Console roguelike ma C++

Console roguelike ma C++

Hōʻike

"ʻAʻole ʻo Linux no nā pāʻani!" - he huaʻōlelo kahiko: i kēia manawa he nui nā pāʻani nani no kēia ʻōnaehana nani. Akā naʻe, i kekahi manawa makemake ʻoe i kahi mea kūikawā e kūpono iā ʻoe... A ua hoʻoholo wau e hana i kēia mea kūikawā.

ʻO Basis

ʻAʻole wau e hōʻike a haʻi i ke code holoʻokoʻa (ʻaʻole hoihoi loa) - ʻo nā kumu nui wale nō.

1.Kahua

Hoʻopaʻa ʻia nā ʻāpana ʻano āpau ma ʻaneʻi (ke olakino, ka mea kaua, ka ʻike, a me nā mea ʻē aʻe.) ʻO ka hoihoi ke kiʻi a me ke kuhikuhi o ka neʻe ʻana (ʻaʻole i loaʻa i kēia manawa).

int x = 5, y = 5;
    hp = 100,
    maxhp = 100,
    dm    = 20,
    armor = 0,
    xp    = 0,
    level = 0,
    diff  = 10, // сложность
    pos   = 0; // направление

bool reg = 0,
       Mdm = 0, // бонусы
       ght = 0;

string color; // цвет будет использован в качестве индикатора состаяния героя

void hero()  // здесь происходит перемещение героя на координаты (x ; y)
{
  cout << "e[u " << "e[0;0H"; // восстановление позиции курсора, затирание пробелом
  for (int i = 0; i <= x; i++)
    cout << RIGHT;              // макрос "e[1C"
  for (int i = 0; i <= y; i++)
    cout << DOWN;             // макрос "e[1B"
  cout << "e[s" << color << "╬"; // сохранение позиции курсора
}

2. Hooponopono

Pehea e hoʻoneʻe ai i ke ʻano ua maopopo (x—++, y—++). Akā ʻoi aku ka maikaʻi o ka hana ʻana o ka keyboard:

char key;
char getkey()
{
  system("stty raw");
  key = getchar();
  system("stty cooked");
  return key;
}

ʻO nā mea a pau i koe e hoʻonohonoho i nā "kānāwai mana". Hiki iā ʻoe ke hana me ka hoʻohana ʻana i ka switch, akā inaina wau iā ia.

switch(...) case .. : ... ; break ʻoi aku ka maikaʻi e like me kēia

#define KEY if (key ==
#define I ){
#define J ;}else

void keys()
{
  getkey();
    KEY 'a' I x-- ; pos = 1 J
    KEY......
}

Nani! Loop hana a holo a puni ka pale! Akā, ma kekahiʻano, heʻano paʻakikī ... A'ālohilohi ka piko, a me nā leka ... E hoʻoponopono mākou!

//До цикла
  cout << "e[?25l"; //отключаем отображение курсора
  system("stty -echo"); //отключаем эхо-ввод
  system("xset r rate 120 10"); // изменяем задержку на более плавную
//После цикла
//-------Return_normal_system_settings--------
  cout << "e[00m";
  system("reset");
  system("xset r rate 200 20");

Auwe! Ua mākaukau hoʻokahi pākēneka!

3. Ka honua a puni mākou

Maanei mākou e hana ai i nā ʻāpana no nā ʻāpana x, y o ka honua a me nā ʻāpana iā lākou iho (char o[N]), like no nā monsters a me nā bonus.

Hana i kahi hana world(int objx[N] .... objy[N] ... obj[N], ... objcolor[N]) ma ka hoohalike ana me hero(), akā me nā ʻāpana a me kahi loop hou no ka hoʻopuka ʻana i ka array... no ka leʻaleʻa, huki mākou i ke kahua o ka ʻike (vis) (if (ox[k] < vis && oy[k]....))

I kēia manawa, hoʻopiha mākou i ka pale me nā ʻāpana o ka honua me ka hoʻohana ʻana i kahi maʻalahi no ka hoʻokaʻawale ʻana i nā lumi a me nā ala, i ka manawa like mākou e komo ai i nā ʻenemi a me nā mea, no ka randomness piha ʻaʻole mākou e poina. srand(time(NULL));

//------------------GENERATION---------------
void rooms()
{
  for (int i = 0; i <= 50; i++)
  {
    px[i] = rand() % 115 + 2;
    py[i] = rand() % 34 + 2;
    pl[i] = rand() % 5 + 5;
    ph[i] = rand() % 5 +  5;

    if (px[i] + pl[i] > 117) px[i] = 50 - pl[i] / 2; else
    if (px[i] < 2)           px[i] = 50 - pl[i] / 2; else
    if (py[i] < 1)           py[i] = 15 - ph[i] / 2; else
    if (py[i] + ph[i] > 37)  py[i] = 15 - ph[i] / 2;

    for (int j = 0; j <= i; j++)
    {
      while (px[i] > px[j] && px[i] < px[j] + pl[j])
        (px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;

      while (py[i] > py[j] && py[i] < py[j] + ph[j])
        (py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;

