Sakin injin wasan buɗe ido Godot 4.0

Bayan shekaru hudu na ci gaba, an fitar da injin wasan kyauta Godot 4.0, wanda ya dace da ƙirƙirar wasannin 2D da 3D. Injin yana goyan bayan yaren dabaru na wasa mai sauƙi don koyo, yanayi mai hoto don ƙirar wasan, tsarin ƙaddamar da wasan danna sau ɗaya, babban raye-raye da damar yin kwaikwayi don tafiyar matakai na zahiri, ginanniyar gyarawa, da tsarin gano ƙwanƙolin aiki. . Lambar injin wasan, yanayin ƙirar wasan da kayan aikin haɓaka masu alaƙa (injin kimiyyar lissafi, sabar sauti, 2D/3D masu ba da baya, da sauransu) ana rarraba su ƙarƙashin lasisin MIT.

An buɗe injin ɗin a cikin 2014 ta OKAM, bayan shekaru goma na haɓaka samfuri na ƙwararru wanda aka yi amfani da shi don ƙirƙira da buga wasanni da yawa don PC, consoles game da na'urorin hannu. Injin yana goyan bayan duk mashahurin dandamali na tebur da wayar hannu (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), gami da haɓaka wasan don Yanar gizo. An ƙirƙiri taron binaryar shirye-shiryen da za a gudanar don Linux, Android, Windows da macOS.

Reshen Godot 4.0 ya ƙunshi kusan canje-canje dubu 12 kuma yana gyara kwari dubu 7. Kimanin mutane 1500 ne suka shiga aikin kera injin tare da rubuta takardun. Daga cikin mahimman canje-canje:

