{"id":111552,"date":"2023-11-16T21:10:13","date_gmt":"2023-11-16T19:10:20","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0"},"modified":"2023-11-16T21:10:13","modified_gmt":"2023-11-16T19:10:20","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","title":{"rendered":"Izlazak slobodnog sustava 3D modeliranja Blender 4.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizacija Blender Foundation objavila je izlazak slobodnog paketa 3D modeliranja Blender 4.0, pogodnog za rje\u0161avanje razli\u010ditih zadataka vezanih uz 3D modeliranje, 3D grafiku, razvoj ra\u010dunalnih igara, simulacije, renderiranje, kompozitiranje, pra\u0107enje pokreta, skulpturalno modeliranje, stvaranje animacija i monta\u017eu videa. Kod se distribuira pod GPL licencom. Gotove verzije su pripremljene za Linux, Windows i macOS. Tako\u0111er se podr\u017eavaju verzije Blender 3.3 i 3.6 s dugotrajnom podr\u0161kom (LTS), za koje \u0107e se a\u017euriranja oblikovati do rujna 2024. godine i lipnja 2025. godine.       <\/p>\n<p>Me\u0111u dodanim pobolj\u0161anjima:  <\/p>\n<ul>\n<li class=\"l\"> Predlo\u017eena je nova implementacija \u010dvora s principijelnim \u0161ajderom BSDF (Principled Bidirectional Scattering Distribution Function), u kojem je zna\u010dajno pro\u0161irena podr\u0161ka za razli\u010dite vrste materijala i pove\u0107ana fleksibilnost upotrebe. Na primjer, sjaj tkanine (Sheen) sada se omogu\u0107ava novom \u0161ajderskom modelu mikrovlakana i postavlja se u gornji sloj iznad emitiranja i pokrivanja, \u0161to omogu\u0107ava njegovu upotrebu ne samo za dla\u010daste tkanine, ve\u0107 i za stvaranje efekta pra\u0161ine na bilo kojim materijalima. Sloj prekrivanja (Coat) sada se postavlja iznad sloja emitiranja (Emission), \u0161to, na primjer, omogu\u0107ava simulaciju svjetlosti na ekranu iza stakla. U podpovr\u0161inskom raspr\u0161enju sada se koristi osnovna boja, a ne odvojena. \u010cvorovi \u201eSjajni BSDF\u201c i \u201eAnizotropni BSDF\u201c spojeni su u jedan \u010dvor \u201eSjajni BSDF\u201c s mogu\u0107no\u0161\u0107u upravljanja anizotropijom. Dodana je podr\u0161ka za toniranje rubova metalnih povr\u0161ina.      <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6de31cabbb8c518fee59f5604e859a40.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Dodan je re\u017eim upravljanja bojom AgX, koji u usporedbi s Filmic re\u017eimom omogu\u0107uje postizanje realisti\u010dnijih rezultata u prisustvu preeksponiranih podru\u010dja, pribli\u017eavaju\u0107i svijetle boje bijeloj boji, sli\u010dno stvarnim kamerama.        <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/3946d3f855c0a7350506add1f429201c.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/53058b05f63c91bbc8531889e81ea9e7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> U teksturnom \u010dvoru \u201eVoronoi\u201c implementirana je mogu\u0107nost dodavanja fraktalne buke i definiranja vi\u0161e slojeva detaljnosti, a tako\u0111er su dodana tri nova tipa ulaznih podataka: detaljnost (broj slojeva za izra\u010dun), hrapavost (stepen utjecaja gornjih slojeva na rezultat) i lakunarnost (koeficijent skaliranja svakog sljede\u0107eg sloja).       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2023\/11\/voronoi_texture_blender_40.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> U sustavu renderiranja Cycles implementirana je mogu\u0107nost povezivanja svjetla (light linking), koja omogu\u0107ava osvjetljavanje samo pojedinih objekata na sceni, kao i mogu\u0107nost povezivanja sjena (shadow linking) za odre\u0111ivanje koji objekti blokiraju sjene prilikom osvjetljavanja. Ove mogu\u0107nosti pru\u017eaju ve\u0107u kontrolu nad osvjetljenjem, na primjer, razli\u010ditim objektima mogu se dodijeliti razli\u010dita pode\u0161avanja osvjetljenja i osigurati posebno osvjetljavanje likova.      <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/ac5238cd841c375a06abb195fdde12a5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6450e33d275a4dd9ed3b319929c8fa72.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> U metodi renderiranja \u201ePath Guiding\u201c omogu\u0107ena je podr\u0161ka za rad ne samo s difuznim, ve\u0107 i s sjajnim povr\u0161inama. Primjena Path Guiding-a znatno smanjuje razinu buke na sjajnim povr\u0161inama i pronalazi nedostaju\u0107e putanje do izvora svjetlosti. Znatan porast brzine u\u010ditavanja velikih poligonalnih mre\u017ea (pove\u0107anje od 1.76 puta).    <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/42fe45a9b0661cbfe109354a2d3e5177.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/bbe67170a5d78273d339cca1cf25c7d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Predlo\u017een je alat \u201eNode tools\u201c, koji se mo\u017ee koristiti za pro\u0161irivanje osnovnih mogu\u0107nosti Blendera i za promjenu postoje\u0107ih alata, koriste\u0107i geometrijske \u010dvorove umjesto Python skripti. Za stvaranje novih alata na bazi \u010dvorova predla\u017ee se kori\u0161tenje ugra\u0111enog ure\u0111iva\u010da geometrijskih \u010dvorova. Za implementaciju nove funkcionalnosti u sustav geometrijskih \u010dvorova dodan je niz novih mogu\u0107nosti, poput pokretanja geometrijskih \u010dvorova kao obi\u010dnih operacija.\n<p>Tako\u0111er je dodano nekoliko specifi\u010dnih nodova koji omogu\u0107uju pristup 3D kursoru, selekciji podru\u010dja i upravljanju vidljivo\u0161\u0107u (Face Set). Dodan je nod Repeat Zones, koji omogu\u0107uje izvr\u0161avanje odabranih nodova proizvoljni broj puta za organizaciju rada ciklusa bez dupliciranja nodova. Dodano je 8 novih nodova za pojednostavljenje operacija rotacije.      <center>  <div class=\"youtube-placeholder\" data-id=\"Y8Udi1AkdGY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Y8Udi1AkdGY\/hqdefault.jpg\" alt=\"Pogledajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>      <\/p>\n<li class=\"l\"> U su\u010delju za modeliranje zna\u010dajno su pro\u0161irene mogu\u0107nosti vezane uz pri\u010dvr\u0161\u0107ivanje (snapping). Preure\u0111en je padaju\u0107i izbornik pri\u010dvr\u0161\u0107ivanja. Dodana je mogu\u0107nost odabira temeljnog (po\u010detnog) punkta pri\u010dvr\u0161\u0107ivanja u hodu (pritiskom na tipku &#171;B&#187;) i navigacije dr\u017eanjem tipke Alt tijekom transformacije objekata (premje\u0161tanja, rotacije i skaliranja). Kada se kursor pomakne nad poligonalnu mre\u017eu, njezin oblik se sada mijenja ovisno o kori\u0161tenoj vrsti pri\u010dvr\u0161\u0107ivanja (na primjer, uzima oblik kvadrata za vrhove, kruga za ravninu i trokuta za me\u0111uto\u010dke).    <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/e02ecc0cd2fdf2457eb1d6a0c2d946f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> U korisni\u010dkom su\u010delju implementirana je mogu\u0107nost trenutnog pretra\u017eivanja elemenata prisutnih u izborniku &#171;Dodaj&#187; (objekti, mre\u017ee, krivulje, \u010dvorovi, modifikatori itd.) \u2014 dovoljno je zapo\u010deti tipkanje u izborniku i rezultati \u0107e se prikazivati dok upisujete pretra\u017eiva\u010dku frazu. U drugim izbornicima i podizbornicima pretra\u017eivanju mo\u017eete pristupiti pritiskom na razmaknicu (na primjer, mo\u017eete pomaknuti kursor do izbornika Datoteka, pritisnuti razmaknicu, unijeti vrstu formata datoteke i dobiti vezu za uvoz i izvoz). Prije zapo\u010dinjanja tipkanja pretra\u017eiva\u010dke fraze prikazuju se prethodni rezultati pretra\u017eivanja. Izbornik za dodavanje modifikatora je zna\u010dajno preure\u0111en.    <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/955a1f8cfbb84d8e71616a5e12b94627.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Pove\u0107ana je veli\u010dina dijaloga za odabir boje. Na Linuxu i Windowsima su\u010delje za odabir boje mo\u017ee se koristiti za odre\u0111ivanje boje u podru\u010dju ekrana izvan prozora Blendera.   <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/1f4ac7e4650d12a20332f0c35d73c5ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Font u korisni\u010dkom su\u010delju promijenjen je u Inter, \u0161to omogu\u0107ava kvalitetno prikazivanje, neovisno o veli\u010dini i razlu\u010divosti zaslona. Prilikom ispisivanja teksta osigurano je ispravno hinting i subpikselno pozicioniranje. U postavkama dodane su opcije za uklju\u010divanje subpikselnog antialiasinga.    <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/98dff634484c02b0065e30c824cb92b8.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Dodane su nove tipkovne pre\u010dice i rasporedi za stvaranje okru\u017eenja naviknutog za ljude koji su radili u drugim 3D paketima. Ujedna\u010dene su pre\u010dice u razli\u010ditim na\u010dinima rada. U Tweak Tool dodana je mogu\u0107nost pomicanja vi\u0161e objekata mi\u0161em odjednom. Za brzi prijelaz na postavke dodana je kombinacija Ctrl + zarez. Za prelazak na preimenovanje oznaka sada je dovoljan dvostruki klik mi\u0161em.    <center>  <div class=\"youtube-placeholder\" data-id=\"QhYplmY1gtU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QhYplmY1gtU\/hqdefault.jpg\" alt=\"Pogledajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> U alatu za izradu animacija predstavljena je kolekcija zglobova (Armature Bones). Biblioteka poza preba\u010dena je na novi sustav sredstava i sada je dostupna iz 3D prozora. U grafi\u010dki editor dodani su interaktivni kliza\u010di za izvr\u0161enje operacija Match Slope, Blend To Ease, Blend Offset, Shear Keys, Scale Average, Time Offset i Push\/Pull.      <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/9169a01ca21116c7461dd126f72731d3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Predlo\u017eena je nova verzija seta ljudskih osnovnih mre\u017ea s kolekcijom modela ljudskih tijela.      <center><img decoding=\"async\" alt=\"Izlazak slobodnog sustava 3D modeliranja Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/f181b01967ae2834cb55b6a8a63f46a4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Dodana je ekstenzija Hydra Storm s implementacijom sustava renderiranja temeljenog na platformi OpenUSD. Novi render mo\u017ee se koristiti kao alternativa Cycles, EEVEE i Workbench. Po svojim mogu\u0107nostima, Hydra Storm zaostaje za renderom EEVEE i uglavnom je usmjeren na pregled prije izvoza, omogu\u0107uju\u0107i ocjenjivanje kako \u0107e scena izgledati u drugim sustavima koji podr\u017eavaju format USD.\n<li class=\"l\"> Osigurana je kompatibilnost sa specifikacijom CY2023 koja definira alate i biblioteke referentne platforme VFX.     <\/ul>\n<p>Izvor: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60124\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f \u0432\u0435\u0442\u043a\u0438 Blender 3.3 \u0438 3.6 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