Sakin DXVK 1.8, Direct3D 9/10/11 aiwatarwa akan Vulkan API

An saki Layer DXVK 1.8, yana samar da aiwatar da DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 da 11, aiki ta hanyar fassarar kira zuwa Vulkan API. DXVK yana buƙatar direbobi waɗanda ke goyan bayan Vulkan 1.1 API, kamar Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0, da AMDVLK. Ana iya amfani da DXVK don gudanar da aikace-aikacen 3D da wasanni akan Linux ta amfani da Wine, yin aiki azaman madadin ayyuka mafi girma ga na asali na Wine Direct3D 9/10/11 aiwatar da ke gudana a saman OpenGL.

Babban canje-canje:

  • DXGI ya haɗa da goyan baya don daidaitawar sa ido da yawa. Don aiki daidai, kuna buƙatar shigar da sabon sigar Wine tare da goyan bayan XRandR 1.4.
  • Don magance matsaloli tare da gudanar da wasanni akan tsarin ba tare da GPU daban ba, aiwatar da software na Vulkan da ke amfani da CPUs, kamar Lavapipe, an haɗa su cikin jerin masu rasterizers.
  • Ayyukan canza sigogi don sanya hoto a ƙwaƙwalwar ajiya (Layout Hoto) an inganta su, wanda ya inganta ayyukan wasu wasanni akan Intel GPUs.
  • Aiwatar da Direct3D 9 ya inganta tsarin ɗora kayan laushi da duba ganuwa na abubuwan da ke haɗuwa da wasu abubuwa. Matsaloli tare da dawowar ba daidai ba na jerin goyan bayan tsarin buffer baya an warware su.
  • Direct3D 11 ya haɗa ta tsohuwa saitunan d3d11.enableRtOutputNanFixup (na tsofaffin nau'ikan direban RADV) da d3d11.invariantPosition (don magance matsaloli tare da yaƙar Z waɗanda ke bayyana akan RDNA2 GPUs). Kafaffen al'amurra tare da kirgawa da sarrafa ƙimar mara amfani (NaN) a cikin shaders.
  • Kafaffen faɗakarwa yayin ginawa tare da sabbin nau'ikan kayan aikin Meson.
  • Batutuwa a cikin Atelier Ryza 2, Injin Yaƙi Aquila, Almasihu mai duhu na Mabuwayi & Magic, Everquest, F1 2018/2020, Hitman 3, Nioh 2 da Tomb Raider Legend an warware su.

source: budenet.ru

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