Yav dhau los, Radeon Rays tsuas tuaj yeem khiav ntawm OpenCL ntawm CPU lossis GPU, uas yog qhov kev txwv loj heev. Tam sim no hais tias AMD's RDNA2 accelerators tom ntej tau lees paub tias muaj cov khoom siv kho vajtse rays tracing units, Radeon Rays 4.0 thaum kawg tau txais BVH optimizations tsim tshwj xeeb rau GPUs, nrog rau kev txhawb nqa rau qib qis APIs: Microsoft DirectX 12, Khronos Vulkan, thiab Apple Hlau. Tam sim no cov thev naus laus zis yog raws li HIP (Heterogeneous-Compute Interface rau Portability) - AMD C ++ parallel xam platform (sib npaug rau NVIDIA CUDA) - thiab tsis txhawb OpenCL.
Qhov kev ntxhov siab tshaj plaws yog Radeon Rays 4.0 tau tso tawm yam tsis muaj qhov qhib, tsis zoo li yav dhau los versions ntawm thev naus laus zis. Tom qab kev tsis txaus siab los ntawm qee tus neeg siv, AMD txiav txim siab qee qhov thim rov qab nws qhov kev txiav txim siab.
"Peb tau rov tshuaj xyuas qhov teeb meem no sab hauv thiab yuav ua rau cov kev hloov pauv hauv qab no: AMD yuav tshaj tawm Radeon Rays 4.0 ua qhov qhib, tab sis qee qhov AMD thev naus laus zis yuav muab tso rau hauv cov tsev qiv ntawv sab nraud uas tau muab faib rau hauv SLA. Raws li tau sau tseg
Qhov no yeej yog xov xwm zoo rau cov neeg uas xav siv Radeon Rays, tshwj xeeb tshaj yog txij li AMD ProRender tam sim no muaj nrog cov nom thiab
Tau qhov twg los: 3d xov.ru