Hōʻike
"ʻAʻole ʻo Linux no nā pāʻani!" - he huaʻōlelo kahiko: i kēia manawa he nui nā pāʻani nani no kēia ʻōnaehana nani. Akā naʻe, i kekahi manawa makemake ʻoe i kahi mea kūikawā e kūpono iā ʻoe... A ua hoʻoholo wau e hana i kēia mea kūikawā.
ʻO Basis
ʻAʻole wau e hōʻike a haʻi i ke code holoʻokoʻa (ʻaʻole hoihoi loa) - ʻo nā kumu nui wale nō.
1.Kahua
Hoʻopaʻa ʻia nā ʻāpana ʻano āpau ma ʻaneʻi (ke olakino, ka mea kaua, ka ʻike, a me nā mea ʻē aʻe.) ʻO ka hoihoi ke kiʻi a me ke kuhikuhi o ka neʻe ʻana (ʻaʻole i loaʻa i kēia manawa).
int x = 5, y = 5;
hp = 100,
maxhp = 100,
dm = 20,
armor = 0,
xp = 0,
level = 0,
diff = 10, // сложность
pos = 0; // направление
bool reg = 0,
Mdm = 0, // бонусы
ght = 0;
string color; // цвет будет использован в качестве индикатора состаяния героя
void hero() // здесь происходит перемещение героя на координаты (x ; y)
{
cout << "e[u " << "e[0;0H"; // восстановление позиции курсора, затирание пробелом
for (int i = 0; i <= x; i++)
cout << RIGHT; // макрос "e[1C"
for (int i = 0; i <= y; i++)
cout << DOWN; // макрос "e[1B"
cout << "e[s" << color << "╬"; // сохранение позиции курсора
}
2. Hooponopono
Pehea e hoʻoneʻe ai i ke ʻano ua maopopo (x—++, y—++). Akā ʻoi aku ka maikaʻi o ka hana ʻana o ka keyboard:
char key;
char getkey()
{
system("stty raw");
key = getchar();
system("stty cooked");
return key;
}
ʻO nā mea a pau i koe e hoʻonohonoho i nā "kānāwai mana". Hiki iā ʻoe ke hana me ka hoʻohana ʻana i ka switch, akā inaina wau iā ia.
switch(...) case .. : ... ; break
ʻoi aku ka maikaʻi e like me kēia
#define KEY if (key ==
#define I ){
#define J ;}else
void keys()
{
getkey();
KEY 'a' I x-- ; pos = 1 J
KEY......
}
Nani! Loop hana a holo a puni ka pale! Akā, ma kekahiʻano, heʻano paʻakikī ... A'ālohilohi ka piko, a me nā leka ... E hoʻoponopono mākou!
//До цикла
cout << "e[?25l"; //отключаем отображение курсора
system("stty -echo"); //отключаем эхо-ввод
system("xset r rate 120 10"); // изменяем задержку на более плавную
//После цикла
//-------Return_normal_system_settings--------
cout << "e[00m";
system("reset");
system("xset r rate 200 20");
Auwe! Ua mākaukau hoʻokahi pākēneka!
3. Ka honua a puni mākou
Maanei mākou e hana ai i nā ʻāpana no nā ʻāpana x, y o ka honua a me nā ʻāpana iā lākou iho (char o[N])
, like no nā monsters a me nā bonus.
Hana i kahi hana world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N])
ma ka hoohalike ana me hero()
, akā me nā ʻāpana a me kahi loop hou no ka hoʻopuka ʻana i ka array... no ka leʻaleʻa, huki mākou i ke kahua o ka ʻike (vis) (if (ox[k] < vis && oy[k]....))
