DirectX 12 yana ƙara tallafi don Shading Rate mai canzawa

Ɗaya daga cikin manyan ayyuka na ci gaban wasanni da shirye-shirye a gaba ɗaya shine ingantawa ba tare da hasara mai mahimmanci ba. Saboda haka, a wani lokaci, gungun codecs don sauti da bidiyo sun bayyana waɗanda ke ba da matsawa yayin da suke ci gaba da aiki mai karɓuwa. Kuma yanzu Microsoft ya gabatar da maganinsa na irin wannan yanayin don wasanni.

DirectX 12 yana ƙara tallafi don Shading Rate mai canzawa

A taron Masu Haɓaka Wasan Wasanni na 2019 taron, kamfanin Redmond ya sanar da aiwatar da fasahar Canjin Rate Shading, wanda aka haɗa a cikin DirectX 12 API. Wannan fasaha analogue ce ta aikin NVIDIA Adaptive Shading kuma an tsara ta don adana albarkatun katin bidiyo. Wannan yana ba ku damar rage nauyi yayin ƙididdige abubuwa na gefe da yankuna. A lokaci guda, fasaha yana ba da damar ƙara dalla-dalla inda ya zama dole.

A sakamakon haka, wannan fasaha yana inganta wasan kwaikwayo ba tare da hasarar ingancin hoto ba. A lokacin gabatarwa, kamfanin ya nuna yadda fasahar ke aiki a cikin wasan wayewar VI. Kamar yadda aka gani, ƙimar firam a gefen hagu na hoton ya kasance 14% sama da na dama, tare da inganci iri ɗaya.

Kamfanoni da yawa, ciki har da Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision and Epic Games, sun riga sun ba da sanarwar cewa za su aiwatar da Shading mai canzawa a cikin ayyukan su. A lokaci guda, Redmond ya bayyana cewa fasahar tana goyan bayan katunan NVIDIA dangane da gine-ginen Turing da dangin Intel Gen11 na gaba. Hakanan yana yiwuwa katunan Intel masu hankali a nan gaba za su goyi bayan VRS, kodayake ba a faɗi hakan ba tukuna. Kuma a baya akwai jita-jita game da tallafi ga fasaha a cikin Navi-generation GPUs da na'urorin wasan caca na gaba.

A sakamakon haka, fasahar za ta ba da damar ƙirƙirar wasanni na mafi girman hoto tare da ƙananan buƙatu don katin bidiyo.




source: 3dnews.ru

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