Ib qho kev rov qab tshiab rau kev sau cov duab ntxoov ntxoo tau thov rau RADV (Vulkan tsav tsheb rau AMD chips) "ACO", uas tau tsim los ntawm Valve ua lwm txoj hauv kev rau LLVM shader compiler. Lub backend yog tsom rau kev ua kom ntseeg tau cov cim cim uas yog qhov zoo tshaj plaws rau kev ua si daim ntawv thov shaders, nrog rau kev ua tiav kev sib sau ceev heev. ACO yog sau rau hauv C ++, tsim nrog JIT muab tso ua ke hauv siab, thiab siv cov ntaub ntawv nrawm dua, zam cov qauv taw qhia. Tus sawv cev nruab nrab ntawm tus lej yog tag nrho raws li SSA (Static Single Assignment) thiab tso cai rau kev faib npe los ntawm kev suav ua ntej xam cov npe nyob ntawm tus shader. ACO tuaj yeem qhib rau Vega 8, Vega 9, Vega 10 thiab Navi 10 GPUs los ntawm kev teeb tsa ib puag ncig hloov pauv "RADV_PERFTEST = aco";
Gallium3D tsav tsheb suav nrog hauv lub hauv paus code Zink, uas siv OpenGL API rau saum Vulkan. Zink tso cai rau koj kom tau txais kev kho vajtse nrawm OpenGL yog tias lub kaw lus muaj cov tsav tsheb txwv rau kev txhawb nqa Vulkan API nkaus xwb;
Tus tsav tsheb ANV Vulkan thiab tus tsav tsheb iris OpenGL muab kev txhawb nqa thawj zaug rau 12th tiam ntawm Intel chips (Tiger Lake, gen12). Hauv Linux ntsiav, cov khoom siv los txhawb Tiger Lake tau suav txij thaum tso tawm 5.4;
Tus tsav tsheb i965 thiab iris muab kev txhawb nqa rau tus sawv cev nruab nrab ntawm SPIR-V shaders, uas ua rau nws muaj peev xwm ua tiav kev txhawb nqa tag nrho hauv cov tsav tsheb no. OpenGL 4.6;
Ua haujlwm tau ua los txhim kho kev ua haujlwm ntawm cov tshuab nrog AMD Radeon APUs. Kev ua tau zoo ntawm Gallium3D tsav tsheb Iris rau Intel GPUs kuj tau txhim kho;
Shader caching system ntawm disk optimized rau cov tshuab uas muaj ntau tshaj 4 CPU cores;
Enabled Meson tsim qhov system los sau rau ntawm Windows siv MSVC thiab MinGW. Kev siv cov scons los tsim tau raug deprecated ntawm cov tsis-Windows systems;