Video: kahi nānā kikoʻī i ka hōʻike photorealistic o Rebirth me ka hoʻohana ʻana i ka mīkini Unreal

I ka wā o ka GDC 2019 Game Developers Conference, ua mālama ʻo Epic Games i kekahi mau hōʻikeʻike ʻenehana i nā mana o nā mana hou o ka Unreal Engine. Ma waho aʻe o ka Fabulously nani Troll, i kālele 'ana i ka manawa maoli ray tracing 'enehana, a me ka hou hōʻike o ka Chaos physics a me ka luku nenoaiu (ma hope o NVIDIA hoʻopuka i ka lōʻihi mana o ia mea), he photorealistic pōkole kiʻiʻoniʻoni Rebirth mai ka hui Quixel. hōʻike ʻia.

Video: kahi nānā kikoʻī i ka hōʻike photorealistic o Rebirth me ka hoʻohana ʻana i ka mīkini Unreal

E hoʻomanaʻo kākou: ʻO ka hānau hou ʻana, ʻoiai ka pae kiʻekiʻe o ka photorealism, ua hoʻokō ʻia i ka manawa maoli ma ka Unreal Engine 4.21. I kēia manawa ua hoʻoholo ʻo Quixel e kamaʻilio e pili ana i kēia me ka kikoʻī. Hoʻohana ka demo i ka waihona Megascans o 2D a me 3D waiwai i hana ʻia mai nā mea kino, a ua hana ʻia e ʻekolu mau mea pena kiʻi i hoʻohana i hoʻokahi mahina e kiʻi ana i nā mea like ʻole, nā ʻāina a me nā kaiapuni kūlohelohe ma Iceland.

Wahi a nā mea hoʻomohala, ua hoʻokō ʻia ka papahana ma hoʻokahi kāleka wikiō GeForce GTX 1080 Ti ma ke alapine o ka ʻoi aku ma mua o 60 mau kiʻi / s (ʻoiaʻiʻo ma kahi hoʻonā o 1920 × 1080). Hōʻike ka wikiō ma lalo nei i ka hana i hopu pololei ʻia mai ka pale ʻōnaehana i loko o ka mīkini pāʻani - ʻoi aku ka wikiwiki o ka demo i hōʻuluʻulu ʻia:

I loko o ke wikiō, hōʻike ʻo Quixel's Joe Garth ʻaʻole ia e pili ana i nā kiʻi maoli: hiki ke hoʻohana ʻia ke kaiapuni holoʻokoʻa i hana ʻia i nā leʻaleʻa pāʻani piha. Aia nā pōhaku i nā kānāwai o ka physics, hiki iā ʻoe ke launa pū me lākou i ka manawa maoli, hoʻololi i ke kala a me ka nui o ka noe, nā hopena post-processing e like me ka chromatic aberration a i ʻole graininess, a hoʻoponopono i nā kukui ikaika piha ma laila i ka mīkini.

Video: kahi nānā kikoʻī i ka hōʻike photorealistic o Rebirth me ka hoʻohana ʻana i ka mīkini Unreal

ʻO kēia mau mea a pau i hiki ai i ka hui ke hoʻolalelale i ka hana ʻana i ke kiʻiʻoniʻoni pōkole, me ka kali ʻole i kahi pipeline rendering ray-traced kuʻuna e hana i ke kiʻi. ʻO ka mana maʻamau o ka Unreal Engine 4 a me kahi waihona nui o Megascans i hoʻopaʻa ʻia no nā pāʻani a me nā mea VR i hiki iā mākou ke hoʻokō i nā hopena maikaʻi loa.

Hoʻokomo ʻia ʻo Quixel i nā mea pena kiʻi mai ka ʻoihana pāʻani, nā hopena ʻike a me nā loea hana hoʻolālā, a komo i ka photogrammetry. Ua hoʻohiki pū ka hui e hoʻokuʻu i nā wikiō aʻoaʻo i ke kauwela (ʻike ʻia ma kā lākou YouTube channel), kahi e hōʻike ai ʻo Joe Garth i kēlā me kēia ʻanuʻu pehea e hana ai i nā honua interactive photorealistic.

Video: kahi nānā kikoʻī i ka hōʻike photorealistic o Rebirth me ka hoʻohana ʻana i ka mīkini Unreal




Source: 3dnews.ru

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