{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"Megjelent a ny\u00edlt forr\u00e1sk\u00f3d\u00fa 3D-modellez\u0151 rendszer, a Blender 3.4.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A Blender Foundation bemutatta a Blender 3.4 szabad 3D-modellez\u0151 csomag leg\u00fajabb verzi\u00f3j\u00e1t, amely alkalmas k\u00fcl\u00f6nb\u00f6z\u0151 3D-modellez\u00e9si, 3D-grafikai, videoj\u00e1t\u00e9k-fejleszt\u00e9si, szimul\u00e1ci\u00f3s, renderel\u00e9si, kompozit\u00e1l\u00e1si, mozg\u00e1sk\u00f6vet\u00e9si, szobr\u00e1szati modellez\u00e9si, anim\u00e1ci\u00f3k\u00e9sz\u00edt\u00e9si \u00e9s vide\u00f3szerkeszt\u00e9si feladatok megold\u00e1s\u00e1ra. A k\u00f3d GPL licenc alatt \u00e9rhet\u0151 el. A k\u00e9sz build-ek Linux, Windows \u00e9s macOS rendszerekre k\u00e9sz\u00fcltek. Ugyanakkor kiad\u00e1sra ker\u00fclt a Blender 3.3.2 jav\u00edt\u00f3 kiad\u00e1sa a hossz\u00fa t\u00e1v\u00fa t\u00e1mogat\u00e1si (LTS) \u00e1gon, amelynek friss\u00edt\u00e9sei 2024 szeptember\u00e9ig el\u00e9rhet\u0151ek.       <\/p>\n<p>A Blender 3.4-ben bevezetett fejleszt\u00e9sek k\u00f6z\u00fcl:  <\/p>\n<ul>\n<li class=\"l\"> Bevezet\u00e9sre ker\u00fclt a Wayland protokoll t\u00e1mogat\u00e1sa, amely lehet\u0151v\u00e9 teszi, hogy a Blendert k\u00f6zvetlen\u00fcl Wayland alap\u00fa k\u00f6rnyezetekben ind\u00edtsuk el an\u00e9lk\u00fcl, hogy az XWayland r\u00e9teg haszn\u00e1lat\u00e1ra lenne sz\u00fcks\u00e9g. Ez jav\u00edtja a Linux disztrib\u00faci\u00f3k m\u0171k\u00f6d\u00e9s\u00e9t, amelyek alap\u00e9rtelmez\u00e9s szerint Wayland-ot haszn\u00e1lnak. A Wayland alap\u00fa k\u00f6rnyezetekben val\u00f3 m\u0171k\u00f6d\u00e9shez sz\u00fcks\u00e9g van a libdecor k\u00f6nyvt\u00e1rra az \u00fcgyf\u00e9loldali ablakd\u00edsz\u00edt\u00e9shez.\n<li class=\"l\"> A Blender build has been added in the form of a module for the Python language, allowing the creation of bindings and services for data visualization, animation creation, image processing, video editing, 3D format conversion, and automation of various tasks in Blender. To access Blender's functionality from Python code, the package 'bpy' is provided.\n<li class=\"l\"> The Cycles rendering system has added support for the 'Path Guiding' method, allowing for higher quality rendering of scenes with reflected lighting while consuming the same CPU resources compared to classic path tracing techniques. In particular, this method reduces noise levels in scenes where it is challenging to track the light source, such as when a room is illuminated through a small door gap. The method is implemented through the integration of the OpenPG (Open Path Guiding) library prepared by Intel.        <center><img decoding=\"async\" alt=\"Megjelent a ny\u00edlt forr\u00e1sk\u00f3d\u00fa 3D-modellez\u0151 rendszer, a Blender 3.4.\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> In sculpting mode, access to automatic masking settings has been simplified and is now available in the header of the 3D viewport. New capabilities have been added for automatic masking based on unevenness, viewpoint, and selected area. To convert the automatic mask into a regular mask attribute that can be edited and visualized, the 'Create Mask' button is recommended.