VKD3D diav rawg tsim los txhim kho Direct3D 12 kev txhawb nqa hauv Proton

Nyob rau hauv qhov project ciam teb VKD3D-Proton ib rab diav rawg los ntawm codebase tau tsim vk3d ua. Valve npaj siv rab diav rawg no hauv pob Wine-raws li kev tshaj tawm Proton Windows games. DirectX 9/10/11 txhawb nqa hauv Proton yog raws li pob DXVK, thiab qhov kev siv DirectX 12 kom deb li deb tau raws li lub tsev qiv ntawv vkd3d (tom qab ntawm kev tuag tus sau vkd3d txoj kev loj hlob ntawm cov txheej txheem teev tseg txuas ntxiv mus CodeWeavers thiab Wine cov neeg ua haujlwm hauv zej zog). Hauv kev txhim kho VKD3D-Proton koom nrog Hans-Christian Arntzen (Hans-Kristian Arntzen, tus sau phau ntawv SPIRV-Cross thiab tus tsim tawm ntawm qee qhov txuas ntxiv rau Vulkan API), Philippe Rebol (Philip Rebohle, los ntawm DXVK) thiab Joshua Ashton (Joshua Ashton, tus sau D9 VK),
ua haujlwm mus rau lub tuam txhab Valve.

VKD3D-Proton npaj los txhawb Proton cov kev hloov pauv tshwj xeeb, kev ua kom zoo thiab kev txhim kho rau kev ua tau zoo ntawm Windows games raws li Direct3D 12, uas tseem tsis tau lees paub rau hauv qhov tseem ceeb ntawm vkd3d. Ntawm qhov sib txawv, tseem muaj kev tsom mus rau kev siv Vulkan niaj hnub txuas ntxiv thiab lub peev xwm ntawm cov neeg tsav tsheb tshiab tso tawm kom ua tiav tag nrho kev sib raug zoo nrog Direct3D 12. VKD3D-Proton tsis yog tsom rau kev tswj kev rov qab sib raug zoo nrog tus thawj vkd3d API thiab tsis Tsis suav nrog kev txiav tawm ntawm kev txhawb nqa rau GPUs qub thiab cov tsav tsheb.

Tau qhov twg los: opennet.ru

Ntxiv ib saib