{"id":55498,"date":"2020-01-22T00:00:00","date_gmt":"2020-01-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/stabilnyj-reliz-wine-5-0"},"modified":"2020-02-18T14:03:37","modified_gmt":"2020-02-18T11:03:37","slug":"stabilnyj-reliz-wine-5-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hr\/blog\/news\/stabilnyj-reliz-wine-5-0","title":{"rendered":"Stabilno izdanje Wine 5.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nakon godinu dana razvoja i 28 eksperimentalnih verzija <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/news\/2020012101\">predstavljen<\/a><\/noindex> stabilno izdanje otvorene implementacije Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"http:\/\/www.winehq.org\/announce\/5.0\">Wine 5.0<\/a><\/noindex>, koji uklju\u010duje vi\u0161e od 7400 izmjena. Me\u0111u klju\u010dnim dostignu\u0107ima nove verzije isti\u010de se isporuka ugra\u0111enih Wine modula u PE formatu, podr\u0161ka za vi\u0161emonitorske konfiguracije, nova implementacija zvu\u010dnog API-ja XAudio2 i podr\u0161ka za grafi\u010dki API Vulkan 1.1.<\/p>\n<p>U Wine-u <noindex><a rel=\"nofollow\" href=\"http:\/\/appdb.winehq.org\/\">potvr\u0111ena je<\/a><\/noindex> puno funkcionalno rad 4869 (prije godine 4737) programa za Windows, jo\u0161 4136 (prije godine 4045) programa savr\u0161eno funkcionira uz dodatne postavke i vanjske DLL-ove. Kod 3635 programa zabilje\u017eeni su manji problemi u radu koji ne ometaju kori\u0161tenje osnovnih funkcija aplikacija. <\/p>\n<p>Klju\u010dne <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/5.0\">novosti<\/a><\/noindex> Wine 5.0: <\/p>\n<ul>\n<li class=\"l\"> <b>Moduli u PE formatu<\/b>\n<ul>\n<li class=\"l\"> Uz prisustvo MinGW kompajlera, ve\u0107ina Wine modula sada se gradi u formatu izvr\u0161nih datoteka PE (Portable Executable, koristi se u Windowsu) umjesto ELF-a. Kori\u0161tenje PE rje\u0161ava probleme s podr\u0161kom za razli\u010dite sheme za\u0161tite od kopiranja, koje provjeravaju identitet sistemskih modula na disku i u memoriji;\n<li class=\"l\"> Izvr\u0161ne datoteke PE sada se kopiraju u direktorij ~\/.wine ($WINEPREFIX) umjesto kori\u0161tenja la\u017enih DLL datoteka, \u0161to \u010dini strukturu sli\u010dnijom pravim instalacijama Windowsa uz dodatno zauzimanje prostora na disku;\n<li class=\"l\"> Moduli, pretvoreni u PE format, mogu koristiti uobi\u010dajene <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A8%D0%B8%D1%80%D0%BE%D0%BA%D0%B8%D0%B9_%D1%81%D0%B8%D0%BC%D0%B2%D0%BE%D0%BB\">wchar<\/a><\/noindex> C funkcije i konstante s Unicodeom (primjerice, L'abc');\n<li class=\"l\"> U Wine C runtime dodana je podr\u0161ka za povezivanje s binarnim datotekama, gra\u0111enim u MinGW-u, koja se po defaultu koristi umjesto MinGW runtime-a prilikom izgradnje DLL-a;\n<\/ul>\n<li class=\"l\"> <b>Grafi\u010dki podsustav<\/b>\n<ul>\n<li class=\"l\"> Dodana je podr\u0161ka za rad s vi\u0161e monitora i grafi\u010dkih adaptera, uklju\u010duju\u0107i mogu\u0107nost dinami\u010dkog mijenjanja postavki;\n<li class=\"l\"> A\u017euriran je drajver za grafi\u010dki API Vulkan, koji je uskla\u0111en