  • Sabbin gyare-gyare guda biyu na baya (clustered da wayar hannu) dangane da Vulkan graphics API an gabatar da su, waɗanda ke maye gurbin abubuwan baya waɗanda ke bayarwa ta OpenGL ES da OpenGL. Don tsofaffi da na'urori marasa ƙarfi, an haɗa haɗin tushen tushen dacewa na OpenGL, ta amfani da sabon tsarin gine-gine. Ƙaddamarwa mai ƙarfi a ƙananan ƙuduri yana amfani da fasaha mafi girma na AMD FSR (FidelityFX Super Resolution), wanda ke amfani da sikelin sararin samaniya da cikakkun bayanai na sake ginawa don rage asarar ingancin hoto lokacin haɓakawa da haɓaka zuwa mafi girma ƙuduri. An aiwatar da injin yin nuni bisa Direct3D 12, wanda zai inganta tallafi ga dandamali na Windows da Xbox.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ƙara ikon yin aiki tare da keɓancewa a cikin yanayin taga da yawa (za'a iya soke bangarori daban-daban da sassa na ke dubawa azaman windows daban).
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara sabon editan mu'amalar mai amfani da sabon widget ɗin ƙira na gani.
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara sabon editan jigo.
    Sakin injin wasan buɗe ido Godot 4.0
  • An sake rubuta tsarin hasken haske da inuwa gaba ɗaya, ta amfani da fasahar SDFGI na ainihi (Signed Distance Field Global Illumination). An inganta ingancin ma'anar inuwa sosai.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ƙididdigar GIProbe, wanda aka yi amfani da shi don cika wurin tare da haske mai haske, an maye gurbin shi tare da node na VoxelGI, mafi kyawun aiki don sarrafa hasken wuta a cikin al'amuran da ƙananan ƙananan ciki na ciki. Don ƙananan kayan aiki, yana yiwuwa a ba da haske da inuwa da ƙarfi ta amfani da taswirorin haske, waɗanda yanzu ke amfani da GPU don haɓaka samarwa.
    Sakin injin wasan buɗe ido Godot 4.0
  • An aiwatar da sabbin dabarun inganta haɓakawa. Haɓakawa ta atomatik rufewa, wanda ke ganowa da cire samfuran da ke ɓoye a bayan sauran saman don haɓaka aikin samarwa da rage nauyin CPU da GPU.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ƙara yanayin SSIL (Sararin Sarari kai tsaye Lighting) don haɓaka ingancin ma'ana akan babban kayan aiki ta hanyar haɓaka sarrafa wuraren duhu da hasken kai tsaye. Bugu da kari, an samar da ƙarin saituna don siminating watsa hasken kai tsaye ta amfani da dabarar SSAO (Screen Space Ambient Occlusion), kamar zabar matakin tasirin hasken kai tsaye.
  • An gabatar da raka'o'in haskakawa na gaskiya waɗanda ke ba ku damar daidaita ƙarfin hasken da amfani da daidaitattun saitunan kyamara, kamar buɗewa, saurin rufewa da ISO, don sarrafa haske na wurin ƙarshe.
  • An ƙara sabbin kayan aikin gyara matakin don wasannin 2D. An yi manyan canje-canje ga tsarin ci gaban wasan XNUMXD. An ƙara sabon editan tilemap, wanda yanzu yana tallafawa yadudduka, cikawa ta atomatik na shimfidar wuri, bazuwar jeri na tsire-tsire, duwatsu da abubuwa daban-daban, da zaɓin abubuwa masu sassauƙa. Aiki tare da taswirorin tayal da jeri na gutsuttsura don gina taswira (tileset) sun haɗu. Ana ba da faɗaɗa gutsuttsura ta atomatik a cikin saiti don kawar da sarari tsakanin gutsuttsura da ke kusa. An ƙara sabon aiki don tsara abubuwa akan mataki, wanda, alal misali, ana iya amfani dashi don ƙara haruffa zuwa sel na grid tile.
  • A cikin ma'anar 2D, zaku iya amfani da ƙungiyoyin zane don haɗa abubuwan zane masu mamaye, alal misali, zaku iya haɗa nau'ikan sprite tare da haɗa su a bango kamar sprites ɗin kashi ɗaya ne. Ƙara kayan Clip Children, wanda ke ba ku damar amfani da kowane nau'in 2D azaman abin rufe fuska. Injin 2D kuma yana ƙara zaɓi don amfani da MSAA (Multisample Anti-Aliasing) don haɓaka ingancin hoto da ƙirƙirar gefuna masu santsi.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ingantacciyar sarrafa haske da inuwa a cikin wasannin 2D. Ingantaccen aiki sosai lokacin amfani da hanyoyin haske da yawa. An ƙara ikon yin kwatankwacin girma uku ta hanyar canza matakin haske akan taswirori na yau da kullun, da kuma ƙirƙirar tasirin gani kamar dogayen inuwa, halos da bayyanannun kwane-kwane.
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara tasirin hazo mai ƙarfi wanda ke amfani da dabarar ƙwaƙƙwaran ɗan lokaci don cimma kyakkyawan kamanni da babban aiki.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ƙara inuwar gajimare waɗanda ke ba ku damar haifar da gizagizai da ke canzawa a ainihin lokacin.
    Sakin injin wasan buɗe ido Godot 4.0
  • Ƙara goyon baya don "decals," hanyar da za a iya nunawa abu a saman.
  • Ƙara tasirin barbashi mai faɗin wasa waɗanda ke amfani da GPU kuma suna tallafawa masu jan hankali, karo, plumes, da emitters.
  • An faɗaɗa damar keɓancewa don gyaran gani na inuwa.
    Sakin injin wasan buɗe ido Godot 4.0
