{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Izlazak slobodnog sustava 3D modeliranja Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizacija Blender Foundation objavila je izdanje slobodnog paketa 3D modeliranja Blender 5.3, koji je pogodan za razli\u010dite zadatke vezane uz 3D modeliranje, 3D grafiku, razvoj ra\u010dunalnih igara, simulaciju, renderiranje, kompozitiranje, pra\u0107enje pokreta, skulpturalno modeliranje, stvaranje animacija i monta\u017eu videa. Kod se distribuira pod GPL licencom. Gotove verzije su dostupne za Linux, Windows i macOS. Tako\u0111er se nastavlja podr\u0161ka za LTS grane Blender 5.2 i 4.5, \u010dija \u0107e a\u017euriranja biti dostupna do srpnja 2027. i 2028. godine. <\/p>\n<p>Me\u0111u dodanim pobolj\u0161anjima:<\/p>\n<ul>\n<li class=\"l\"> U Linuxu i Windowsu po defaultu je uklju\u010den backend koji koristi grafi\u010dki API Vulkan.\n<li class=\"l\"> Dodana je ugra\u0111ena podr\u0161ka za tehniku 3D Gaussian Splats, koja omogu\u0107uje rekreaciju 3D scena na temelju fotografija i videa te njihovo oblikovanje u obliku oblaka to\u010daka umjesto poligonalne mre\u017ee, \u0161to omogu\u0107uje postizanje fotorealisti\u010dne kvalitete pri renderiranju. Svaka to\u010dka u oblaku predstavlja mini izdu\u017eenu 3D sferu s informacijama o veli\u010dini, rotaciji i boji. Podr\u017ean je uvoz oblaka to\u010daka iz datoteka u PLY, SPZ i glTF formatu, obrada putem geometrijskih \u010dvori\u0161ta, pregled kroz 3D viewport i renderiranje u EEVEE i Cycles motorima.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> U renderiranju motora Cycles implementirana je podr\u0161ka za disperziju u shaderu &#171;Principled BSDF&#187; (Bidirectional Scattering Distribution Function), \u0161to omogu\u0107uje postizanje realisti\u010dnog prikaza stakla s preljevima ili refleksijama poput dragulja. Prilikom renderiranja stakla tako\u0111er je implementirana podr\u0161ka za anizotropnu grubost, pri \u010demu je zamu\u0107enje odraza istegnuto u jednom smjeru, kao na poliranom metalu.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> U Cycles je dodana podr\u0161ka za tehnologiju uklanjanja \u0161uma DLSS 4.5 Ray Reconstruction, koju razvija tvrtka NVIDIA, a koja koristi AI modele za dodavanje nedostaju\u0107ih detalja prilikom skaliranja slike u niskoj razlu\u010divosti. Tijekom pregleda kori\u0161tenje DLSS-a omogu\u0107uje postizanje kvalitete bliske kona\u010dnom renderiranju i uklanjanje me\u0111ukadrova prilikom animacije. Re\u017eim se podr\u017eava samo uz NVIDIA GPU i proprietary drivere serije 620.x. Dodatno, na Windows platformi implementirana je podr\u0161ka za NVIDIA RTX Spark \u010dipove.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> U EEVEE render engine implementirani su nodovi za pode\u0161avanje reakcije materijala na pojedina\u010dne izvore svjetlosti, \u0161to se mo\u017ee koristiti za uzimanje u obzir boje, snage, smjera i udaljenosti do izvora svjetlosti za ostvarivanje slo\u017eenih efekata, poput du\u0161i\u010dnih preliva.\n<li class=\"l\"> U EEVEE dodana je podr\u0161ka za panoramske kamere i renderiranje u 360\u00b0 na\u010dinu koriste\u0107i ravnoprismenske le\u0107e (equirectangular za virtualne stvarnosti), kockastu projekciju (cubemap), efekte &#171;ribljeg oka&#187; i &#171;ogledalnu loptu&#187;.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> U sustavu kompozicije (Compositor) implementirani su efekti-modifikatori koji se primjenjuju iznad scene i omogu\u0107uju izbjegavanje postavljanja lanaca nodova za ostvarivanje efekata poput sjaja, zatamnjenja uglova i obojenih aure. Osim toga, za upotrebu u Compositoru prilago\u0111eno je 17 nodova, me\u0111u kojima su nodovi-kombinacije, poput Combine Bundle, i nodovi za matemati\u010dke i logi\u010dke operacije. Brzina reprodukcije udvostru\u010dena je kori\u0161tenjem GPU-a za izra\u010dune. Efekt stilizacije prema uljanim slikama (Anisotropic Kuwahara) ubrzan je do 10 puta na Apple GPU-u, 2 puta na NVIDIA GPU-u i za 25-30% na CPU-u. Implementirana je reprodukcijska cache.