ʻO AMD i wehe ʻia i ka Radeon Rays 4.0 ray tracing technology

Ua haʻi mua mākouʻO ka AMD, ma hope o ka hoʻokuʻu hou ʻana o kāna polokalamu GPUOpen me nā mea hana hou a me kahi pānaʻi FidelityFX i hoʻonui ʻia, ua hoʻokuʻu pū i kahi mana hou o ka AMD ProRender renderer, me kahi Radeon Rays 4.0 ray tracing acceleration library (i ʻike mua ʻia ʻo FireRays).

ʻO AMD i wehe ʻia i ka Radeon Rays 4.0 ray tracing technology

Ma mua, hiki ke holo wale ʻo Radeon Rays ma OpenCL ma kahi CPU a i ʻole GPU, kahi palena koʻikoʻi. I kēia manawa ua hoʻokūpaʻa ʻia nā accelerators RDNA2 e hiki mai ana e hōʻike i nā ʻāpana ray tracing, Radeon Rays 4.0 i loaʻa i ka BVH optimizations i hoʻolālā ʻia no GPU, me ke kākoʻo no nā API haʻahaʻa: Microsoft DirectX 12, Khronos Vulkan, a me Apple Metal. I kēia manawa ua hoʻokumu ʻia ka ʻenehana ma HIP (Heterogeneous-Compute Interface for Portability) - ka AMD C++ parallel computing platform (e like me NVIDIA CUDA) - a ʻaʻole kākoʻo iā OpenCL.

ʻO AMD i wehe ʻia i ka Radeon Rays 4.0 ray tracing technology

ʻO ka mea hoʻonāukiuki loa, ua hoʻokuʻu ʻia ʻo Radeon Rays 4.0 me ka ʻole o ka wehe ʻana, ʻaʻole like me nā mana o ka ʻenehana. Ma hope o ka hoʻopiʻi ʻana mai kekahi mau mea hoʻohana, ua hoʻoholo ʻo AMD e hoʻohuli i kāna hoʻoholo. ʻO kēia kaʻu i kākau ai Luna Hoʻokele Huahana ProRender ʻO Brian Savery:

"Ua noʻonoʻo hou mākou i kēia pilikia i loko a e hana i kēia mau hoʻololi: E hoʻopuka ʻo AMD iā Radeon Rays 4.0 ma ke ʻano he open source, akā e waiho ʻia kekahi mau ʻenehana AMD i loko o nā hale waihona puke i hāʻawi ʻia i loko o ka SLA. E like me ka mea i hoikeia u/scotterkleman i ka pae e pili ana i ka demo weliweli o Unreal Engine 5, ua kūpaʻa mākou i ka hāʻawi ʻana i nā hale waihona puke ray tracing maʻamau i hoʻopaʻa ʻole ʻia i kahi mea kūʻai aku. ʻO ia ka manaʻo holoʻokoʻa o Radeon Rays, a ʻoiai ʻaʻole ia he manaʻo maikaʻi ʻole ka hāʻawi ʻana i nā hale waihona puke me ka laikini ʻae ʻia, e pili ana i kāu manaʻo, ua hoʻoholo mākou e hele i mua a wehe i ke kumu o ke code. No laila e ʻoluʻolu e hoʻomau i ke kūkulu ʻana i nā mea ʻoluʻolu me Radeon Rays, a inā ʻo ʻoe ke ʻano o ka mea hoʻomohala e makemake i ke komo ʻana i ke kumu kumu i kēia manawa, e hui pū me mākou ma o ka ʻaoʻao github a i ʻole GPUOpen. Nā kumu no Radeon Rays 2.0 loaʻa nō".

He nūhou maikaʻi kēia no ka poʻe makemake e hoʻohana i ka Radeon Rays, ʻoiai ʻo AMD ProRender i kēia manawa i loaʻa me ka luna a manuahi manuahi no Unreal Engine.

ʻO AMD i wehe ʻia i ka Radeon Rays 4.0 ray tracing technology



Source: 3dnews.ru

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