Sakin DXVK-Sarek 1.11.0, Direct3D 8/9/10/11 Aiwatar da GPUs Ba tare da Tallafin Vulkan 1.3 ba.

An fito da aikin DXVK-Sarek 1.11.0, yana haɓaka cokali mai yatsu na Layer DXVK, da nufin yin aiki akan tsarin tare da GPUs ko direbobi iyakance don tallafawa tsoffin juzu'in API ɗin Vulkan graphics - 1.1 ko 1.2. A cikin babban aikin DXVK, goyon bayan Vulkan 1.3 ya zama tilas a cikin sakin DXVK 2.0.

DXVK-Sarek ya ci gaba da yin amfani da tushen lambar reshe na DXVK 1.10.x (reshe na ƙarshe na jerin DXVK 1.x), wanda canje-canjen da suka danganci tallafin wasan da gyaran kwaro ke canjawa wuri daga sabon sakewar DXVK. A layi daya, aikin yana goyan bayan cokali mai yatsa Proton-Sarek, wanda ke haɓaka sigar kunshin don ƙaddamar da wasannin Windows Proton (dangane da GE-Proton 10 da Proton 10-beta) don na'urori da tsarin ba tare da tallafin Vulkan 1.3 ba.

Bugu da kari, marubucin DXVK-Sarek kwanan nan ya fito da aikace-aikacen volt-gui 1.0, wanda ke ba da ƙirar hoto don daidaita sigogin direbobi masu hoto, Mesa, da kernel na Linux don haɓaka ayyukan wasanni akan Linux. Misali, ana ba da zaɓuɓɓuka don zaɓar yanayin mai tsara ɗawainiya, sarrafa amfani da VSync, caching shaders, ba da damar ingantawa iri-iri, da maye gurbin bayanan da aka bayar game da nau'ikan OpenGL da Vulkan.

 Sakin DXVK-Sarek 1.11.0, Direct3D 8/9/10/11 Aiwatar da GPUs Ba tare da Tallafin Vulkan 1.3 ba.

Bugu da ƙari, yana da kyau a lura da ɗaukar babban ɓangaren gyare-gyare don tsofaffi AMD Radeon HD 25.2/2000/3000 GPUs, gabanin HD 4000 Evergreen iyali GPUs, cikin tushen lambar Mesa, wanda aka dogara da sakin 5000. Ɗaya daga cikin gyare-gyaren ya ba da damar kafa hanyar gwajin kusan 120 daga kunshin Piglit, da nufin gano koma baya a cikin goyon bayan OpenGL.

source: budenet.ru