sa specifikacijom Vulkan 1.1.126;\n<li class=\"l\"> U biblioteci WindowsCodecs implementirana je mogu\u0107nost konverzije dodatnih raster formata, uklju\u010duju\u0107i formate s indeksiranom paletom;\n<\/ul>\n<li class=\"l\"> <b>Direct3D<\/b>\n<ul>\n<li class=\"l\"> Prilikom izvr\u0161avanja aplikacija u punom ekranu, osigurana je blokada poziva \u010duvara ekrana;\n<li class=\"l\"> U DXGI (DirectX Graphics Infrastructure) dodana je podr\u0161ka za obavje\u0161tavanje aplikacije o minimiziranju njenog prozora, \u0161to omogu\u0107ava aplikaciji da smanji izvo\u0111enje resursno zahtjevnih operacija prilikom smanjivanja prozora;\n<li class=\"l\"> Za aplikacije koje koriste DXGI, omogu\u0107eno je prebacivanje izme\u0111u punog ekrana i prozorskog moda pomo\u0107u kombinacije Alt+Enter;\n<li class=\"l\"> Pro\u0161irene su mogu\u0107nosti implementacije Direct3D 12, na primjer, dodana je podr\u0161ka za prebacivanje izme\u0111u punog ekrana i prozorskog moda, promjenu re\u017eima ekrana, izlaz s skaliranjem i upravljanje intervalom zamjene prikazivanja (swap interval);\n<li class=\"l\"> Pobolj\u0161ano je rukovanje raznim rubnim situacijama, poput upotrebe izlaznih vrijednosti koje prema\u0161uju dozvoljene domete za testove transparentnosti i dubine, prikaz s reflektiranim teksturama i spremnicima, kori\u0161tenje neispravnih DirectDraw objekata. <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/previous-versions\/windows\/desktop\/bb322323(v%3Dvs.85)\">clipper<\/a><\/noindex>, stvaranje Direct3 ure\u0111aja za neispravne prozore, kori\u0161tenje vidljivih podru\u010dja \u010dije su minimalne vrijednosti parametara jednake maksimalnim i sl.;\n<li class=\"l\"> U Direct3D 8 i 9 omogu\u0107eno je preciznije pra\u0107enje \u201e<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/texture-dirty-regions\">prljavih<\/a><\/noindex>\u201e podru\u010dja u\u010ditanih tekstura;\n<li class=\"l\"> Smanjena je veli\u010dina potrebnog adresnog prostora pri u\u010ditavanju 3D tekstura, komprimiranih metodom S3TC (umjesto potpunog u\u010ditavanja, teksture se u\u010ditavaju u komadima).\n<li class=\"l\"> Implementirano je su\u010delje  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/api\/d3d11_4\/nn-d3d11_4-id3d11multithread\">ID3D11Multithread<\/a><\/noindex> za za\u0161titu kriti\u010dnih sekcija u vi\u0161edretvenim aplikacijama;\n<li class=\"l\"> Za stare DirectDraw aplikacije unijeta su razli\u010dita pobolj\u0161anja i ispravke vezane za izra\u010dun osvjetljenja;\n<li class=\"l\"> Implementirani su dodatni pozivi za dobivanje informacija o \u0161ejderima u API-ju <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/api\/d3d11shader\/nn-d3d11shader-id3d11shaderreflection\">ShaderReflection<\/a><\/noindex>;\n<li class=\"l\"> U wined3d dodana je podr\u0161ka  <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%91%D0%BB%D0%B8%D1%82%D1%82%D0%B5%D1%80\">blitteru<\/a><\/noindex> na bazi CPU za obradu komprimiranih resursa;\n<li class=\"l\"> Pro\u0161irena je baza podataka grafi\u010dkih kartica prepoznatljivih u Direct3D;\n<li class=\"l\"> Dodani su novi