AMD qhib qhov chaw Radeon Rays 4.0 ray tracing thev naus laus zis

Peb twb qhia lawmhais tias AMD, tom qab rov pib dua nws GPUOpen program nrog cov cuab yeej tshiab thiab nthuav dav FidelityFX pob, kuj tau tso tawm ib qho tshiab ntawm AMD ProRender renderer, suav nrog kev hloov kho Radeon Rays 4.0 ray tracing acceleration library (yav tas los hu ua FireRays).

AMD qhib qhov chaw Radeon Rays 4.0 ray tracing thev naus laus zis

Yav dhau los, Radeon Rays tsuas tuaj yeem khiav ntawm OpenCL ntawm CPU lossis GPU, uas yog qhov kev txwv loj heev. Tam sim no hais tias AMD's RDNA2 accelerators tom ntej tau lees paub tias muaj cov khoom siv kho vajtse rays tracing units, Radeon Rays 4.0 thaum kawg tau txais BVH optimizations tsim tshwj xeeb rau GPUs, nrog rau kev txhawb nqa rau qib qis APIs: Microsoft DirectX 12, Khronos Vulkan, thiab Apple Hlau. Tam sim no cov thev naus laus zis yog raws li HIP (Heterogeneous-Compute Interface rau Portability) - AMD C ++ parallel xam platform (sib npaug rau NVIDIA CUDA) - thiab tsis txhawb OpenCL.

AMD qhib qhov chaw Radeon Rays 4.0 ray tracing thev naus laus zis

Qhov kev ntxhov siab tshaj plaws yog Radeon Rays 4.0 tau tso tawm yam tsis muaj qhov qhib, tsis zoo li yav dhau los versions ntawm thev naus laus zis. Tom qab kev tsis txaus siab los ntawm qee tus neeg siv, AMD txiav txim siab qee qhov thim rov qab nws qhov kev txiav txim siab. Nov yog qhov kuv sau ProRender Product Manager Brian Savery:

"Peb tau rov tshuaj xyuas qhov teeb meem no sab hauv thiab yuav ua rau cov kev hloov pauv hauv qab no: AMD yuav tshaj tawm Radeon Rays 4.0 ua qhov qhib, tab sis qee qhov AMD thev naus laus zis yuav muab tso rau hauv cov tsev qiv ntawv sab nraud uas tau muab faib rau hauv SLA. Raws li tau sau tseg ua/scottherkleman nyob rau hauv cov xov hais txog qhov txaus saib demo ntawm Unreal Cav 5, peb tau cog lus los muab cov duab hluav taws xob taug qab cov tsev qiv ntawv uas tsis khi rau ib tus neeg muag khoom. Qhov ntawd yog tag nrho cov ntsiab lus ntawm Radeon Rays, thiab thaum nws tsis yog lub tswv yim phem los faib cov tsev qiv ntawv nrog daim ntawv tso cai tso cai, raws li koj cov lus pom, peb tau txiav txim siab mus ua ntej thiab qhib qhov chaws. Yog li thov khaws cov khoom txias nrog Radeon Rays, thiab yog tias koj yog hom tsim tawm uas xav nkag mus rau qhov chaws tam sim no, tiv tauj peb ntawm nplooj ntawv github lossis GPUOpen. Qhov chaw rau Radeon Rays 2.0 tseem muaj".

Qhov no yeej yog xov xwm zoo rau cov neeg uas xav siv Radeon Rays, tshwj xeeb tshaj yog txij li AMD ProRender tam sim no muaj nrog cov nom thiab dawb plugin rau Unreal Cav.

AMD qhib qhov chaw Radeon Rays 4.0 ray tracing thev naus laus zis



Tau qhov twg los: 3d xov.ru

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