{"id":105060,"date":"2022-09-10T21:36:54","date_gmt":"2022-09-10T19:36:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3"},"modified":"2022-09-10T21:36:54","modified_gmt":"2022-09-10T19:36:55","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-3","title":{"rendered":"Objavljen je slobodni sustav 3D modeliranja Blender 3.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizacija Blender Foundation objavila je izdanje slobodnog paketa 3D modeliranja Blender 3.3, prikladnog za razne zadatke vezane uz 3D modeliranje, 3D grafiku, razvoj ra\u010dunalnih igara, simulaciju, rendering, kompoziting, pra\u0107enje pokreta, skulpturalno modeliranje, stvaranje animacija i monta\u017eu videa. Kod se distribuira pod GPL licencom. Gotove verzije su dostupne za Linux, Windows i macOS. Izdanje je dobilo status dugoro\u010dne podr\u0161ke (LTS) i bit \u0107e podr\u017eavano do rujna 2024. godine.     <\/p>\n<p>Me\u0111u dodanim pobolj\u0161anjima:  <\/p>\n<ul>\n<li class=\"l\"> Predlo\u017eeni je potpuno preure\u0111eni sustav modeliranja kose, koji koristi novu vrstu objekta - \u201eCurves\u201c, prikladnu za upotrebu u na\u010dinu skulpture i primjenu u geometrijskim \u010dvorovima. Mogu\u0107nost kori\u0161tenja starog sustava generiranja kose na bazi \u010destica je zadr\u017eana, a stvorene kose u razli\u010ditim sustavima mogu se prenositi iz jednog sustava u drugi.\n<li class=\"l\"> Dodana je opcija skulpturalnog modeliranja krivulja, koja se mo\u017ee koristiti za kontrolu generacije kose i frizura. Mogu\u0107e je koristiti krivulje deformirane pomo\u0107u geometrijskih \u010dvorova, definirati kontrolne to\u010dke ili kontrolne krivulje, prilago\u0111avati simetriju i stvarati filtriranje u tabli\u010dnom ure\u0111iva\u010du. Implementirani su sljede\u0107i alati: Add\/Delete, Density (Gusto\u0107a), Comb (\u010cesalj), Snake Hook (Uhvati), Pinch (Stisak), Puff (Nadimanje), Smooth (Glatko) i Slide (Klizanje). Za renderiranje mogu se koristiti motori EEVEE i Cycles.    <center>  <video controls=\"\" style=\"width: 480px; height: 236px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/09\/hair_sculpt_tools_v2.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> U implementaciji geometrijskih \u010dvorova dodani su novi \u010dvorovi za pretra\u017eivanje putanja uz rubove mre\u017ee, koji se mogu koristiti za generiranje labirinta, munja i biljaka - Shortest Edge Path (najkra\u0107a putanja izme\u0111u vrhova), Edge Paths to Selection (odabir rubova kroz koje prolazi put) i Edge Paths to Curves (generiranje krivulje koja uklju\u010duje sve rubove na putu). Pro\u0161irena je podr\u0161ka za procedur\u00e1ln\u00ed UV-razvla\u010denje - za stvaranje i izmjenu UV-karti kori\u0161tenjem geometrijskih \u010dvorova predlo\u017eeni su novi \u010dvorovi UV Unwrap (UV-razvla\u010denje) i Pack UV Islands (Upakiraj UV-otoke). Zna\u010dajno je pove\u0107ana performansa \u010dvorova UV Sphere (3.6 puta br\u017ee pri visokoj razlu\u010divosti), Curve (3-10 puta br\u017ee), Separate XYZ i Separate Color (20% br\u017ee).