{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Izdan je slobodan sustav za 3D modeliranje Blender 2.81","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Objavljeno<\/a><\/noindex> izdavanje slobodnog paketa 3D modeliranja <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, koji je uklju\u010divao vi\u0161e od tisu\u0107u ispravki i pobolj\u0161anja pripremljenih tijekom \u010detiri mjeseca od stvaranja zna\u010dajne grane  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Glavne <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">promjene<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Predlo\u017eeno<\/a><\/noindex> novi su\u010delje za navigaciju kroz datote\u010dni sustav, implementirano u obliku prozora s tipi\u010dnim sadr\u017eajem za upravitelje datoteka. Podr\u017eani su razli\u010diti na\u010dini prikaza (popis, miniaturizacije), filtriranje, dinami\u010dki prikazani panel s opcijama, sme\u0107e za obrisane datoteke, pohrana promijenjenih postavki;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Implementirana je funkcija masovnog preimenovanja elemenata. Ako se ranije moglo preimenovati samo aktivni element (F2), sada se ta operacija mo\u017ee izvesti i za sve odabrane elemente (Ctrl F2). Pri preimenovanju podr\u017eane su mogu\u0107nosti poput pretra\u017eivanja s zamjenom na temelju regularnih izraza, postavljanje maski prefiksa i sufixa, \u010di\u0161\u0107enje znakova i promjena slu\u010daja znakova;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Obavljen je rad na pove\u0107anju udobnosti rada s prozorom strukture projekta (Outliner). Odabir u Outlineru sada je sinkroniziran sa svim 3D prikazima (viewport). Dodana je navigacija kroz elemente pomo\u0107u tipki gore i dolje, kao i otvaranje i zatvaranje blokova tipkama desno i lijevo. Omogu\u0107eno je odabiranje raspona kroz klik uz dr\u017eanje tipke Shift i dodavanje novih elemenata ve\u0107 odabranima kroz klik uz dr\u017eanje Ctrl. Dodana je mogu\u0107nost odabiranja podelemenata, prikazanih u obliku ikone. Dodana je opcija za prikaz skrivenih objekata. Predstavljene su ikone za ograni\u010denja, grupe verteksa i sekvencera;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Dodani su<\/a><\/noindex> novi alati za skulpturalno modeliranje, poput \u010detkice za simulaciju deformacije okvira modela, \u010detkice za elasti\u010dnu deformaciju uz zadr\u017eavanje volumena, \u010detkice za crtanje s deformacijom poligonalne mre\u017ee, alat za rotaciju i skaliranje oko referentne to\u010dke uz zadr\u017eavanje simetrije, alat za filtriranje poligonalne mre\u017ee, koji deformira istodobno sve vrhove mre\u017ee;\n<li class=\"l\"> Dodani su novi alati za promjenu topologije: Voxel Remesh za izradu poligonalne mre\u017ee s parnim brojem rubova i rje\u0161avanje problema s preklapanjem, pretvaraju\u0107i ih u volumensko predstavljanje i natrag. QuadriFlow Remesh za izradu poligonalne mre\u017ee s \u010detverokutnim \u0107elijama, vi\u0161e polova i rubnim petljama koje ponavljaju zakrivljenost povr\u0161ine. U alatu Poly Build implementirane su mogu\u0107nosti promjene topologije, na primjer, za uklanjanje elemenata poligonalne mre\u017ee sada se mo\u017ee koristiti klik s pritisnutim Shift, za dodavanje novih elemenata \u2014 klik s pritisnutim Ctrl, a za promjenu pozicije klik s povla\u010denjem;\n<li class=\"l\"> U render engineu Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">dodana je<\/a><\/noindex> mogu\u0107nost hardverskog ubrzanja pra\u0107enja zraka koriste\u0107i platformu <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. Dodan je novi na\u010din suzbijanja \u0161uma nakon renderiranja, temeljen na kori\u0161tenju <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">razvijene<\/a><\/noindex> kompanije Intel biblioteke <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. U sredstva adaptivnog komadnog gradnje glatkih povr\u0161ina (Adaptive Subdivision) dodan je na\u010din uklanjanja \u0161avova izme\u0111u stranica uzrokovanih pomakom ili heterogenostima materijala. Implementirane su nove sjene za teksture (Bijela buka, \u0160um, Musgrave, Voronoi);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> U alate transformacije <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">dodana<\/a><\/noindex> podr\u0161ka za premje\u0161tanje izvornih pozicija (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) objekata bez njihovog eksplicitnog odabira, kao i mogu\u0107nost transformacije roditeljskih elemenata, ne doti\u010du\u0107i potomke. Dodan je na\u010din transformacije sa zrcaljenjem po osama Y i Z;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Implementirane su nove opcije za poravnanje rubova (Edge Snapping): Edge Center, za poravnanje na sredi\u0161tu ruba i Edge Perpendicular za poravnanje na najbli\u017eoj to\u010dki na rubu. Dodan je novi na\u010din spajanja vrhova \u201eSplit Edges &amp; Faces\u201c, koji automatski dijeli susjedne rubove i povr\u0161ine kako bi se isklju\u010dilo preklapanje geometrije;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> U motor renderiranja Eevee, koji podr\u017eava fizi\u010dki ispravno renderiranje u stvarnom vremenu i koristi samo GPU (OpenGL) za renderiranje, dodana je funkcija mekanih sjena i mogu\u0107nost kori\u0161tenja prozirnosti pri sjen\u010danju temeljenom na <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nImplementacije na\u010dina mije\u0161anja Additive i Multiply zamijenjene su sa ekvivalentima temeljenim na sjenama, kompatibilnima s motorom Cycles. Redizajnirani su sustavi reljefnog teksturiranja, koji su postali lak\u0161i za postavljanje i kvalitetniji;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Na Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">dodane su<\/a><\/noindex> nove opcije za prikaz 3D scene koriste\u0107i na\u010din renderiranja Look Development (Material Preview) u motorima Cycles i Eevee, koji omogu\u0107uje brzo testiranje pro\u0161irenih raspona svjetline (HDRI) i preklapanje tekstura. Svaki prozor za pregled 3D scene sada mo\u017ee sadr\u017eavati vlastiti skup vidljivih kolekcija. U analizer poligonalne mre\u017ee dodana je podr\u0161ka za mre\u017ee s modifierima, a ne samo izvorne mre\u017ee. Objekti s slikama mogu se postaviti da se prikazuju samo u bo\u010dnoj projekciji;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Dodana eksperimentalna sustav <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Library Overrides<\/a><\/noindex>, koji se mo\u017ee koristiti umjesto mehanizma proxy za lokalno preusmjeravanje povezanih likova i drugih tipova podataka. Za razliku od proxy, novi sustav omogu\u0107uje stvaranje vi\u0161e neovisnih preusmjeravanja istih povezanih podataka (npr. definicija lika), dopu\u0161ta rekursivno preusmjeravanje i dodavanje novih modifikatora ili ograni\u010denja;\n<li class=\"l\"> U alatima za izradu animacija <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">osigurano je<\/a><\/noindex>  precizna kontrola rotacije i skaliranja u <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">spojnicama<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">ograni\u010denjima<\/a><\/noindex> i <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">voza\u010dima<\/a><\/noindex>;\n<li class=\"l\"> U olovci za skiciranje (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">pro\u0161irene<\/a><\/noindex> mogu\u0107nosti korisni\u010dkog su\u010delja, reorganizirani su izbornici, dodani novi alati, operacije, kistovi, predlo\u0161ci, materijali i modifikatori;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Izdan je slobodan sustav za 3D modeliranje Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Dodana podr\u0161ka za zvu\u010dni codec Opus i format kontejnera WebM. Implementirana je podr\u0161ka za video WebM\/VP9 s prozirno\u0161\u0107u;\n<li class=\"l\"> U sekvenceru je dodan operator za dodavanje\/uklanjanje izblijedjenja za sve trakove i podr\u0161ka za proaktivno u\u010ditavanje okvira za popunjavanje predmemorije;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Pro\u0161iren<\/a><\/noindex> Python API, dodani su novi prijenosnici i osiguran dinami\u010dki ishod iska\u010du\u0107ih savjeta za operatore.<br \/>\nVerzija Pythona a\u017eurirana je na 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">A\u017eurirani su<\/a><\/noindex> dodaci. Dodana je opcija \u201eEnabled Add-ons Only\u201c za prikazivanje samo uklju\u010denih dodataka u popisu. Pobolj\u0161ana je podr\u0161ka<br \/>\nformatima glTF 2.0 (GL Transmission Format) i FBX (Filmbox).<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Izvor: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 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