klju\u010devi registra HKEY_CURRENT_USER\\Software\\Wine\\Direct3D: \u201eshader_backend\u201c (backend za rad sa shaderima: \u201eglsl\u201c za GLSL, \u201earb\u201c za ARB vertex\/fragment i \u201enone\u201c za isklju\u010divanje podr\u0161ke za shadere), \u201estrict_shader_math\u201c (0x1 \u2014 uklju\u010diti, 0x0 \u2014 isklju\u010diti pretvorbu shader programa Direct3D). Klju\u010d \u201eUseGLSL\u201c je ozna\u010den kao zastarjeli (trebalo bi koristiti \u201eshader_backend\u201c);\n<\/ul>\n<li class=\"l\"> <b>D3DX<\/b>\n<ul>\n<li class=\"l\"> Implementirana je podr\u0161ka za mehanizam kompresije 3D tekstura S3TC (S3 Texture Compression);\n<li class=\"l\"> Dodane su ispravne implementacije takvih operacija, kao \u0161to su punjenje teksturom i neodrazive (unmappable) povr\u0161ine;\n<li class=\"l\"> Unesena su razli\u010dita pobolj\u0161anja i ispravke u okviru za stvaranje <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/using-an-effect\">vizualnih efekata;<\/a><\/noindex>;\n<\/ul>\n<li class=\"l\"> <b>Jezgro (Windows jezgreni interfesi)<\/b>\n<ul>\n<li class=\"l\"> Ve\u0107ina funkcija kori\u0161tenih u Kernel32 premje\u0161tena je u<br \/>\n  KernelBase, u skladu s promjenama u arhitekturi Windows;<\/p>\n<li class=\"l\"> Mogu\u0107nost kombiniranja 32- i 64-bitnih DLL datoteka u direktorijima koji se koriste za u\u010ditavanje. Osigurano je ignoriranje biblioteka koje ne odgovaraju trenutnoj bitnosti (32\/64), u slu\u010daju da se na putu uspije prona\u0107i ispravna biblioteka za trenutnu bitnost;\n<li class=\"l\"> Za upravlja\u010dke programe ure\u0111aja pobolj\u0161ana je emulacija objekata jezgre;\n<li class=\"l\"> Implementirani su objekti sinkronizacije na razini jezgre, kao \u0161to su spin-lockovi, brzi mutexi i varijable vezane uz resurs;\n<li class=\"l\"> Osigurano je to\u010dno obavje\u0161tavanje aplikacija o stanju baterije;\n<\/ul>\n<li class=\"l\"> <b>Korisni\u010dko su\u010delje i integracija s radnom povr\u0161inom<\/b>\n<ul>\n<li class=\"l\"> Minimalizirana prozorska okna sada se prikazuju koriste\u0107i naslov umjesto ikone u stilu Windows 3.1;\n<li class=\"l\"> Dodani su novi stilovi gumba <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/desktop\/winauto\/uiauto-supportsplitbuttoncontroltype\">SplitButton<\/a><\/noindex> (gumb s padaju\u0107im popisom radnji) i  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/desktop\/uxguide\/ctrl-command-links\">Command Links<\/a><\/noindex> (linkovi u dijalo\u0161kim prozorima kori\u0161tenim za prelazak na sljede\u0107u fazu);\n<li class=\"l\"> Za mape \u2018Downloads\u2019 i \u2018Templates\u2019 kreirane su simboli\u010dke veze koje upu\u0107uju na odgovaraju\u0107e kataloge u Unix sustavima;\n<\/ul>\n<li class=\"l\"> <b>Ure\u0111aji za ulaz<\/b>\n<ul>\n<li class=\"l\"> Pri pokretanju osigurana je instalacija i u\u010ditavanje potrebnih Plug &amp; Play upravlja\u010dkih programa;\n<li class=\"l\"> Pobolj\u0161ana je podr\u0161ka za igra\u0107e kontrolere, uklju\u010duju\u0107i mini-joystick (hat switch), volan, pedale za gas i ko\u010dnice.