NVIDIA da Bethesda Softworks sun ba da sanarwar cewa MachineGames' co-op shooter Wolfenstein: Youngblood zai ƙunshi tallafin gano radiyo na RTX na ainihi. A matsayin tunatarwa, katunan zane-zane na GeForce RTX sun haɗa da raka'o'in kayan aikin RT waɗanda ke hanzarta lissafin gano hasken haske a cikin DirectX Raytracing ko Vulkan. Wolfenstein: Youngblood yana amfani da haɓakawa
Bugu da ƙari, aikin MachineGames zai goyi bayan Shading Adaptive da sauran ci-gaba na fasahar wasan kwaikwayo na NVIDIA (waɗanda ba a riga an sanar da su ba), waɗanda ke yin alƙawarin ƙara gaskiyar da zurfin gani na yanayin wasan. An ƙera fasahar Shading Adaptive don adana albarkatun katin bidiyo: yana ba ku damar rage nauyi yayin ƙididdige abubuwa da yankuna ta hanyar rage daidaiton lissafin.
Hakanan don girmama dawowar jerin Wolfenstein, samuwa daga yau
"Wolfenstein: Youngblood wani sabon abu ne mai ban sha'awa game da ikon amfani da sunan kamfani na asali wanda ke da tarihin fasaha mai mahimmanci," in ji Matt Wuebbling, shugaban tallace-tallace na GeForce a NVIDIA. "Yin amfani da Bethesda na gano ray zai inganta ingancin hoto sosai, kuma fasahar shading na NVIDIA Adaptive zai inganta aiki."
Jinin matasa zai faru shekaru 19 bayan abubuwan da suka faru
source: 3dnews.ru