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Dodana je podr\u0161ka za projekte kojima se mogu vezati unaprijed definirana pode\u0161avanja, biblioteke sredstava, varijable i uvod (vezivanje dodataka za projekte obe\u0107avaju dodati u sljede\u0107oj verziji).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Biblioteke asseta sada se obra\u0111uju kao ekstenzije i dostupne su kroz karticu &#171;Get Extensions&#187; zajedno s dodacima i temama.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Pro\u0161irene su mogu\u0107nosti sustava dvodimenzionalnog crtanja i animacije Grease Pencil, omogu\u0107uju\u0107i kreiranje skica u 2D i njihovo kori\u0161tenje u 3D okru\u017eenju kao trodimenzionalnih objekata (na temelju nekoliko ravnih skica iz razli\u010ditih kutova formira se 3D model). Dodana je podr\u0161ka za ozna\u010davanje podru\u010dja u re\u017eimu crtanja bez potrebe mijenjanja u re\u017eim ure\u0111ivanja.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Dodano je sredstvo &#171;Izre\u017ei&#187; (Carver), koje omogu\u0107uje izrezivanje odabranih podru\u010dja s mogu\u0107no\u0161\u0107u ostavljanja obrtanja oko kontura, ne kao pri brisanju.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Dodana je mogu\u0107nost punjenja vi\u0161e podru\u010dja odjednom pomo\u0107u vo\u0111enja vektora punjenja kroz zatvorena podru\u010dja. Tako\u0111er je implementirano potpuno gradijentno punjenje s neograni\u010denim bojama i prijelaznim to\u010dkama.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Dodana je mogu\u0107nost refleksije kamere (Flip View), koja omogu\u0107uje procjenu scene tijekom pregleda kao kroz ogledalo, kako bi se primijetili nagibi i asimetrije.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Implementirano je pam\u0107enje postavki prilikom uvoza USD datoteka u kolekcije, \u0161to omogu\u0107uje ponovni uvoz a\u017euriranih datoteka jednim klikom.\n<li class=\"l\"> U nelinearnom video editoru (Video Sequencer) implementiran je na\u010din monta\u017ee s pomakom (Ripple), pri \u010demu uklanjanje i obrezivanje elemenata dovodi do automatskog pomicanja ulijevo svih sljede\u0107ih elemenata na vremenskoj traci bez ostavljanja &#171;rupa&#187;, a umetanje elemenata &#8212; do pomicanja udesno radi osloba\u0111anja potrebnog prostora. Osim toga, dostupni su na\u010dini preure\u0111ivanja elemenata s pomakom preostalog sadr\u017eaja i prepisivanjem preko drugih elemenata.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Predlo\u017een je novi na\u010din alata za rezanje videa &#8212; Blade 2.0, koji jasno pokazuje gdje \u0107e to\u010dno pro\u0107i rez, prikazuje broj kadra u to\u010dki reza i prikazuje skicu kadra ispod kursora.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> U su\u010delju Outliner (navigacija kroz strukturu i hijerarhiju scene) implementirana je mogu\u0107nost organiziranja objekata po proizvoljnom redu, a ne samo abecednim redom.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> U bo\u010dnim panelima svih urednika implementirana je podr\u0161ka za pretra\u017eivanje svojstava ili operatora pritiskom na Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> U su\u010delje je ugra\u0111ena mogu\u0107nost kori\u0161tenja Markdown oznaka za oblikovanje teksta, uklju\u010duju\u0107i komentare u editorima \u010dvorova.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Izvor: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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