  • An faɗaɗa yaren shader don haɗawa da goyan bayan sifofi, macro na gaba, maye gurbin shader (haɗe da sanarwa), tsararru ɗaya, da kuma amfani da “sabani” don ƙaddamar da bayanai daga mai sarrafa guntu zuwa mai sarrafa haske.
  • An ƙara ikon yin amfani da shaders na lissafi waɗanda ke amfani da GPU don haɓaka algorithms.
  • A cikin harshen rubutun GDScript, an inganta tsarin buga rubutu a tsaye, an ƙara sabon ma'anar ma'anar kaddarorin, an gabatar da manyan kalmomin jira da manyan kalmomi, an ƙara taswira/rage ayyukan, an aiwatar da sabon tsarin annotation, da kuma ya zama mai yiwuwa a yi amfani da haruffa unicode a cikin sunaye masu canji da sunayen ayyuka. An ƙara kayan aiki don ƙirƙirar takardu ta atomatik. Ingantattun ayyuka da kwanciyar hankali na lokacin aikin GDScript. A cikin yanayin haɓakawa, yana yiwuwa a nuna kurakurai da yawa a lokaci ɗaya, kuma an ƙara sabbin gargaɗi don matsalolin gama gari.
    Sakin injin wasan buɗe ido Godot 4.0
  • An faɗaɗa damar haɓaka dabarun wasa a cikin C #. Ƙara goyon baya ga dandalin NET 6 da C# 10. Ana kunna nau'ikan 64-bit don ƙimar ƙima. Yawancin APIs an canza su daga int kuma suna iyo zuwa tsayi da ninki biyu. Yana ba da ikon ayyana sigina a cikin nau'in abubuwan C #. Ƙara ikon haɓaka GDExtensions a cikin C #.
  • Ƙara goyan bayan gwaji don kari (GDExtension), wanda za'a iya amfani dashi don faɗaɗa ƙarfin injin ba tare da sake gina shi ba ko yin canje-canje ga lambar.
  • Ta hanyar tsoho, injin namu na simulate na zahiri, kimiyyar Allah, ana bayar da shi, an kawo shi, an kawo shi a cikin aikin ineran wasan da aka yi amfani da shi a baya (alal misali, kimanin kimiyyar ruwa da aka yi amfani da shi a baya. karo, tallafi don taswirorin tsayi da ikon yin amfani da nodes SoftBody don kwaikwaiyon tufafi). An aiwatar da haɓaka aiki kuma an faɗaɗa amfani da zaren da yawa don rarraba kaya a cikin nau'ikan CPU daban-daban lokacin da ake yin ayyukan jiki a cikin yanayin 2D da 3D. An warware batutuwan kwaikwayo da yawa.
  • An gabatar da sabon tsarin ma'anar rubutu wanda ke ba da ƙarin iko akan girka rubutu da naɗe, da kuma samar da haske sosai a kowane ƙudurin allo.
  • An fadada kayan aikin gida da aikin fassara.
  • Ƙara wata magana ta daban don shigo da kadarorin 2D da 3D, goyan bayan samfoti da canza saitunan wurin da aka shigo da su, kayan aiki da kaddarorin jiki.
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara sabbin widgets zuwa editan, kamar kwamiti don gyara canje-canje da sabon zaɓin launi da maganganun sabunta palette.
    Sakin injin wasan buɗe ido Godot 4.0
  • An sabunta dubawar dubawa, kwamitin kula da wurin da editan rubutun. An inganta nuna alamar haɗin kai, an ƙara ikon nuna ma'aunin siginoni, kuma an samar da kayan aikin gyara tsarin JSON da YAML.
  • An faɗaɗa damar editan wasan kwaikwayo, yana ƙara tallafi don haɗawa da sifofi da inganta hanyoyin da suka danganci madaidaicin Bezier. Sake rubuta lambar rayarwa ta 3D don haɗa da tallafin matsawa don rage yawan ƙwaƙwalwar ajiya. An sake rubuta tsarin haɗa raye-raye da ƙirƙirar tasirin canji. An faɗaɗa damar ƙirƙirar raye-raye masu rikitarwa. An gabatar da ɗakunan karatu na rayarwa don adanawa da sake amfani da raye-rayen da aka ƙirƙira.
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara yanayin ƙirƙirar fina-finai wanda ke ba da fare-fare-fure a mafi girman inganci don ƙirƙirar allon allo da rikodin bidiyo.
  • An faɗaɗa goyan bayan belun kunne na 3D da dandamali na gaskiya na gaskiya. Babban ɓangaren injin ɗin ya haɗa da ginanniyar tallafi don ma'aunin OpenXR, wanda ke bayyana API na duniya don ƙirƙirar aikace-aikacen gaskiya da haɓaka. Windows da Linux suna goyan bayan duk mashahuran naúrar kai na 3D, gami da SteamVR, Oculus da Monado headsets.
  • An ƙaru da kwanciyar hankali na ƙananan tsarin don tsara wasanni na kan layi kuma an sauƙaƙe tsarin haɓaka wasanni masu yawa.
  • An faɗaɗa ƙarfin tsarin sauti, an gina goyon bayan polyphony a ciki, an ƙara API don haɗin magana, kuma an aiwatar da ikon madauki sauti.
  • Yana yiwuwa a gudanar da haɗin gwiwar Godot a kan allunan Android da kuma a cikin mai binciken gidan yanar gizo.
    Sakin injin wasan buɗe ido Godot 4.0
  • An ƙara sabon tsari don gina wasanni don gine-ginen CPU daban-daban. Misali, yanzu zaku iya ginawa don Rasberi Pi, Microsoft Volterra, Surface Pro X, Wayar Pine, VisionFive, ARM Chromebook, da Asahi Linux.
  • An yi canje-canje ga API wanda ya karya dacewa. Canji daga Godot 3.x zuwa Godot 4.0 zai buƙaci sake yin aikin aikace-aikacen, amma reshen Godot 3.x yana da dogon zangon tallafi, wanda tsawonsa zai dogara ne akan buƙatar mai amfani don tsohuwar API.



source: budenet.ru

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