\n<li class=\"l\"> Prekinuta je podr\u0161ka za stari Linux API za interakciju s joystickovima, kori\u0161ten u jezgrama Linuxa do verzije 2.2;\n<\/ul>\n<li class=\"l\"> <b>.NET<\/b>\n<ul>\n<li class=\"l\"> Mono motor a\u017euriran je na verziju 4.9.4 i sada uklju\u010duje dijelove okvira Windows Presentation Foundation (WPF);\n<li class=\"l\"> Dodana je mogu\u0107nost instaliranja dodataka s Mono i Gecko u jedan zajedni\u010dki direktorij s smje\u0161tajem datoteka u hijerarhiji \/usr\/share\/wine umjesto kopiranja u nove prefikse;\n<\/ul>\n<li class=\"l\"> <b>Mre\u017ene mogu\u0107nosti<\/b>\n<ul>\n<li class=\"l\"> Web motor Wine Gecko, koji se koristi u biblioteci MSHTML, a\u017euriran je na verziju 2.47.1. Implementirana je podr\u0161ka za nove HTML API;\n<li class=\"l\"> U MSHTML je implementirana podr\u0161ka za SVG elemente;\n<li class=\"l\"> Dodane su mnoge nove funkcije VBScript-a (npr. rukovatelji pogre\u0161kama i iznimkama, funkcije Hour, Day, Month, String, LBound, RegExp.Replace, RScriptTypeInfo_* i ScriptTypeComp_Bind* itd.);\n<li class=\"l\"> Osigurano je o\u010duvanje stanja koda u VBScript i JScript (script persistence);\n<li class=\"l\"> Dodana je osnovna implementacija HTTP servisa (WinHTTP) i povezanog API-ja (HTTPAPI) za klijentske i serverske aplikacije, koje \u0161alju i primaju zahtjeve putem HTTP protokola;\n<li class=\"l\"> Implementirana je mogu\u0107nost dobivanja parametara za postavke HTTP proxyja putem DHCP;\n<li class=\"l\"> Dodana podr\u0161ka za preusmjeravanje zahtjeva za autentifikaciju putem Microsoft Passport usluge;\n<\/ul>\n<li class=\"l\"> <b>Kriptografija<\/b>\n<ul>\n<li class=\"l\"> Implementirana podr\u0161ka za kriptografske klju\u010deve na bazi elipti\u010dnih krivulja (ECC) prilikom kori\u0161tenja GnuTLS;\n<li class=\"l\"> Dodana mogu\u0107nost uvoza klju\u010deva i certifikata iz datoteka u PFX formatu;\n<li class=\"l\"> Dodana podr\u0161ka za obrazac generiranja klju\u010da temeljenog na lozinkama PBKDF2;\n<\/ul>\n<li class=\"l\"> <b>Tekst i fontovi<\/b>\n<ul>\n<li class=\"l\"> U implementaciji DirectWrite API-ja dodana podr\u0161ka za OpenType mogu\u0107nosti vezane uz <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/typography\/opentype\/spec\/gpos\">pozicioniranje glifa<\/a><\/noindex>, koje su zadano uklju\u010dene za latini\u010dno pismo, uklju\u010duju\u0107i kerning;\n<li class=\"l\"> Pove\u0107ana sigurnost obrade podataka o fontovima zahvaljuju\u0107i provjeri ispravnosti razli\u010ditih podataka prije njihove upotrebe;\n<li class=\"l\"> DirectWrite su\u010delja uskla\u0111ena su s najnovijim SDK-om;\n<\/ul>\n<li class=\"l\"> <b>Zvuk i video<\/b>\n<ul>\n<li class=\"l\"> Predlo\u017eena nova implementacija zvu\u010dnog API-ja <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/XAudio2\">XAudio2<\/a><\/noindex>, temeljena na projektu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/FNA-XNA\/FAudio\/\">s implementacijom zvu\u010dnih biblioteka DirectX (API XAudio2, X3DAudio, XAPO i XACT3) a\u017eurirane su do izdanja 20.06;<\/a><\/noindex>. Kori\u0161tenje FAudio u Wine omogu\u0107uje postizanje bolje kvalitete zvuka u igrama i kori\u0161tenje takvih mogu\u0107nosti kao \u0161to su mije\u0161anje glasno\u0107e i pro\u0161ireni zvu\u010dni efekti;\n<li class=\"l\"> Dodano je veliko broj novih poziva u implementaciju Media Foundation frameworka, uklju\u010duju\u0107i podr\u0161ku za ugra\u0111ene i korisni\u010dke asinkrone redove, Source Reader API, Media Session itd.