Ke ʻimi nei ʻo NVIDIA i nā poʻe no kahi studio e hoʻokuʻu hou i nā papa mele no PC me ka ray tracing

Ua like paha Quake 2 RTX ʻAʻole ʻo ia wale nō ka hoʻokuʻu hou ʻana e hoʻohui ai ʻo NVIDIA i nā hopena ray tracing manawa maoli. Wahi a ka papa inoa o ka hana, ke hoʻolimalima nei ka hui no kahi studio e hoʻomaʻamaʻa i ka hoʻohui ʻana i nā hopena RTX e hoʻokuʻu hou i nā pāʻani kamepiula maʻamau.

Ke ʻimi nei ʻo NVIDIA i nā poʻe no kahi studio e hoʻokuʻu hou i nā papa mele no PC me ka ray tracing

Penei mai ka wehewehe hakahaka i ikeia e ka poe nupepaUa hoʻokumu ʻo NVIDIA i kahi papahana hoʻokuʻu hou pāʻani hou: "Ke lawe nei mākou i kekahi o nā poʻo inoa nui loa mai nā makahiki i hala aku nei a lawe mai iā lākou i ke au o ka ray tracing. Ma kēia ala, hāʻawi mākou iā lākou i nā hiʻohiʻona kiʻekiʻe loa me ka mālama ʻana i ka pāʻani i hana maikaʻi i nā pāʻani. Aia ka hui NVIDIA Lightspeed Studios i ka paʻakikī o ka hoʻomaka ʻana me kahi papahana āu i ʻike ai a aloha ai, akā ʻaʻole hiki iā mākou ke komo i kēlā ma aneʻi.

Pono e hoʻomaopopo ʻia ua hana ʻo NVIDIA i kēia hakahaka 17 mau lā i hala. I nā huaʻōlelo ʻē aʻe, ma hope o ka hoʻokuʻu ʻana o Quake 2 RTX. No laila ma lalo o nā huaʻōlelo "ka papahana a mākou i ʻike ai a aloha ai," ʻaʻole hūnā ʻia ʻo Quake 2.

Ke ʻimi nei ʻo NVIDIA i nā poʻe no kahi studio e hoʻokuʻu hou i nā papa mele no PC me ka ray tracing

ʻElua mau pāʻani kahiko i hiki ke pōmaikaʻi mai nā hopena ray tracing, ʻo ia ʻo Unreal a me Doom 3. Ua ʻoki ʻia ʻo Doom 3 i ka lā me nā aka maoli a me nā kukui ikaika piha, no laila hiki ke ʻoi aku ka maikaʻi me RTX. Ma ka ʻaoʻao ʻē aʻe, ʻo Unreal kekahi o nā pāʻani mua e hoʻokiʻekiʻe koʻikoʻi i ka pahu no nā kiʻi pana pana mua, a he mea hoihoi nō hoʻi ke ʻike ʻana i nā kukui e pili ana i ka ray tracing.

ʻO ka mea pōʻino, ʻaʻohe ʻike hou e pili ana i ka hoʻokuʻu hou ʻana o nā pāʻani PC maʻamau e loaʻa iā ray tracing. Manaʻo mākou e hōʻike ʻo NVIDIA i nā kikoʻī hou aʻe e pili ana i kāna remaster hou aʻe RTX.



Source: 3dnews.ru

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