Sakin PortableGL 0.100, aiwatar da C na OpenGL 3

Yanzu haka PortableGL 0.100 yana samuwa. Yana haɓaka aiwatar da software na OpenGL 3.x graphics API, wanda aka rubuta gaba ɗaya a cikin C. Ana iya amfani da PortableGL a ka'ida a cikin kowace aikace-aikacen da ke karɓar rubutu ko framebuffer a matsayin shigarwa. An tattara lambar a matsayin fayil ɗin kanun kai ɗaya kuma an rarraba ta ƙarƙashin lasisin MIT.

Makasudin aikin sun haɗa da ɗaukar nauyi, yardawar OpenGL API, sauƙin amfani, lambar sauƙi, da babban aiki. Yankunan aikace-aikacen da aka ambata sun haɗa da ra'ayoyin koyarwa don gina APIs masu hoto, amfani da shi don zane-zane na 3D akan tsarin ba tare da GPU ba, da haɗa tallafin OpenGL cikin takamaiman tsarin aiki waɗanda Mesa3D ba a tura su ba. Daga cikin ayyukan da aka gama ta amfani da PortableGL, an lura da tashar jiragen ruwa na Minecraft-kamar wasan Craft.

Sabuwar sigar ta ci gaba da faɗaɗa ayyuka da iyawar OpenGL: An aiwatar da ayyukan OpenGL don aiki tare da sigogin rubutu, da kuma aikin GLSL texelFetch[1-3]D(). An ƙara tallafi don zaɓar tsarin pixel a lokacin tattarawa da amfani da kowane tsarin ma'aunin launi na 32-bit ko 16-bit. An aiwatar da tsarin PGL_D24S8 da PGL_D16. An ƙara ikon ƙayyade tsarin ƙwaƙwalwar ajiya da aka riga aka ayyana.

source: budenet.ru

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