      while (px[i]+pl[i] > px[j] && px[i]+pl[i] < px[j] + pl[j])
        (px[i]+pl[i]/2 >= 55) ? px[i]++ : px[i]-- ;

      while (py[i]+ph[i] > py[j] && py[i]+ph[i] < py[j] + ph[j])
        (py[i]+ph[i]/2 >= 18) ? py[i]++ : py[i]-- ;
    }

    for (int j = 0; j <= i; j++)
    {
      while (px[j] + pl[j] >= 116) px[j]-- ;
      while (px[j] < 2)            px[j]++ ;
      while (py[j] < 1)            py[j]++ ;
      while (py[j] + ph[j] >= 37)  py[j]-- ;
    }
    tx[i] = px[i]+10; ty[i] = py[i]-3;

    if (i <= diff)
    {
      ex[i]  = px[i];
      ey[i]  = py[i];
      while (ex[i] < 10){ ex[i]++ ; epos[i] = 3 ;}
      while (ey[i] < 10){ ey[i]++ ; epos[i] = 1 ;}
      e[i]   = evar[pl[i]];
      ecolor[i] = "e[00me[31m";

      edm[i] = edmvar[pl[i]];
      ehp[i] = ehpvar[pl[i]];
      exp[i] = expvar[pl[i]];
    }
    rect(px[i], py[i], pl[i], ph[i]);
  }
}

void corrs()
{
  int pc, px, py;
  for (int i = 0; i <= 4; i++)
  {
    if (i < 2){
      px = 3;
      py = rand() % 33 + 3;
      pc = 110;
      line(px, py, pc, true);
      line(px, py+1, pc, true);
    } else {
      px = rand() % 100 + 3;
      py = 3;
      pc = 33;
      line(px, py, pc, false);
      line(px+1, py, pc, false);
    }
  }
}

4.Ka launa pū

I kēia manawa pono mākou e pale i ka hele ʻana i nā paia a me nā monsters a loaʻa nā bonus mai nā mea.

ʻO kā mākou punahele no a #define

#define TOUCH if (x == ox[i] && y == oy[i] && pos ==
#define HIT   x == ex[i] && y == ey[i] && pos ==
 for (int i = 0; i <= n; i++)
  {
    if (i <= diff)
    {
     if (Mdm) ehp[i]-=2 ; // если бонус "массовый урон" включен
     epos[i] = 0;

     if (ex[i] < x+5 && ex[i] > x-5 &&
         ey[i] < y+5 && ey[i] > y-5  )
     {
       edel(i); // функция переписывающая предыдущее положение противника
       if (ex[i] < x I ex[i]++ ; epos[i] = 1 J
       if (ex[i] > x I ex[i]-- ; epos[i] = 2 J
       if (ey[i] < y I ey[i]++ ; epos[i] = 3 J
       if (ey[i] > y I ey[i]-- ; epos[i] = 4 ;}
     }
   for (int j = 0; j <= n; j++) // столкновение моба со стенками
       while (ex[i] == ox[j] && ey[i] == oy[j] || ex[i] == ex[j] && ey[i] == ey[j] && j != i)
       {
         if (epos[i] == 1) ex[i]-- ; else
         if (epos[i] == 2) ex[i]++ ; else
         if (epos[i] == 3) ey[i]-- ; else
         if (epos[i] == 4) ey[i]++ ;
       }

     if (x == ex[i] && y == ey[i]) //  "битва"
      {
       if (ehp[i] > 1)
       {
         ehp[i] -= dm;
         (edm[i] < armor) ?
         hp -= 0 :
         hp -= edm[i]-armor;
       } else {
         ex[i] = ey[i] = -1;
         xp += exp[i];
         ehp[i] = 12;
       }
     }
     if (!ght) // если не призрак проверять столкновение игрока с врагами
     {
       if (HIT 1) y++ ;else
       if (HIT 2) x-- ;else
       if (HIT 3) y-- ;else
       if (HIT 4) x++ ;
     }
    }
    if (!ght) // то же, но со стенами
    {
      TOUCH 1 I y++ J
      TOUCH 2 I x-- J
      TOUCH 3 I y-- J
      TOUCH 4 ) x++ ;
    }
  }

5.Menu

Hōʻike wale mākou i ka papa kuhikuhi, helu i nā mea, a hoʻohana i getkey () e hoʻoponopono i ka koho a ka mea pāʻani. Kākau mākou i ka pae kūlana o ke ʻano, hoʻokō i ka papa kuhikuhi papa, kākau i ka moʻolelo hope, a loaʻa iā mākou ka mea aʻu i kapa ai "Subsoil".

hopena

He mea like keia. Hiki iā ʻoe ke pāʻani hoʻoiho ʻia, wehe a holo e like me kēia:

$ sudo chmod +x Subsoil-1.0/Subsoil

$ Subsoil-1.0/Subsoil

, a i ʻole, i hoʻoikaika ʻia, e kākau iā ʻoe iho i kahi huakaʻi āu e makemake ai. Ke ao aku nei au iā ʻoe ma mua: ʻaʻole maʻalahi kaʻu pāʻani!

Nā loulou

Hanana kaʻina hana, mea paipai.

Source: www.habr.com

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