Shader compilation parallelization yog qhib los ntawm lub neej ntawd (GL_ARB_parallel_shader_compile tam sim no ua haujlwm yam tsis tas yuav hu rau glMaxShaderCompilerThreadsARB() ua ntej);
Ntxiv EGL kev txhawb nqa rau PRIME thev naus laus zis, uas tso cai rau kev ua haujlwm kom hloov mus rau lwm cov GPUs (PRIME Render Offload);
Los ntawm lub neej ntawd, "HardDPMS" kev xaiv tau qhib rau hauv X11 qhov chaw, uas tso cai rau koj tso cov duab rau hauv hom pw tsaug zog thaum siv cov qauv tshuaj ntsuam uas tsis tau muab rau hauv VESA DPMS (qhov kev xaiv daws qhov teeb meem nrog qhov tsis muaj peev xwm muab qee cov saib rau hauv hom pw tsaug zog thaum DPMS yog active);
Ntxiv kev txhawb nqa rau kev txiav txim siab video hauv VP9 hom rau VDPAU tsav tsheb;
GPU timer tswj lub tswv yim tau hloov pauv - qhov zaus ntawm kev tsim cov timer cuam tshuam tam sim no txo ββqis thaum lub load ntawm GPU txo;
Rau X11, qhov kev xaiv "SidebandSocketPath" tshiab tau qhia, taw qhia rau cov npe uas tus tsav X yuav tsim UNIX qhov (socket) los cuam tshuam nrog OpenGL, Vulkan thiab VDPAU cov khoom ntawm NVIDIA tus tsav tsheb;
Ua kom muaj peev xwm thim rov qab qee qhov kev ua haujlwm tsav tsheb los siv lub cim xeeb hauv cov xwm txheej uas tag nrho cov cim xeeb video puv. Qhov kev hloov pauv tso cai rau koj kom tshem tau qee qhov Xid 13 thiab Xid 31 yuam kev hauv Vulkan daim ntawv thov thaum tsis muaj lub cim xeeb video dawb;