Ua kamaʻilio ʻo Microsoft e pili ana i nā mea hou ma DirectX 12: ka nānā ʻana i nā hihi māmā a me nā kikoʻī e pili ana i ka mamao

ʻO Microsoft ma ke ʻano o ka Windows Insider preview early access program hōʻike ʻia hōʻano hou i nā API DirectX 12 a ʻōlelo kikoʻī e pili ana i nā mea hou. E hoʻokuʻu ʻia kēia mau hiʻohiʻona i ka makahiki aʻe a loaʻa i ʻekolu mau hiʻohiʻona nui.

Ua kamaʻilio ʻo Microsoft e pili ana i nā mea hou ma DirectX 12: ka nānā ʻana i nā hihi māmā a me nā kikoʻī e pili ana i ka mamao

ʻO ka mea hiki mua e pili ana i ka ray tracing. Loaʻa iā DirectX 12 i ka wā mua, akā i kēia manawa ua hoʻonui ʻia. Ma ke ʻano kikoʻī, ua hoʻohui ʻia nā mea pale ʻē aʻe i ka mea PSO (pipeline state object). Hoʻonui kēia i ka pono hana.

A laila pono mākou e haʻi i ka ʻenehana o adaptive algorithms ExecuteIndirect. E like me ka wehewehe ʻana, hiki i kēia hiʻohiʻona ke hoʻoholo i ka helu o nā kukuna i ka manawa hoʻokō GPU. ʻO ka hope, ua hiki ke hoʻohana i kahi koho tracing māmā.

Ua hana pū ka hui me ka geometry. Ua hoʻohui ʻo Microsoft i ke kākoʻo no Mesh Shaders i ka DirectX 12 API. Kapa ʻia kēia hiʻohiʻona ʻo DirectX Sampler. Hāʻawi ia iā ʻoe e hoʻoholo i nā mea leʻaleʻa i loaʻa pinepine a pono e hoʻomanaʻo. ʻO ka hopena, ʻo ka ʻikepili wale nō e pono ai ma ʻaneʻi a i kēia manawa ke mālama ʻia i ka hoʻomanaʻo wikiō.

Ua kamaʻilio ʻo Microsoft e pili ana i nā mea hou ma DirectX 12: ka nānā ʻana i nā hihi māmā a me nā kikoʻī e pili ana i ka mamao

No laila, hiki i ka hana hou ke hoʻopau i nā manawa hoʻouka lōʻihi no nā honua virtual. ʻO kēia ka mea i kapa ʻia ʻenehana streaming texture.

Ua kamaʻilio ʻo Microsoft e pili ana i nā mea hou ma DirectX 12: ka nānā ʻana i nā hihi māmā a me nā kikoʻī e pili ana i ka mamao

ʻO kēia mau mea a pau i nā kiko'ī hou aku wehewehe ʻia ma ka Microsoft Developer Blog. I ka manawa like, ʻike mākou i kekahi mau lā i hala aku nei ʻo AMD maikaʻi ʻōlelo mai e pili ana i kēia kumuhana a hōʻike i ke ʻano o nā hiʻohiʻona hou i nā huahana Radeon. ʻIke ʻia, e ʻike ʻia lākou i nā kāleka wikiō kiʻekiʻe loa, i manaʻo ʻia e hoʻokuʻu ʻia ma 2020. Hāʻawi ʻia lākou, ma waena o nā mea ʻē aʻe, me ke kākoʻo ʻenehana no ka ray tracing. 



Source: 3dnews.ru

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