Ke lilo nei ka Hybrid ray tracing rendering i kekahi o nā ʻenehana e puka mai nei i nā pāʻani kamepiula (a ʻo kekahi o nā hiʻohiʻona o ka hanauna hou o nā consoles ma 2020). Eia nō naʻe, koi kēia mau hopena i nā kāleka kiʻi NVIDIA me ke kākoʻo hardware RTX. Akā,
I kēia manawa ua hoʻokuʻu ʻo Wargaming i kahi demo o World of Tanks enCore RT (hiki iā ʻoe ke hoʻoiho
ʻO ka pōmaikaʻi nui o ka hōʻano hou e hiki mai ana i ka ʻenekini Core ke kākoʻo no ka qualitatively hou, "ʻoluʻolu" a ʻoi aku ka ʻike maoli. Hiki kēia ma muli o ka ʻenehana ray tracing. E ʻike ʻia nā aka hou ma nā mea pāʻani "ola" āpau (koe nā mīkini i luku ʻia) i ʻike ʻia i ka lā. ʻO ka ʻoiaʻiʻo, ʻo ka ʻenehana ke koi ʻia i nā kumuwaiwai, a no laila ua kaupalena ʻia kāna noi i ka ʻenehana wale nō.
Hoʻohana ʻo Ray tracing ma WoT i ka waihona puke Embree open source o Intel (kahi o ka Intel One API), kahi pūʻulu o nā kernels i hoʻokō ʻia e hāʻawi i kahi ʻano o nā hopena ray tracing. Ua kaupalena ʻo Wargaming iā ia iho i nā aka wale nō, akā i ka wā e hiki mai ana e hoʻokō i nā hopena ʻē aʻe.
"ʻO ka hana hou ʻana i nā aka palupalu a kūlohelohe wale nō ka hoʻomaka ʻana o ke au o ka ray tracing i nā kiʻi pāʻani. Mahalo i kēia ʻenehana, hiki iā mākou ke hana hou i nā noʻonoʻo maoli, ka hoʻopaʻa honua a me nā kukui ambient i ka manawa maoli. Akā ʻo ka hoʻokō piha ʻana i nā hopena he mea ia o ka wā e hiki mai ana, "kākau ka hui.
ʻO ka mea hoihoi, NVIDIA
Source: 3dnews.ru