Mataimakin Shugaban Wasannin Platinum Atsushi Inaba da Babban Mataimakin Shugaban Studio Hideki Kamiya
A cewar Inaba, makomar wasan za ta dogara ne akan nasarar sake sakewa: "Idan magoya bayan wasan sun goyi bayan wasan kuma komai yayi kyau tare da The Wonderful 101, to sakin wani bangare na jerin zai zama na halitta. ”
Kamiya ya tuna yadda, kafin a saki The Wonderful 101 akan Nintendo Wii U, ya yi mafarkin wani mabiyi "hagu da dama." Gidan studio ya san cewa sun yi kyakkyawan aiki, amma tallace-tallace sun kunyata masu haɓakawa.
"Akwai duk waɗannan ra'ayoyi masu ban sha'awa da ban sha'awa a cikin iska, sannan wasan ya fito kuma na ga lambobin [tallace-tallace] kuma na tafi, 'Dakata, menene?!' Gabaɗaya, ina fatan nan gaba irin waɗannan sha’awar za su sake kama ni,” in ji Kamiya.
A cikin wannan hirar, Hideki Kamiya ta bayyana dalilin da ya sa wasannin Platinum suka tafi Kickstarter tare da sake fitar da The Wonderful 101. A cewar mai zanen wasan, an tilasta wa ɗakin studio daukar irin wannan matakin.
Nintendo Duk abin da 'yan jarida suka yi magana da ma'aikatan Wasannin Platinum kafin
Adadin da aka samu yana ba da tabbacin sakin The Wonderful 101 akan PC (Steam), PS4 da Nintendo Switch, da kuma bayyanar a cikin wasan na yanayin "Time Attack" da sabon matakin - "Aikin Farko na Luka".
source: 3dnews.ru