\n<li class=\"l\"> Video snima\u010d je preba\u010den na kori\u0161tenje API-ja v4l2 umjesto v4l1 API-ja, \u0161to je pro\u0161irilo opseg podr\u017eanih kamera;\n<li class=\"l\"> Uklonjeni su ugra\u0111eni dekoderi AVI, MPEG-I i WAVE, umjesto njih sada se koriste sistemski GStreamer ili QuickTime;\n<li class=\"l\"> Dodano je podskup konfiguracijskih API-ja VMR7;\n<li class=\"l\"> U zvu\u010dne drajvere dodana je podr\u0161ka za pode\u0161avanje glasno\u0107e pojedinih kanala;\n<\/ul>\n<li class=\"l\"> <b>Me\u0111unarodizacija<\/b>\n<ul>\n<li class=\"l\">  Unicode tablice a\u017eurirane su na verziju 12.1.0;\n<li class=\"l\"> Implementirana je podr\u0161ka za normalizaciju Unicode;\n<li class=\"l\"> Osigurana je automatska postavka geografskog podru\u010dja (HKEY_CURRENT_USER\\Control Panel\\International\\Geo) na temelju trenutne lokalizacije;\n<\/ul>\n<li class=\"l\"> <b>RPC\/COM<\/b>\n<ul>\n<li class=\"l\"> U typelib dodana je podr\u0161ka za slo\u017eene strukture i nizove;\n<li class=\"l\"> Dodana je osnovna implementacija runtime biblioteke Windows Script;\n<li class=\"l\">  Dodana je osnovna implementacija ADO biblioteke (Microsoft ActiveX Data Objects);\n<\/ul>\n<li class=\"l\"> <b>Instalatori<\/b>\n<ul>\n<li class=\"l\"> Za MSI instalator implementirana je podr\u0161ka za isporuku zakrpa (Patch Files);\n<li class=\"l\"> U alatu WUSA (Windows Update Samostalni Instalator) dodana je mogu\u0107nost instalacije a\u017euriranja u .MSU formatu;\n<\/ul>\n<li class=\"l\"> <b>ARM platforma<\/b>\n<ul>\n<li class=\"l\"> Za ARM64 arhitekturu dodana je podr\u0161ka za rasklapanje stoga (stack unwinding) u ntdll. Dodana je podr\u0161ka za povezivanje vanjskih biblioteka libunwind;\n<li class=\"l\"> Za ARM64 arhitekturu implementirana je podr\u0161ka za be\u0161avne proxy (stubless proxies) za objekte su\u010delja;\n<\/ul>\n<li class=\"l\"> <b>Alati za razvoj \/ Winelib<\/b>\n<ul>\n<li class=\"l\"> Dodana je mogu\u0107nost kori\u0161tenja Visual Studio debagera za daljinsko otklanjanje pogre\u0161aka aplikacija pokrenutih u Wine;\n<li class=\"l\"> Djelomi\u010dno je implementirana biblioteka DBGENG (Debug Engine);\n<li class=\"l\"> Izvr\u0161ne datoteke sakupljene za Windows vi\u0161e ne ovise o libwine, \u0161to omogu\u0107uje njihovo pokretanje u Windows bez dodatnih ovisnosti;\n<li class=\"l\"> U Resource Compiler i IDL Compiler dodana je opcija \u2018\u2014sysroot\u2019 za odre\u0111ivanje putanje do smje\u0161taja zaglavlja;\n<li class=\"l\"> U winegcc dodane su opcije \u2018\u2014target\u2019, \u2018\u2014wine-objdir\u2019,<br \/>\n  \u2018\u2014winebuild\u2019 i \u2018-fuse-ld\u2019, olak\u0161avaju\u0107i postavku okru\u017eenja za kri\u017eno kompiliranje;<\/p>\n<\/ul>\n<li class=\"l\"> <b>Ugra\u0111ene