\n<li class=\"l\"> Pro\u0161irene su mogu\u0107nosti sustava dvodimenzionalnog crtanja i animacije Grease Pencil, koji omogu\u0107uje stvaranje skica u 2D i njihovo kori\u0161tenje u 3D okru\u017eenju kao trodimenzionalnih objekata (na temelju nekoliko ravnih skica iz razli\u010ditih kutova formira se 3D model). Dodana je podr\u0161ka za prepoznavanje silueta oko objekata i kolekcija, postavljanje razli\u010ditih prioriteta prilikom presijecanja objekata i izra\u010dunavanje linija razdvajanja svjetla i sjene. U ure\u0111iva\u010du eksponencijalnih listi (Dopesheet Editor) omogu\u0107eno je prikazivanje klju\u010dnih kadrova Grease Pencil, koje se mogu koristiti zajedno s obi\u010dnim objektima prilikom animiranja i pode\u0161avanja svojstava. Vremena u\u010ditavanja objekata umjetni\u010dkih linija zna\u010dajno su smanjena (4-8 puta) i pobolj\u0161ana je u\u010dinkovitost (izra\u010dun modifikatora sada se izvodi u vi\u0161edretvenom re\u017eimu).    <center><img decoding=\"async\" alt=\"Objavljen je slobodni sustav 3D modeliranja Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/793534d24b036104cddd3787d4b0f3e9.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Objavljen je slobodni sustav 3D modeliranja Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/5ca6fbaf3206d44d226c89b4fc0fc0f0.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> U sustavu renderiranja Cycles implementirana je podr\u0161ka za hardversko ubrzanje izra\u010duna kori\u0161tenjem oneAPI su\u010delja, implementiranog u GPU Intel Arc. Na platformama Linux i Windows uklju\u010dena je podr\u0161ka za hardversko ubrzanje na GPU i APU na bazi arhitekture AMD Vega (Radeon VII, Radeon RX Vega, Radeon Pro WX 9100). Dodane su optimizacije za Apple Silicon \u010dipove. Smanjena je potro\u0161nja memorije prilikom obrade voluminoznih podataka u OpenVDB formatu.\n<li class=\"l\"> Sustav za premo\u0161\u0107ivanje biblioteke (Library Overrides) zna\u010dajno je redizajniran, a sve premo\u0161\u0107ene osobine sada su prikazane u hijerarhijskom prikazu s prikazom dostupnih oznaka i ikona. Dodana je mogu\u0107nost brzog prebacivanja izme\u0111u ure\u0111ivanih i neure\u0111ivanih premo\u0161\u0107enja. U kontekstni izbornik su\u010delja Outliner (Struktura projekta) dodan je podizbornik za premo\u0161\u0107enje biblioteke.   <center><img decoding=\"async\" alt=\"Objavljen je slobodni sustav 3D modeliranja Blender 3.3\" src=\"\/wp-content\/uploads\/2022\/09\/3187319a29c4cd4240545fd15bcb70b8.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> U sustavu pra\u0107enja pokreta omogu\u0107ena je izrada i a\u017euriranje slike iz piksela iza markera ravnine, \u0161to se mo\u017ee koristiti za stvaranje neiskrivljene teksture na temelju postoje\u0107eg videomaterijala i projiciranje te teksture natrag u videomaterijal nakon ure\u0111ivanja u vanjskim aplikacijama.    <center>  <div class=\"youtube-placeholder\" data-id=\"PDphO-w2SsA\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/PDphO-w2SsA\/hqdefault.jpg\" alt=\"Pogledajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> U nelinearnom video ure\u0111iva\u010du (Video Sequencer) predlo\u017eena je nova sustav prebrojavanja za promjenu brzine reprodukcije ili prilago\u0111avanje potrebnom FPS-u.\n<li class=\"l\"> U korisni\u010dkom su\u010delju omogu\u0107eno priklju\u010divanje scena na radni prostor. Trake za pomicanje su uvijek vidljive. Osigurano je prikazivanje manipulatora (Gizmo) prilikom transformacija.              <\/ul>\n<p>Izvor: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57760\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0412\u044b\u043f\u0443\u0441\u043a \u043f\u043e\u043b\u0443\u0447\u0438\u043b \u0441\u0442\u0430\u0442\u0443\u0441 \u0440\u0435\u043b\u0438\u0437\u0430 \u0441 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u043d\u044b\u043c \u0441\u0440\u043e\u043a\u043e\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 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