aka warware a cikin Hat a cikin Lokaci, Wurin Matattu, Tashin Matattu, DodonPachi Dogma, Star Wars: Jamhuriyar Commando da Yomawari: Shadows Tsakar dare.

source: budenet.ru

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