{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"DXVK 2.4.1 kiad\u00e1s, a Direct3D megval\u00f3s\u00edt\u00e1sa a Vulkan API-n.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>El\u00e9rhet\u0151 a DXVK 2.4.1 verzi\u00f3j\u00e1nak kiad\u00e1sa, amely a DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u00e9s 11 implement\u00e1ci\u00f3j\u00e1t k\u00edn\u00e1lja, amely a Vulkan API h\u00edv\u00e1sainak \u00e1tford\u00edt\u00e1sa r\u00e9v\u00e9n m\u0171k\u00f6dik. A DXVK haszn\u00e1lat\u00e1hoz Vulkan 1.3 API-t t\u00e1mogat\u00f3 illeszt\u0151programok sz\u00fcks\u00e9gesek, mint p\u00e9ld\u00e1ul a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u00e9s AMDVLK. A DXVK alkalmazhat\u00f3 3D-alkalmaz\u00e1sok \u00e9s j\u00e1t\u00e9kok futtat\u00e1s\u00e1ra Linuxon a Wine seg\u00edts\u00e9g\u00e9vel, magasan teljes\u00edtm\u00e9nyes alternat\u00edvak\u00e9nt a Wine \u00e1ltal sz\u00e1m\u00e1ra ny\u00fajtott Direct3D 9\/10\/11 implement\u00e1ci\u00f3knak, amelyek az OpenGL f\u00f6l\u00f6tt m\u0171k\u00f6dnek.      <\/p>\n<p>F\u0151bb v\u00e1ltoz\u00e1sok:  <\/p>\n<ul>\n<li class=\"l\"> Biztos\u00edtott a dinamikus mem\u00f3riafoglal\u00e1s a m\u00e1r a programhoz rendeltek m\u00e9rete figyelembev\u00e9tel\u00e9vel. A v\u00e1ltoztat\u00e1s lehet\u0151v\u00e9 tette a dxvk.maxChunkSize be\u00e1ll\u00edt\u00e1s elt\u00e1vol\u00edt\u00e1s\u00e1t, \u00e9s jav\u00edtotta sok j\u00e1t\u00e9k launcher\u00e9nek viselked\u00e9s\u00e9t.\n<li class=\"l\"> Javult a D3D8 implement\u00e1ci\u00f3 \u00e1ltal\u00e1nos stabilit\u00e1sa, a k\u00fcl\u00f6nb\u00f6z\u0151 mem\u00f3ria sziv\u00e1rg\u00e1sok megsz\u00fcntet\u00e9s\u00e9vel \u00e9s a hibakezel\u00e9s jav\u00edt\u00e1s\u00e1val.\n<li class=\"l\"> Optimaliz\u00e1lva lett a vertex buffer bet\u00f6lt\u00e9si folyamata. Jelent\u0151sen n\u0151tt a teljes\u00edtm\u00e9nye sz\u00e1mos j\u00e1t\u00e9knak, amelyek programozott vertex feldolgoz\u00e1st haszn\u00e1lnak.\n<li class=\"l\"> AMDVLK illeszt\u0151program haszn\u00e1lata eset\u00e9n alap\u00e9rtelmez\u00e9s szerint aktiv\u00e1lva van a lebeg\u0151pontos m\u0171veletek szigor\u00fa emul\u00e1ci\u00f3s m\u00f3dja (D3D9FloatEmulation::Strict).\n<li class=\"l\"> Megval\u00f3sult a felhaszn\u00e1latlan k\u00f3d kiv\u00e9teles st\u00e1diuma, amely megoldja a hib\u00e1s SPIR-V \u00e1rny\u00e9kol\u00f3k gener\u00e1l\u00e1s\u00e1val kapcsolatos probl\u00e9m\u00e1kat.\n<li class=\"l\"> A Windows viselked\u00e9s\u00e9nek megk\u00f6zel\u00edt\u00e9se \u00e9rdek\u00e9ben biztos\u00edtott a teljes k\u00e9perny\u0151s m\u00f3db\u00f3l val\u00f3 kil\u00e9p\u00e9s a D3D11-et haszn\u00e1l\u00f3 j\u00e1t\u00e9kok ablakainak f\u00f3kuszv\u00e1lt\u00e1sa ut\u00e1n.\n<li class=\"l\"> Megold\u00e1sra ker\u00fcltek a k\u00f6vetkez\u0151 j\u00e1t\u00e9kokban el\u0151fordul\u00f3 probl\u00e9m\u00e1k:\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome: Gold Edition\n<li> GTA: San Andreas\n<li> Hunt Showdown\n<li> Kena: Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell: Pandora Tomorrow\n<li> The First Templar\n<li> The Sims 2\n<li> The Sims 4\n<li> Trails through Daybreak  <\/ul>\n<\/ul>\n<p>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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