{"id":149988,"date":"2025-11-29T11:12:05","date_gmt":"2025-11-29T09:12:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0"},"modified":"2025-11-29T11:12:05","modified_gmt":"2025-11-29T09:12:05","slug":"novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/hu\/blog\/news\/novye-versii-wine-10-20-vkd3d-1-18-i-vkd3d-proton-3-0","title":{"rendered":"\u00daj verzi\u00f3k: Wine 10.20, Vkd3d 1.18 \u00e9s vkd3d-proton 3.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Megjelent a Win32 API ny\u00edlt megval\u00f3s\u00edt\u00e1s\u00e1nak k\u00eds\u00e9rleti kiad\u00e1sa &#8212; Wine 10.20. A 10.19 kiad\u00e1sa \u00f3ta 31 hibajelent\u00e9st z\u00e1rtak le \u00e9s 337 m\u00f3dos\u00edt\u00e1st v\u00e9geztek.      <\/p>\n<p>A legfontosabb v\u00e1ltoz\u00e1sok:   <\/p>\n<ul>\n<li class=\"l\"> A Vkd3d csomag, amely a Direct3D 12 implement\u00e1ci\u00f3j\u00e1t tartalmazza, friss\u00edt\u00e9sre ker\u00fclt 1.18-as verzi\u00f3ra.\n<li class=\"l\"> Hozz\u00e1adtunk egy p\u00e1rbesz\u00e9dablakot, amely a dokumentumok beolvas\u00e1s\u00e1nak el\u0151rehalad\u00e1s\u00e1t mutatja.\n<li class=\"l\"> Folyamatban van a Reparse Point mechanizmus implement\u00e1l\u00e1sa, amellyel kieg\u00e9sz\u00edt\u0151 adatokat lehet csatolni f\u00e1jlokhoz \u00e9s mapp\u00e1khoz, amelyeket c\u00edmk\u00e9k seg\u00edts\u00e9g\u00e9vel azonos\u00edtanak. A Reparse Point t\u00e1mogat\u00e1sa biztos\u00edtva van a CreateHardLink(), SetFileAttributes(), FindNextFile(), MoveFileWithProgress() funkci\u00f3kban.\n<li class=\"l\"> Folytat\u00f3dik a Common Control implement\u00e1ci\u00f3j\u00e1nak refaktor\u00e1l\u00e1sa, miut\u00e1n a COMCTL32 k\u00f6nyvt\u00e1rat k\u00fcl\u00f6n modulokra bontott\u00e1k az 5-\u00f6s \u00e9s a 6-os verzi\u00f3khoz.\n<li class=\"l\"> Megoldott\u00e1k a probl\u00e9m\u00e1t, amely sok j\u00e1t\u00e9k (p\u00e9ld\u00e1ul Syberia 2) \u00f6sszeoml\u00e1s\u00e1t okozta WoW64 m\u00f3dban NVIDIA GPU-val rendelkez\u0151 rendszereken.\n<li class=\"l\"> Megoldott\u00e1k a v\u00e1laszid\u0151 belassul\u00e1s\u00e1nak probl\u00e9m\u00e1j\u00e1t a kurzorvez\u00e9rl\u0151 billenty\u0171k megnyom\u00e1sakor n\u00e9h\u00e1ny j\u00e1t\u00e9kban, mint p\u00e9ld\u00e1ul a Might and Magic VI.\n<li class=\"l\"> Megoldott\u00e1k a n\u00e9h\u00e1ny GTK k\u00f6nyvt\u00e1rat haszn\u00e1l\u00f3 Windows alkalmaz\u00e1s, p\u00e9ld\u00e1ul a Meld \u00e9s Geany elindul\u00e1s\u00e1nak vagy lefagy\u00e1s\u00e1nak probl\u00e9m\u00e1it.    <\/li>\n<li class=\"l\"> Hibajelent\u00e9sek z\u00e1rva, amelyek az al\u00e1bbi alkalmaz\u00e1sokhoz kapcsol\u00f3dtak: SQL Server 2012\/2014, MS Office 365 telep\u00edt\u0151, QuarkXPress 2024, TomTom MyDrive Connect 4.x, Spine, GenLauncher, grepwinNP3, PlayOnline Viewer, tlReader 10.1.0.2004, cmd.exe, CLM Explorer, HiveMQ CE 2025.5.        <\/li>\n<li class=\"l\"> Lez\u00e1rt\u00e1k a j\u00e1t\u00e9kokkal kapcsolatos hibajelent\u00e9seket: Civilization 1.2, StarCraft, Last Stand: Aftermath, Mega Man X DiVE, Wagotabi, Geneforge 1 &#8212; Mutagen.           <\/ul>\n<p>A Wine projekt szint\u00e9n k\u00f6zz\u00e9tette a vkd3d 1.18 csomagot a Direct3D 12 implement\u00e1ci\u00f3val, amely a h\u00edv\u00e1sok Vulkan grafikus API-ba t\u00f6rt\u00e9n\u0151 lek\u00e9pez\u00e9s\u00e9n alapul. A csomag tartalmazza a Direct3D 12 implement\u00e1ci\u00f3t tartalmaz\u00f3 libvkd3d k\u00f6nyvt\u00e1rakat, a 4-es \u00e9s 5-\u00f6s shader modellekhez val\u00f3 ford\u00edt\u00f3t tartalmaz\u00f3 libvkd3d-shader-t, valamint a Direct3D 12 alkalmaz\u00e1sok \u00e1tportol\u00e1s\u00e1t megk\u00f6nny\u00edt\u0151 funkci\u00f3kat tartalmaz\u00f3 libvkd3d-utils-t, valamint egy k\u00e9szlet dem\u00f3 p\u00e9ld\u00e1t, bele\u00e9rtve a glxgears portj\u00e1t Direct3D 12-re. A projekt k\u00f3dj\u00e1t LGPLv2.1 licenc alatt terjesztik.    <\/p>\n<p>A libvkd3d k\u00f6nyvt\u00e1r a Direct3D 12 legt\u00f6bb funkci\u00f3j\u00e1t t\u00e1mogatja, bele\u00e9rtve a grafikai \u00e9s sz\u00e1m\u00edt\u00e1si eszk\u00f6z\u00f6ket, a parancslapokat \u00e9s parancssorokat, a le\u00edr\u00f3kat \u00e9s a le\u00edr\u00f3 t\u00f6mb\u00f6ket, a gy\u00f6k\u00e9r al\u00e1\u00edr\u00e1sokat, a rendezett hozz\u00e1f\u00e9r\u00e9st, a Sampler-eket, a parancsok al\u00e1\u00edr\u00e1sait, a gy\u00f6k\u00e9r konstansokat, az indirekt rajzol\u00e1st, valamint a Clear*() \u00e9s Copy*() met\u00f3dusokat. A libvkd3d-shader k\u00f6nyvt\u00e1rban a shader modellek b\u00e1jt-k\u00f3dj\u00e1nak \u00e1t\u00edr\u00e1sa val\u00f3sult meg SPIR-V k\u00f6ztes form\u00e1ba. T\u00e1mogatottak a vertex, pixel, tessell\u00e1ci\u00f3s, sz\u00e1m\u00edt\u00e1si \u00e9s egyszer\u0171 geometriai shaderek, a gy\u00f6k\u00e9r al\u00e1\u00edr\u00e1s sz\u00e9rializ\u00e1ci\u00f3ja \u00e9s desz\u00e9rializ\u00e1ci\u00f3ja. Az \u00e1rny\u00e9kol\u00e1si utas\u00edt\u00e1sok k\u00f6z\u00fcl megval\u00f3sultak a matematikai, atomikus \u00e9s bit m\u0171veletek, az \u00f6sszehasonl\u00edt\u00f3 oper\u00e1torok \u00e9s az adat\u00e1raml\u00e1s vez\u00e9rl\u0151 utas\u00edt\u00e1sok, a sample, gather \u00e9s load utas\u00edt\u00e1sok, az Unordered Access View (UAV) m\u0171veletek.     <\/p>\n<p>Az \u00faj vkd3d verzi\u00f3ban:  <\/p>\n<ul>\n<li class=\"l\"> A HLSL shader nyelv implement\u00e1ci\u00f3j\u00e1ba be\u00e9p\u00edtett funkci\u00f3k ker\u00fcltek: countbits(), firstbithigh(), firstbitlow(), frexp() \u00e9s texCUBEbias(). A Shader Model 1-3 profilokhoz felt\u00e9teles kifejez\u00e9sek t\u00e1mogat\u00e1sa val\u00f3sult meg eg\u00e9sz sz\u00e1m t\u00edpusokkal.\n<li class=\"l\"> A HLSL \u00e1rny\u00e9kol\u00f3 ford\u00edt\u00f3 jav\u00edtotta az if\/else felt\u00e9teles oper\u00e1torokkal kapcsolatos k\u00f3dok ford\u00edt\u00e1s\u00e1nak hat\u00e9konys\u00e1g\u00e1t. A ford\u00edt\u00e1si szakaszban b\u0151v\u00edtett\u00e9k a konstansok sz\u00e1m\u00edt\u00e1s\u00e1t (constant folding). Ez a t\u00edpus\u00fa optimaliz\u00e1l\u00e1s most m\u00e1r alkalmazhat\u00f3 az olyan kifejez\u00e9sekre, mint &#171;true ? x : y&#187; \u00e9s az asfloat(), asint(), asuint(), cos(), mad(), round() \u00e9s sin() f\u00fcggv\u00e9nyekre.\n<li class=\"l\"> The libvkd3d library has added the CreateCommandList1() method to the ID3D12Device4 interface implementation.\n<li class=\"l\"> Direct3D bytecode instructions have been added: bem, tex, texbem, texbeml, and texcoord.\n<li class=\"l\"> Development of the MSL (Metal Shading Language) shader language implementation, used by Apple in the Metal graphics API, has continued. Support for compute shaders, instant initialization of constant buffers, trigonometric functions, modulus operations, and bitwise traversal has been added.