Ua hala ka manawa he nui mai ka puka ʻana mai o nā kāleka kiʻi mua e pili ana i nā ʻohana ʻohana Turing ma ka mākeke. I kēia manawa, ʻo ka papa inoa o nā accelerators "'ōmaʻomaʻo" he ʻehā mau hiʻohiʻona hiki ke hana i ka ray tracing i ka manawa maoli, akā ʻaʻole e pau ʻo NVIDIA ma laila - i ka waena o ʻApelila, nā kāleka wikiō o ka GeForce GTX 16 series a me ka hapa nui o nā accelerators ma nā pahu Pascal. e kākoʻo i nā pilina DXR a me Vulkan RT. e hoʻomaka ana me GeForce GTX 1060 me 6 GB RAM. Akā ʻo nā pāʻani i hoʻohana mua i ka ʻenehana DXR a i ʻole DLSS e pili ana i ka aʻo ʻana i ka mīkini a me nā cores tensor o ka hale hoʻolālā Turing hiki ke helu ʻia ma nā manamana lima o hoʻokahi lima. A ma kekahi ʻaoʻao - nā papahana e hiki mai ana me ia mau mana.
Ua hele mua ka nani o nā paionia i ke kahua kaua V a me ka Final Fantasy XV, a i kēia manawa ua hekili ʻo Metro Exodus. Ua hele ka Shadow of the Tomb Raider i ke gula i Kepakemapa i ka makahiki i hala, a ʻaʻole i kali ka hapa nui o nā mea pā o ka moʻo a hiki i ka hui ʻo Eidos, me ka hui pū me Crystal Dynamics, hāʻawi i ka pāʻani me ke kākoʻo DXR a me DLSS. ʻAʻole mākou i kali i ka wā i hoʻokuʻu ai mākou i kahi hōʻike hōʻike hui o nā kāleka wikiō ma Shadow of the Tomb Raider. Akā i kēia manawa ua puka mai ka mea i hoʻohiki ʻia, ʻo ia hoʻi ʻaʻole i pau kā mākou hana me kēia pāʻani.
Nā hiʻohiʻona o Ray tracing
ʻO ʻAukake i hala aku nei, ua hōʻike ʻo NVIDIA i kahi kaʻina kupaianaha mai Shadow of the Tomb Raider, kahi e hoʻololi maoli ai ka ray tracing i ke kiʻi. Akā no kēlā poʻe pāʻani ʻaʻole e holo wikiwiki nei i ka hale kūʻai no nā kāleka wikiō e hiki mai ana a i ʻole i haʻalele i ka ʻike ʻana i ka pāʻani a hiki i ka pā hou me ke kākoʻo DXR, ʻoi aku ka maikaʻi o ka hoʻoponopono ʻana i kā lākou mau manaʻolana. Ma hope o nā mea a pau, ʻo ka huaʻōlelo Ray Tracing in Shadow of the Tomb Raider mai ka hoʻomaka ʻana i pili wale i nā aka mai nā mea i loaʻa i nā kukuna o nā kumu kukui pololei.
I ka noʻonoʻo ʻana i kahi ʻāpana maikaʻi o nā hana a Lara Croft ma lalo o ka honua, aia ka Shadow of the Tomb Raider i nā hiʻohiʻona like. Me ka ʻole o DXR, hoʻohana ka ʻenekini i nā palapala ʻāina malu e hāʻawi i nā hopena kukui pololei. He ʻano like kēia ʻano me ka ʻimi ʻana i nā palapala ʻāina malu i hana ʻia e ka hoʻokaʻawale ʻana i ke kiʻi mai kahi ʻike e hui pū ana me ke kumu kukui, akā ua ʻike ʻia nā hemahema. No laila, ʻaʻole pololei loa nā palapala ʻāina; hana wale lākou me nā kumu kukui kikoʻī a ʻaʻole hana i nā silhouettes me nā outline palupalu me ka ʻole o ka hana blur lihi hou. A no ka mālama ʻana i nā kumuwaiwai helu helu, ma ke ʻano he lula, waiho ʻia nā mea hiʻohiʻona i koho ʻia ma nā palapala ʻāina malu. ʻAʻohe o Ray tracing i kēia mau poʻo, a ma nā kūlana kūpono e loli nui ai ʻo Shadow of the Tomb Raider - kahi mea kūpono e nānā hou ai no ka poʻe i lanakila i ka pāʻani e ʻike no lākou iho.