I kēia manawa, hoʻopiha mākou i ka pale me nā ʻāpana o ka honua me ka hoʻohana ʻana i kahi maʻalahi no ka hoʻokaʻawale ʻana i nā lumi a me nā ala, i ka manawa like mākou e komo ai i nā ʻenemi a me nā mea, no ka randomness piha ʻaʻole mākou e poina. srand(time(NULL));
//------------------GENERATION---------------
void rooms()
{
for (int i = 0; i <= 50; i++)
{
px[i] = rand() % 115 + 2;
py[i] = rand() % 34 + 2;
pl[i] = rand() % 5 + 5;
ph[i] = rand() % 5 + 5;
if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
if (px[i] < 2) px[i] = 50 - pl[i] / 2; else
if (py[i] < 1) py[i] = 15 - ph[i] / 2; else
if (py[i] + ph[i] > 37) py[i] = 15 - ph[i] / 2;
for (int j = 0; j <= i; j++)
{
while (px[i] > px[j] && px[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i] > py[j] && py[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
(px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;
while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
(py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
}
for (int j = 0; j <= i; j++)
{
while (px[j] + pl[j] >= 116) px[j]-- ;
while (px[j] < 2) px[j]++ ;
while (py[j] < 1) py[j]++ ;
while (py[j] + ph[j] >= 37) py[j]-- ;
}
tx[i] = px[i]+10; ty[i] = py[i]-3;
if (i <= diff)
{
ex[i] = px[i];
ey[i] = py[i];
while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
e[i] = evar[pl[i]];
ecolor[i] = "e[00me[31m";
edm[i] = edmvar[pl[i]];
ehp[i] = ehpvar[pl[i]];
exp[i] = expvar[pl[i]];
}
rect(px[i], py[i], pl[i], ph[i]);
}
}
void corrs()
{
int pc, px, py;
for (int i = 0; i <= 4; i++)
{
if (i < 2){
px = 3;
py = rand() % 33 + 3;
pc = 110;
line(px, py, pc, true);
line(px, py+1, pc, true);
} else {
px = rand() % 100 + 3;
py = 3;
pc = 33;
line(px, py, pc, false);
line(px+1, py, pc, false);
}
}
}
4.Ka launa pū
I kēia manawa pono mākou e pale i ka hele ʻana i nā paia a me nā monsters a loaʻa nā bonus mai nā mea.
ʻO kā mākou punahele no a #define
#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT x == ex[i] && y == ey[i] && pos ==
for (int i = 0; i <= n; i++)
{
if (i <= diff)
{
if (Mdm) ehp[i]-=2 ; // если бонус "массовый урон" включен
epos[i] = 0;
if (ex[i] < x+5 && ex[i] > x-5 &&
ey[i] < y+5 && ey[i] > y-5 )
{
edel(i); // функция переписывающая предыдущее положение противника
if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
}
for (int j = 0; j <= n; j++) // столкновение моба со стенками
while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
{
if (epos[i] == 1) ex[i]-- ; else
if (epos[i] == 2) ex[i]++ ; else
if (epos[i] == 3) ey[i]-- ; else
if (epos[i] == 4) ey[i]++ ;
}
if (x == ex[i] && y == ey[i]) // "битва"
{
if (ehp[i] > 1)
{
ehp[i] -= dm;
(edm[i] < armor) ?
hp -= 0 :
hp -= edm[i]-armor;
} else {
ex[i] = ey[i] = -1;
xp += exp[i];
ehp[i] = 12;
}
}
if (!ght) // если не призрак проверять столкновение игрока с врагами
{
if (HIT 1) y++ ;else
if (HIT 2) x-- ;else
if (HIT 3) y-- ;else
if (HIT 4) x++ ;
}
}
if (!ght) // то же, но со стенами
{
TOUCH 1 I y++ J
TOUCH 2 I x-- J
TOUCH 3 I y-- J
TOUCH 4 ) x++ ;
}
}
5.Menu
Hōʻike wale mākou i ka papa kuhikuhi, helu i nā mea, a hoʻohana i getkey () e hoʻoponopono i ka koho a ka mea pāʻani. Kākau mākou i ka pae kūlana o ke ʻano, hoʻokō i ka papa kuhikuhi papa, kākau i ka moʻolelo hope, a loaʻa iā mākou ka mea aʻu i kapa ai "Subsoil".
hopena
He mea like keia. Hiki iā ʻoe ke pāʻani
$ sudo chmod +x Subsoil-1.0/Subsoil
$ Subsoil-1.0/Subsoil
, a i ʻole, i hoʻoikaika ʻia, e kākau iā ʻoe iho i kahi huakaʻi āu e makemake ai. Ke ao aku nei au iā ʻoe ma mua: ʻaʻole maʻalahi kaʻu pāʻani!
Nā loulou
Source: www.habr.com