{"id":120566,"date":"2024-11-13T19:09:07","date_gmt":"2024-11-13T17:09:07","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-5-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2024-11-13T19:09:07","modified_gmt":"2024-11-13T17:09:07","slug":"vypusk-dxvk-2-5-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/vypusk-dxvk-2-5-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 2.5 kiad\u00e1s, a Direct3D 8\/9\/10\/11 megval\u00f3s\u00edt\u00e1sa a Vulkan API f\u00f6l\u00f6tt","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A DXVK 2.5 r\u00e9teg kiad\u00e1sa el\u00e9rhet\u0151, amely megval\u00f3s\u00edtja a DXGI-t (DirectX Graphics Infrastructure), a Direct3D 8, 9, 10 \u00e9s 11 verzi\u00f3it, amelyek a Vulkan API-ra t\u00f6rt\u00e9n\u0151 h\u00edv\u00e1s\u00e1tvitel seg\u00edts\u00e9g\u00e9vel m\u0171k\u00f6dnek. A DXVK haszn\u00e1lat\u00e1hoz Vulkan 1.3 t\u00e1mogat\u00e1s\u00fa illeszt\u0151programok sz\u00fcks\u00e9gesek, mint p\u00e9ld\u00e1ul a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u00e9s NVK 24.1. A DXVK alkalmazhat\u00f3 3D-alkalmaz\u00e1sok \u00e9s j\u00e1t\u00e9kok futtat\u00e1s\u00e1ra Linux alatt a Wine seg\u00edts\u00e9g\u00e9vel, mint a Wine \u00e1ltal be\u00e9p\u00edtett, OpenGL felett fut\u00f3 Direct3D megval\u00f3s\u00edt\u00e1sok magasabb teljes\u00edtm\u00e9ny\u0171 alternat\u00edv\u00e1ja.      <\/p>\n<p>F\u0151bb v\u00e1ltoz\u00e1sok:  <\/p>\n<ul>\n<li class=\"l\"> A mem\u00f3ria- \u00e9s er\u0151forr\u00e1skezel\u0151 k\u00f3dot teljesen \u00fajra\u00edrt\u00e1k a videomem\u00f3ria hat\u00e9konyabb kezel\u00e9s\u00e9re. Mostant\u00f3l id\u0151szakonk\u00e9nt defragment\u00e1l\u00e1si folyamat indul, amely a nem haszn\u00e1lt mem\u00f3ri\u00e1t visszaadja a rendszernek. A mem\u00f3ria visszaad\u00e1sa akkor t\u00f6rt\u00e9nik, ha a rendszerben mem\u00f3riahi\u00e1ny van, vagy ha jelent\u0151s mennyis\u00e9g\u0171 nem haszn\u00e1lt mem\u00f3ria \u00e1ll rendelkez\u00e9sre (a folyamatnak kis mennyis\u00e9g\u0171 nem haszn\u00e1lt mem\u00f3ri\u00e1t hasznos megtartani, hogy felgyors\u00edts\u00e1k a k\u00f6vetkez\u0151 mem\u00f3riaallok\u00e1ci\u00f3kat).\n<p> A mem\u00f3riafragment\u00e1ci\u00f3 cs\u00f6kkent\u00e9s\u00e9nek k\u00f6sz\u00f6nhet\u0151en jelent\u0151s cs\u00f6kken\u00e9s figyelhet\u0151 meg a mem\u00f3ria cs\u00facsfogyaszt\u00e1s\u00e1ban olyan j\u00e1t\u00e9kokban, mint p\u00e9ld\u00e1ul a God of War, bizonyos helyzetekben ak\u00e1r 1 GB-ra is cs\u00f6kkenve. Az \u00faj mem\u00f3ria kezel\u0151 k\u00f3d legjobb teljes\u00edtm\u00e9nye olyan illeszt\u0151programokkal \u00e9rhet\u0151 el, amelyek t\u00e1mogatj\u00e1k a Vulkan kiterjeszt\u00e9seket, mint a VK_EXT_memory_budget \u00e9s a VK_KHR_maintenance5. A defragment\u00e1l\u00e1s enged\u00e9lyez\u00e9s\u00e9nek szab\u00e1lyoz\u00e1s\u00e1ra a dxvk.enableMemoryDefrag be\u00e1ll\u00edt\u00e1s \u00e1ll rendelkez\u00e9sre, amely az Intel ANV illeszt\u0151program eset\u00e9n ki van kapcsolva.      <\/p>\n<li class=\"l\"> A Direct3D 8\/9-hez t\u00e1mogat\u00e1st val\u00f3s\u00edtottunk meg az emul\u00e1lt kurzorokhoz, amely lehet\u0151v\u00e9 teszi, hogy b\u00e1rmilyen k\u00e9pet megjelen\u00edts\u00fcnk a j\u00e1t\u00e9kokban, mint eg\u00e9rkurzort. A v\u00e1ltoztat\u00e1s megoldotta a kurzor elt\u0171n\u00e9s\u00e9vel kapcsolatos probl\u00e9m\u00e1kat a Dungeon Siege 2, az Act of War \u00e9s n\u00e9h\u00e1ny r\u00e9gi, Direct3D 8 alap\u00fa j\u00e1t\u00e9kban.\n<li class=\"l\"> Alap\u00e9rtelmez\u00e9s szerint szigor\u00fa lebeg\u0151pontos sz\u00e1m\u00edt\u00e1si emul\u00e1ci\u00f3t alkalmaznak NVIDIA 565.57.01 \u00e9s \u00fajabb illeszt\u0151programok haszn\u00e1lata eset\u00e9n.\n<li class=\"l\"> Munk\u00e1latokat v\u00e9geztek a Direct3D 8\/9 teljes\u00edtm\u00e9ny\u00e9nek jav\u00edt\u00e1s\u00e1ra mobileszk\u00f6z\u00f6k GPU-j\u00e1n.\n<li class=\"l\"> A Direct3D 11-ben a mem\u00f3riaallok\u00e1ci\u00f3s k\u00fcsz\u00f6b\u00e9rt\u00e9k t\u00fall\u00e9p\u00e9se eset\u00e9n cs\u00f6kkentett\u00e9k az er\u0151forr\u00e1sok l\u00e9trehoz\u00e1s\u00e1hoz, bet\u00f6lt\u00e9s\u00e9hez \u00e9s visszaad\u00e1s\u00e1hoz sz\u00fcks\u00e9ges m\u0171veletek intenzit\u00e1s\u00e1t, ezzel n\u00f6velve a stabilit\u00e1st \u00e9s cs\u00f6kkentve a mem\u00f3riafogyaszt\u00e1st a 32 bites j\u00e1t\u00e9kokban.\n<li class=\"l\"> A DXGI-n bel\u00fcli virtu\u00e1lis keretgener\u00e1torokban (SwapChain) megval\u00f3s\u00edtott\u00e1k a bufercsere hat\u00e1sokat, lehet\u0151v\u00e9 t\u00e9ve a j\u00e1t\u00e9kok sz\u00e1m\u00e1ra, hogy olvass\u00e1k a m\u00e1r megjelen\u00edtett bufer tartalm\u00e1t.\n<li class=\"l\"> A dxvk-native-hez egy SDL3 alap\u00fa backend ker\u00fclt hozz\u00e1ad\u00e1sra.\n<li class=\"l\"> A mem\u00f3riakezel\u00e9s hat\u00e9konys\u00e1g\u00e1nak n\u00f6vel\u00e9se \u00e9rdek\u00e9ben a Vulkan VK_EXT_pageable_device_local_memory kiterjeszt\u00e9s\u00e9t haszn\u00e1lt\u00e1k, amennyiben a driver t\u00e1mogatja azt.\n<li class=\"l\"> Megold\u00e1sra ker\u00fcltek a k\u00f6vetkez\u0151 j\u00e1t\u00e9kokban el\u0151fordul\u00f3 probl\u00e9m\u00e1k:\n<ul>\n<li> Ascension to the Throne\n<li> Call of Duty: Modern Warfare 2 Campaign Remastered\n<li> Command &#038; Conquer: Generals\n<li> Diablo 4\n<li> Dishonored 2\n<li> A Kir\u00e1lyi T\u00e1mad\u00e1s: \u00c9szaki Harcosok\n<li> Rayman 3\n<li> Ryse: Son of Rome\n<li> Sekiro: Shadows Die Twice\n<li> Tales of Arise\n<li> The Sims 4\n<li> Tomb Raider: Legend\n<li> Total War: Rome II\n<li> Vindictus\n<li> Yakuza 0\n<li> Yakuza Kiwami  <\/ul>\n<\/ul>\n<p>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62225\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.5, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. 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