Akā, ʻo ka hopena o DXR ma Shadow of the Tomb Raider i kaupalena ʻia i nā kumu kukui. Ke hoʻokō ʻia nei ka mālamalama i hoʻohālikelike ʻia me ka hoʻohana ʻana i nā ʻano static, "baked" i ka mea hoʻoponopono palapala, me kahi mea hoʻohui ikaika ma ke ʻano o Ambient Occlusion. Ma hope o Metro Exodus, kahi i hoʻololi ai nā mea hoʻomohala i ke kumu hoʻohālike o ka honua holoʻokoʻa i ka ray tracing, ua paʻakikī ke hoʻokuʻikahi ʻo Shadow of the Tomb Raider. Eia kekahi, mai nā screenshots he maʻalahi ke ʻike i ka nui o ka hoʻololi ʻana o ke aka ma muli o nā hoʻonohonoho DXR. Ma kekahi mau hiʻohiʻona, paʻakikī ke ʻike i ka ʻokoʻa ma waena o ka ʻimi ʻana i ka pae kiʻekiʻe a me nā palapala ʻāina malu maʻamau. Eia kekahi, ʻoiai ma nā pae kiʻekiʻe DXR kiʻekiʻe, ʻike ʻia nā silhouettes stepped ma muli o ka haʻahaʻa haʻahaʻa beam.
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ʻAno kiʻi: DLSS vs TAA
ʻO ka ʻimi ʻana o Ray, ʻoiai ma kahi ʻano liʻiliʻi, e like me ka hana ʻana i ka Shadow of the Tomb Raider, e hoʻopilikia nui i ka hana o ka GPU, a he hana koi nui kēia i nā hoʻonohonoho kiʻi kiʻi kiʻekiʻe. No ka hoʻopaʻi ʻana i ka paʻi hiki ʻole i ka helu helu, ua hoʻolauna nā mea hoʻomohala pāʻani i ke kākoʻo DLSS i ka manawa like me DXR. Ua kākau mua mākou ma mua o hoʻokahi e pili ana i ka ʻenehana proprietary o NVIDIA, ka mea e hiki ai i ka GPU ke hāʻawi i kahi hoʻonā haʻahaʻa a laila hoʻonui i ke kiʻi me ka hoʻohana ʻana i kahi neural network ma nā tensor cores o ka hale hoʻolālā Turing. Eia naʻe, ʻo ka ʻike hana i hāʻawi ʻia e Battlefield V, Final Fantasy XV a me Metro Exodus ua hoʻopau i nā kuhi hewa ʻole e pili ana i ka maikaʻi o DLSS i ka wā mua o kāna hoʻolaha. ʻO nā pāʻani paionia ʻekolu, ʻo Final Fantasy XV wale nō ka DLSS i hoʻohālikelike ʻia me ka hoʻopuka pololei ʻana i ka hoʻonā i manaʻo ʻia, a laila me ka nui o nā ana.
Pono ʻole e ʻōlelo, ʻaʻole mākou i manaʻo i nā hopena koʻikoʻi mai DLSS ma Shadow of the Tomb Raider? Eia naʻe, hāʻawi ka pāʻani iā mākou i kahi pīhoihoi maikaʻi. Ma nā kiʻi liʻiliʻi a mākou i paʻi ai me ka hoʻohana ʻana i ka DLSS a me ka TAA, kahi ʻano hana anti-aliasing pale piha a hoʻohana ʻole ʻia, paʻakikī ke ʻike i ka ʻokoʻa o ka mālamalama i ka nānā mua ʻana. ʻOi aku ka maikaʻi o DLSS i ka hopu ʻana i nā kikoʻī kikoʻī ma nā ʻili nui. ʻO nā mea e like me nā lau lāʻau a me ka lauoho ʻaʻohe ʻano blur. No ka hoʻohālikelike, eia nā kiʻi kiʻi like i lawe ʻia ma ke ʻano 1440p a hoʻonui wale ʻia i ka hoʻonā pahuhopu o 2160p me ka hoʻohana ʻana i ka mīkini pāʻani (no ka hana ʻana i kēia, pono ʻoe e hoʻopau i ke koho mode piha piha.