aplikacije<\/b>\n<ul>\n<li class=\"l\"> Implementirana je CHCP alat za postavljanje kodiranja konzole;\n<li class=\"l\">  Implementiran je MSIDB alat za manipulaciju bazama u MSI formatu;\n<\/ul>\n<li class=\"l\"> <b>Optimizacija performansi<\/b>\n<ul>\n<li class=\"l\"> Razli\u010dite funkcije rada s vremenom preba\u010dene su na kori\u0161tenje visokou\u010dinkovitih sistemskih funkcija rada s tajmerom, \u0161to je smanjilo tro\u0161kove u petlji prikazivanja mnogih igara;\n<li class=\"l\"> Dodana je mogu\u0107nost kori\u0161tenja u Ext4 datote\u010dnom sustavu  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50581\">na\u010din<\/a><\/noindex>  rada bez obzira na veli\u010dinu slova;\n<li class=\"l\"> Provedena je optimizacija performansi obrade velikog broja elemenata u dijalozima za izbornike koji rade u LBS_NODATA na\u010dinu;\n<li class=\"l\"> Dodana je br\u017ea implementacija SRW zaklju\u010davanja (Slim Reader\/Writer) za Linux, preba\u010dena na Futex;\n<\/ul>\n<li class=\"l\"> <b>Vanjske ovisnosti<\/b>\n<ul>\n<li class=\"l\"> Za izgradnju modula u PE formatu kori\u0161ten je kri\u017e-kompajler MinGW-w64;\n<li class=\"l\"> Implementacija XAudio2 zahtijeva biblioteku FAudio;\n<li class=\"l\"> Za pra\u0107enje promjena datoteka na BSD sustavima<br \/>\nkoristi se biblioteka Inotify;<\/p>\n<li class=\"l\"> Za obradu iznimaka na ARM64 platformi potrebna je biblioteka Unwind;\n<li class=\"l\"> Umjesto Video4Linux1 sada je potrebna biblioteka Video4Linux2.\n<\/ul>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Izvor: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52227\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0438 28 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 5.0, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0431\u0440\u0430\u043b \u0432 \u0441\u0435\u0431\u044f \u0431\u043e\u043b\u0435\u0435 7400 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u0418\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u0434\u043e\u0441\u0442\u0438\u0436\u0435\u043d\u0438\u0439 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043f\u043e\u0441\u0442\u0430\u0432\u043a\u0430 \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0445 \u043c\u043e\u0434\u0443\u043b\u0435\u0439 Wine \u0432 \u0444\u043e\u0440\u043c\u0430\u0442\u0435 PE, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043c\u043d\u043e\u0433\u043e\u043c\u043e\u043d\u0438\u0442\u043e\u0440\u043d\u044b\u0445 \u043a\u043e\u043d\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0439, \u043d\u043e\u0432\u0430\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u0437\u0432\u0443\u043a\u043e\u0432\u043e\u0433\u043e API XAudio2 \u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.1. \u0412 Wine \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0430 \u043f\u043e\u043b\u043d\u043e\u0446\u0435\u043d\u043d\u0430\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-55498","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0438 28 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d 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