\n<li class=\"l\">  Unsigned integer division and modulus operations, as well as the functions sin() and cos(), and the ability to offset texels when loading textures, have been added to the GLSL (OpenGL Shading Language) implementation.              <\/ul>\n<p>In addition, Valve has released VKD3D-Proton 3.0, a branch of the vkd3d codebase designed to enhance Direct3D 12 support in the Proton game launch package. VKD3D-Proton includes Proton-specific modifications, optimizations, and improvements for better performance of Windows games based on Direct3D 12, which have not yet been accepted into the main vkd3d repository. It also emphasizes the use of modern Vulkan extensions and the capabilities of the latest graphics driver releases to achieve full compatibility with Direct3D 12.      <\/p>\n<p>Among the changes in the new vkd3d-proton version:  <\/p>\n<ul>\n<li class=\"l\"> The DXBC (DirectX ByteCode) shader backend has been rewritten, replacing the vkd3d-shader backend. The new backend has resolved issues in many games that previously occurred due to the lack of necessary functionality in vkd3d-shader, such as getting Red Dead Redemption 2 to work in D3D12 mode.\n<li class=\"l\"> Support for the FSR4 (AMD FidelityFX Super Resolution) supersampling technology has been added.\n<li class=\"l\"> Experimental support for D3D12 task graphs (Work Graphs) has been added.\n<li class=\"l\"> K\u00eds\u00e9rleti t\u00e1mogat\u00e1s ker\u00fclt bevezet\u00e9sre az \u00e1tl\u00e1tsz\u00f3s\u00e1g mikrok\u00e9peinek (OMM &#8212; Opacity MicroMaps) kezel\u00e9s\u00e9re.\n<li class=\"l\"> Issues have been resolved in the games Star Citizen, Ninja Gaiden 4, Monster Hunter Wilds, Wreckfest 2, Satisfactory, Street Fighter 6, Death Stranding, Wuthering Waves, Dune, Spider-Man Remastered, Gray Zone Warfare, Rise of the Tomb Raider, Port Royal, Mafia: Definitive Edition, Final Fantasy Tactics.        <\/ul>\n<p>Forr\u00e1s: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64340\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 10.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 10.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442 31 \u043e\u0442\u0447\u0451\u0442 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 337 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0412\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043f\u0430\u043a\u0435\u0442 Vkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0434\u043e \u0432\u0435\u0440\u0441\u0438\u0438 1.18. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043e \u0434\u0438\u0430\u043b\u043e\u0433\u043e\u0432\u043e\u0435 \u043e\u043a\u043d\u043e \u0434\u043b\u044f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u043f\u0440\u043e\u0433\u0440\u0435\u0441\u0441\u0430 \u0441\u043a\u0430\u043d\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u043e\u0432. \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0435\u043d\u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043c\u0435\u0445\u0430\u043d\u0438\u0437\u043c\u0430 Reparse Point, \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043c\u043e\u0436\u043d\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-149988","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - 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