{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Izdanje slobodnog sustava 3D modeliranja Blender 2.80","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nakon gotovo dvije godine razvoja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">objavljeno<\/a><\/noindex> izdanje slobodnog paketa 3D modeliranja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, koje je postalo jedno od najzna\u010dajnijih izdanja u povijesti projekta.<\/p>\n<p>Glavne  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">novosti<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Drasti\u010dno <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">preure\u0111en<\/a><\/noindex> su\u010delje korisnika, koje je postalo intuitivnije za korisnike s iskustvom rada u drugim grafi\u010dkim paketima. Predlo\u017eena je nova tamna tema dizajna i poznate plo\u010de s modernim skupom ikona umjesto tekstualnih opisa.\n<p><center><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>Promjene su se tako\u0111er odnosile na metode rada s mi\u0161em\/tabletom i pre\u010dacima. Na primjer, odabir se sada po defaultu vr\u0161i lijevim klikom ili vu\u010denjem uz zadr\u017eavanje lijeve tipke mi\u0161a, dok desni klik poziva kontekstni izbornik. Dodan je izbornik brzog pristupa naj\u010de\u0161\u0107e kori\u0161tenim funkcijama. A\u017euriran je raspored u ure\u0111iva\u010du svojstava i dijelovi postavki. Predlo\u017eeni su koncepti predlo\u017eaka i radnih prostora (kartica) koji omogu\u0107uju brz po\u010detak rada na nekom zadatku ili prebacivanje izme\u0111u vi\u0161e zadataka (npr. skulpturalno modeliranje, slikanje tekstura ili pra\u0107enje pokreta) te pru\u017eaju mogu\u0107nost prilagodbe su\u010delja vlastitim preferencijama;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">Implementiran<\/a><\/noindex> potpuno prepisani na\u010din rada Viewport, koji omogu\u0107uje prikaz 3D scene u obliku optimiziranom za razli\u010dite zadatke i integriranog s radnim procesom. Tako\u0111er je predlo\u017een <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">novi motor<\/a><\/noindex> brzog renderiranja radnog prostora (Workbench), optimiziranog za moderne grafi\u010dke kartice i koji omogu\u0107uje rad s aktivnim pregledom prilikom manipulacija s izgledom scene, modeliranjem i skulpturalnim modeliranjem.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Motor Workbench podr\u017eava <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">overlaye<\/a><\/noindex>, koji omogu\u0107uju promjenu vidljivosti elemenata i upravljanje njihovim preklapanjem. Overlayi se tako\u0111er sada podr\u017eavaju prilikom pregleda rezultata renderiranja s motorima Eevee i Cycles, \u0161to omogu\u0107uje ure\u0111ivanje scene s punom sjenom.<br \/>\nPreure\u0111en je pregled simulacije dima i vatre, koji je pribli\u017een rezultatima renderiranja koriste\u0107i fizikalno to\u010dan render.<\/p>\n<li class=\"l\"> Na bazi motora Eevee pripremljen je novi re\u017eim renderiranja LookDev, koji omogu\u0107uje testiranje pro\u0161irenih raspona osvjetljenja (HDRI) bez promjene postavki izvora svjetlosti. Re\u017eim LookDev tako\u0111er mo\u017ee poslu\u017eiti za pregled rada renderiraju\u0107eg motora Cycles.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> U 3D Viewport-u i editoru razradaka (UV) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">dodane su<\/a><\/noindex> novi interaktivni alati i gizmo, kao i nova kontekstualna traka s alatima, u koju su uklju\u010deni alati koji su se ranije pozivali samo preko tipkovni\u010dkih pre\u010daca. Razli\u010ditim elementima, uklju\u010duju\u0107i izvore svjetlosti, kameru i pozadinu za kompoziciju, dodani su gizmo za prilagodbu oblika i atributa;\n<p><center><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Dodana nova render funkcionalnost <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, koji podr\u017eava fizikalno to\u010dno renderiranje u stvarnom vremenu i koristi isklju\u010divo GPU (OpenGL) za renderiranje. Eevee se mo\u017ee koristiti i za kona\u010dno renderiranje kao i u Viewport prozoru za izradu resursa u stvarnom vremenu. Eevee podr\u017eava materijale stvorene kori\u0161tenjem jedinstvenih shader nodova s motorom Cycles, \u0161to omogu\u0107uje renderiranje postoje\u0107ih scena bez dodatne prilagodbe, uklju\u010duju\u0107i rad u stvarnom vremenu. Za kreatore resursa za ra\u010dunalne igre ponu\u0111en je shader Principled BSDF, koji je kompatibilan sa shader modelima mnogih igra\u010dkih motora;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"Pogledajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Dodana je sustav dvodimenzionalnog crtanja i animacije Grease Pencil, koji omogu\u0107uje izradu skica u 2D, a zatim njihovu upotrebu u 3D okru\u017eenju kao trodimenzionalni objekti (na temelju nekoliko ravnih skica iz razli\u010ditih kutova formira se 3D model). Grease Pencil objekti su sastavni dio Blendera i integriraju se s postoje\u0107im alatima za odabir objekata, ure\u0111ivanje, upravljanje i povezivanje. Skice se mogu pretvoriti u slojeve i renderirati uz kori\u0161tenje materijala i tekstura, kao i ure\u0111ivati i primjenjivati tijekom skulpturalnog modeliranja sli\u010dno kao i kod mre\u017ea. Za deformaciju i bojanje mogu se koristiti standardni modifikatori mre\u017ea. Tijekom renderiranja mogu\u0107e je koristiti efekte, poput zamu\u0107enja, stvaranja sjena ili osvjetljavanja rubova.