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Az UV-szerkeszt\u0151 (UV Editor) \u00faj geometri\u00e1s sim\u00edt\u00f3 ecsetet (Relax) k\u00edn\u00e1l, amely jav\u00edtja az UV-tekercsel\u00e9s min\u0151s\u00e9g\u00e9t, pontosabb illeszked\u00e9st el\u00e9rve a 3D geometria alapj\u00e1n a text\u00fara 3D objektumra t\u00f6rt\u00e9n\u0151 alkalmaz\u00e1s\u00e1nak be\u00e1ll\u00edt\u00e1sai sor\u00e1n. Az UV-szerkeszt\u0151be hozz\u00e1adva lett a nem egys\u00e9ges r\u00e1csok, pixelk\u00f6z\u00f6k, r\u00e1cs tetej\u00e9nek r\u00f6gz\u00edt\u00e9se, az UV-tekercsel\u00e9s kiv\u00e1lasztott \u00e9lekhez val\u00f3 igaz\u00edt\u00e1ssal t\u00f6rt\u00e9n\u0151 forgat\u00e1sa, \u00e9s a kiv\u00e1lasztott UV-szigetekhez gyors v\u00e9letlenszer\u0171 m\u00e9retez\u00e9si, forgat\u00e1si vagy eltol\u00e1si param\u00e9terek be\u00e1ll\u00edt\u00e1sa.  <center><img decoding=\"async\" alt=\"Megjelent a ny\u00edlt forr\u00e1sk\u00f3d\u00fa 3D-modellez\u0151 rendszer, a Blender 3.4.\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Viewport Overlay k\u00e9sz\u00fclt a geometriai csom\u00f3pontok megjelen\u00edt\u00e9s\u00e9re, amelyet a tulajdons\u00e1gok fa szerkezet\u00e9ben t\u00f6rt\u00e9nt m\u00f3dos\u00edt\u00e1sok el\u0151n\u00e9zet\u00e9re, hibakeres\u00e9s\u00e9re vagy tesztel\u00e9s\u00e9re lehet haszn\u00e1lni.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Eight new nodes have been added for extracting data from meshes and curves (e.g., determining face seams, vertex angles, setting curve normals, and checking control points). A node for sampling UV surfaces has been added, allowing for attribute value retrieval based on UV mapping coordinates. The 'Add' menu has been updated to display resources from the node group.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A Grease Pencil 2D rajzol\u00f3 \u00e9s anim\u00e1ci\u00f3s rendszer k\u00e9pess\u00e9gei b\u0151v\u00fcltek, lehet\u0151v\u00e9 t\u00e9ve a 2D-s v\u00e1zlatok k\u00e9sz\u00edt\u00e9s\u00e9t, amelyeket 3D k\u00f6rnyezetben h\u00e1romdimenzi\u00f3s objektumk\u00e9nt lehet felhaszn\u00e1lni (t\u00f6bb s\u00edk v\u00e1zlatb\u00f3l k\u00fcl\u00f6nb\u00f6z\u0151 sz\u00f6gekb\u0151l 3D modellt hozva l\u00e9tre). Kont\u00farmodifik\u00e1tor ker\u00fclt bevezet\u00e9sre a ker\u00fclet kiemel\u00e9s\u00e9nek gener\u00e1l\u00e1s\u00e1ra a kamera n\u00e9zet alapj\u00e1n. Lehet\u0151v\u00e9 v\u00e1lt t\u00f6bb SVG-f\u00e1jl egyidej\u0171 import\u00e1l\u00e1sa. Nagym\u00e9rt\u00e9kben javult a kit\u00f6lt\u0151eszk\u00f6z. \u00daj kit\u00f6lt\u00e9si m\u00f3dszer ker\u00fclt javasol\u00e1sra, amely a vonalv\u00e9g k\u00f6zels\u00e9g\u00e9nek meghat\u00e1roz\u00e1s\u00e1hoz k\u00f6r sug\u00e1r\u00e1t haszn\u00e1lja a kit\u00f6lt\u00e9s sor\u00e1n.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Support for extensions for physically based rendering (PBR) has been implemented in '.mtl' files.\n<li class=\"l\"> A bet\u0171t\u00edpusokkal val\u00f3 munka javult.\n<li class=\"l\"> Hozz\u00e1adva a WebM form\u00e1tumban l\u00e9v\u0151 vide\u00f3k k\u00e9pkiv\u00e1g\u00e1s\u00e1nak lehet\u0151s\u00e9ge, valamint AV1 videok\u00f3dol\u00e1s t\u00e1mogat\u00e1sa az FFmpeg haszn\u00e1lat\u00e1val.\n<li class=\"l\"> Az Eevee motorban \u00e9s a Linux platformon a renderel\u00e9s lehet\u0151s\u00e9ge el\u00e9rhet\u0151 fej n\u00e9lk\u00fcli (headless) m\u00f3dban.\n<li class=\"l\"> N\u00f6velt teljes\u00edtm\u00e9ny a fel\u00fcleti feloszt\u00f3 (Subdivision Surface Modifier) m\u00f3dos\u00edt\u00f3, a t\u00f6meges objektumk\u00e9sz\u00edt\u00e9s, a kikapcsolt m\u00f3dos\u00edt\u00f3k sz\u00e1m\u00edt\u00e1sa \u00e9s a WebP form\u00e1tum\u00fa miniat\u00far\u00e1k k\u00e9sz\u00edt\u00e9se ter\u00fclet\u00e9n. A szobr\u00e1szkod\u00e1s teljes\u00edtm\u00e9nye is n\u00f6vekedett, ha nem haszn\u00e1lnak maszkokat \u00e9s \u00e9lsorozatokat.                    <\/ul>\n<p>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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