Eia nō naʻe, ua hiki iā mākou ke hōʻoia i nā pāʻani āpau e hoʻohana ana i ka DLSS, ʻaʻole hiki ke loaʻa ʻelua mau neural network like. ʻO ka algorithm i loaʻa i ka Shadow of the Tomb Raider kekahi mau mea ʻaʻole mākou i ʻike ma mua. He pilikia ko DLSS me nā mea kiʻi me ka nui o nā laina lahilahi e ʻike ʻia ana i hoʻopaʻa ʻia ma luna o kahi ʻano aniani - nā waha kaʻa, ivy ma nā paia o kahi hale, a me nā mea like. ʻAʻole hoʻāʻo ʻo DLSS e hoʻonui i ka hoʻonā.
Eia kekahi, ma nā hiʻohiʻona koʻikoʻi (no ka laʻana, i loko o ka hohonu o ka ululāʻau), i kekahi manawa e lilo ka neural network i disoriented a hoʻomaka i ka blur i nā mea i hana ʻia me ka ʻike maopopo (e like me nā lole a me ka lauoho o ka mea nui). Ke neʻe ʻoi aku ka pahupaʻikiʻi, ʻike ʻia nā hiʻohiʻona wahaheʻe ma luna o nā hale metala i hoʻopili ʻia (akā, ʻaʻole hiki ke ʻike iā lākou i ka neʻe ʻana). ʻO ka hope, hoʻonui nui ʻo DLSS i ka ʻokoʻa holoʻokoʻa, me ka nānā ʻole i ka ʻike o ke kiʻi. Akā ʻo kēia ka nitpicking. Ma ka huina, ua hoʻokō ʻo Shadow of the Tomb Raider i nā hopena maikaʻi loa o nā pāʻani ʻehā me ke kākoʻo DLSS - manaʻo ikaika mākou e ʻae i kēia koho, ʻoi aku ma 2160p i hui pū me DXR.
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Kū hoʻāʻo, ʻano hoʻāʻo
Kū hoʻāʻo | |
---|---|
CPU | Intel Core i9-9900K (4,9 GHz, 4,8 GHz AVX, alapine paʻa) |
Papa mīkini | ASUS MAXIMUS XI APEX |
Hoʻomanaʻo nui | G.Skill Trident Z RGB F4-3200C14D-16GTZR, 2 × 8 GB (3200 MHz, CL14) |
ROM | Intel SSD 760p, 1024 GB |
ʻO ka pūnaeweleʻike | Corsair AX1200i, 1200 W |
Pūnaehana hoʻoluʻu CPU | ʻO Corsair Hydro Series H115i |
Ka hale noho | CoolerMaster Papa Ho'āʻo V1.0 |
Ka lawelawe | NEC EA244UHD |
pae'ōnaehana nenoaiu | ʻO Windows 10 Pro x64 |
Nā polokalamu no nā AMD GPU | |
Kāleka wikiō a pau | ʻO AMD Radeon Software Adrenalin 2019 Edition 19.3.2 |
polokalamu NVIDIA GPU | |
Kāleka wikiō a pau | ʻO NVIDIA GeForce Game Mākaukau Keaukaha 419.35 |
Ua hana ʻia ka hoʻāʻo ʻana me ka hoʻohana ʻana i ka Shadow of the Tomb Raider benchmark i kūkulu ʻia me nā koho kiʻi āpau ma nā koina kiʻekiʻe (koe wale no ka anti-aliasing piha piha a me DXR, a mākou e hoʻololi ai i nā hoʻokolohua). Loaʻa ka awelika a me ka liʻiliʻi liʻiliʻi mai ka hoʻonohonoho ʻana o nā manawa hāʻawi no nā kiʻi pākahi, kahi e kākau ai ka pāʻani i ka faila hopena.
'O ka 'awelika o ka pa'i ki'i ma ka pakuhi, 'o ia ka ho'ololi 'ana o ka manawa ho'opuka pa'i ma'amau. No ka hoʻohālikelike ʻana i ka liʻiliʻi liʻiliʻi, helu ʻia ka helu o nā papa i hana ʻia i kēlā me kēia kekona o ka hoʻāʻo. Mai kēia pūʻulu o nā helu, lawe ʻia ka waiwai e pili ana i ka 1st percentile o ka puʻunaue.
Nā mea komo hoʻāʻo
- NVIDIA GeForce RTX 2080 Ti Founders Edition (1350/14000 MHz, 11 GB);
- NVIDIA GeForce GTX 2080 Founders Edition (1515/14000 MHz, 8 GB);
- NVIDIA GeForce RTX 2070 Founders Edition (1410/14000 MHz, 8 GB);
- NVIDIA GeForce RTX 2060 Founders Edition (1365/14000 MHz, 6 GB).
Source: 3dnews.ru