\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"Pogledajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> U sustavu renderiranja Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">osigurana<\/a><\/noindex> podr\u0161ka za mogu\u0107nosti kao \u0161to su stvaranje podloga za kompoziciju koriste\u0107i tehnologiju <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, sjen\u010denje kose i volumena na bazi <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> i primjena slu\u010dajnog podpodru\u010dnog rasipanja (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). Implementiran je kombinirani na\u010din renderiranja, u kojem se istovremeno koriste GPU i CPU. Znatno je ubrzan rendering uz upotrebu OpenCL. Za scene koje ne staju u GPU memoriju dodana je podr\u0161ka za CUDA;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Izdanje slobodnog sustava 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> U na\u010dinu ure\u0111ivanja dodana je mogu\u0107nost simultanog ure\u0111ivanja vi\u0161e mre\u017ea, uklju\u010duju\u0107i preklapanje tekstura (UV mapping), kao i ure\u0111ivanje i pozicioniranje kostura vi\u0161e objekata. Za kontrolu detaljnosti modela s istovremenim izvo\u0111enjem zagla\u0111enja kori\u0161tena je tehnologija <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> Referentne pozadine za obrisivanje sada se postavljaju kao objekti i mogu se kombinirati i transformirati zajedno sa scenom;\n<li class=\"l\"> Slojevi i grupe zamijenjeni su kolekcijama, \u0161to omogu\u0107ava organizaciju rasporeda objekata na sceni i manipulaciju grupama objekata i njihovim vezama, koriste\u0107i jednostavno su\u010delje u stilu povuci i ispusti. U 3D prikazu dodane su brze operacije za premje\u0161tanje objekata izme\u0111u kolekcija i alati za preciznije upravljanje njihovom vidljivo\u0161\u0107u uz podr\u0161ku privremenom i trajnom skrivanja, uklju\u010duju\u0107i po vrsti objekta;\n<li class=\"l\"> Pobolj\u0161ani su alati za animaciju i <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">rigging<\/a><\/noindex>. Za rigging su predlo\u017eene nove ograni\u010denja, modifikatori i oblici savijanja elemenata kostura. U ure\u0111iva\u010du animacije uvedena je vizualizacija klju\u010dnih okvira i alati za ure\u0111ivanje;\n<li class=\"l\"> Potpuno je redizajnirana implementacija grafa zavisnosti, klju\u010dnih modifikatora i sustava procjene animacije. Na modernim vi\u0161ejezgrenim CPU-ima, scene sa velikim brojem objekata i slo\u017eenim rigovima sada se obra\u0111uju redom br\u017ee;\n<li class=\"l\"> Implementirana je realisti\u010dnija fizika pona\u0161anja tkanina i model njihove deformacije;\n<li class=\"l\"> Moderniziran je Python API, u koji su unesene promjene koje naru\u0161avaju kompatibilnost i u odre\u0111enim situacijama zahtijevaju redizajn skripti i dodataka. Ipak, ve\u0107ina dodataka dostupnih za izdanje 2.79 ve\u0107 je prilago\u0111ena za rad s verzijom 2.80;\n<li class=\"l\"> Uklonjen je motor za real-time rendering Blender Internal, umjesto kojeg je do\u0161ao motor EEVEE;\n<li class=\"l\"> Uklonjen je igrivi motor (Blender Game Engine), umjesto kojeg se preporu\u010duje kori\u0161tenje postoje\u0107ih otvorenih alternativa, kao \u0161to je motor <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>Kod ranije ugra\u0111enog igre sada se razvija kao zaseban projekt <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE<\/a><\/noindex>;\n<li class=\"l\"> Ugra\u0111ena podr\u0161ka za uvoz i izvoz datoteka u formatu glTF 2.0, koji se \u010desto koristi za u\u010ditavanje 3D resursa u igrama i na Webu.\n<li class=\"l\"> U alate za uvoz i izvoz videa dodana je podr\u0161ka za metapodatke i format WebM.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Izvor: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0439 \u043d\u0430\u0431\u043e\u0440\u043e\u043c \u043f\u0438\u043a\u0442\u043e\u0433\u0440\u0430\u043c\u043c \u0432\u043c\u0435\u0441\u0442\u043e \u0442\u0435\u043a\u0441\u0442\u043e\u0432\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27453,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"hr_HR\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-10-31T19:12:58+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-10-31T19:12:58+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Izdanje slobodnog sustava 3D modeliranja Blender 2.80 | ProHoster","description":"Nakon gotovo dvije godine razvoja objavljeno je izdanje slobodnog paketa za 3D modeliranje","canonical_url":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"hr_HR","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80 | ProHoster","og:description":"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f","og:url":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2019-10-31T19:12:58+00:00","article:modified_time":"2019-10-31T19:12:58+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"36659","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-01-22 04:19:19","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-03-01 01:41:51","updated":"2026-01-22 04:19:19","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/posts\/36659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/comments?post=36659"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/posts\/36659\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/media\/27453"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/media?parent=36659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/categories?post=36659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/hr\/wp-json\/wp\/v2\/tags?post=36659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}